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Let's Face Facts: This Game Is Dying. (Now With Totally Unbiased Poll!)


375 replies to this topic

Poll: Biased Poll is not Biased (209 member(s) have cast votes)

I think that...

  1. I didn't read the OP, but you're an ***** regardless. (45 votes [21.53%])

    Percentage of vote: 21.53%

  2. The game is not dying, I know what hyperbole is, but your other points make a lot of sense, something needs to be done or the game is in serious trouble. (110 votes [52.63%])

    Percentage of vote: 52.63%

  3. All your points are invalid, the game is flourishing, you're clearly delusional, all people who complain are whiners, PGI know all, this game will be a roaring success. (54 votes [25.84%])

    Percentage of vote: 25.84%

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#1 Valore

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Posted 03 January 2013 - 09:26 PM

Long post, out of the courtesy to the tl;dr people, I bolded the more important bits. I nearly didn't make it through the preview myself ;)

I doubt there's any need to argue the topic title.

I'm basing my statement simply on the fact that player numbers are uninspiring enough PGI has never gotten around to putting back an online player counter in the client. I will at least give them credit for not having one that fudges the numbers.


Its a grim indictment that the joke going around ComStar TS is that this weekend's 'Kill the Dev' event is a 4 man team mainly because if they'd formed an 8 man, they'd be stuck waiting 15 minutes in between games, or be griefed by the same team over and over running 8 X Raven 3L or 8 X Atlas DDC.

So bitter recriminations aside, here's my question. If the game is already on life support, why aren't PGI reaching for the low hanging fruit? Why aren't they pulling out all the stops to slow the slide?

I've heard all sorts of arguments about 'if PGI only cater to the hardcore, they'll go bankrupt'. I don't disagree with this, but right now, I wonder if PGI really have any idea who their real audience or what their endgame is for MWO?

I think right now has to be the lowest point for the game, simply because this is the first time there's nothing to look forward to.

We have 'Assault' (AKA Standard Deathmatch unless you don't like CBills) and 'Conquest' (AKA Assault, but we'll waste more of your time, and give you less money).

Then we have a new mech, the Spider, which is the next 'exciting' thing coming up. Except really, unless they really do some magic with its jumpjet capabilities (Maybe that's why they gimped every other mech's jumpjets, so they could give the Spider mildly better JJ abilities and claim that's its 'thing'), is really just a lacklustre light mech without the punch of the Jenner or the ECM of the Raven/Commando.

And then we have 2 new maps, the Desert and the Alpine maps. Again, ditto with more mechs, no one who doesn't play gives a crap, and those who do play aren't exactly thrilled they get to Deathmatch in new surroundings.

They're stuck between a rock and a hard place. They're losing the more dedicated players who have become pretty meh and jaded because really, there isn't much content in the game.

Then they're going about releasing stuff like mechs and maps, when this kind of new content brings almost zero new players to the game.

I honestly think they really don't know what they're doing anymore. Maybe someone in the office dropped a reality check on everyone by pointing out that unlike games like DOTA or LOL, where a new hero really is something exciting because of the way it shakes up the metagame, in MWO that doesn't really apply at all.

I love my Stalker, but really, isn't it just a slightly different Awesome? Sure, as a more hardcore player, I can point out things like torso twist angles, body profile, etc. But even that sounds like I'm just... what's the phrase... clutching at straws?

I'm a firm believer in 'if you want to say something bad, at least say how you would make it better'

So here's my 2 cents on things.

First, fix all the things that are frustrating your CURRENT player base.

Talk to the guys who have played all the way from closed beta, and are still kinda trudging along till now. Find out who are your biggest clans. Find out what irritates them, what they really HATE about the game. What's taken the shine off in their eyes.

You can ignore their pet peeves about gameplay. There's always going to be controversy about ECM and whatnot.

But for the love of god, this isn't 1993. Why don't we have a game lobby?

I know the argument is that as a F2P game, things like manual matchmaking will promote farming and whatnot. But guess what. Right now 8v8 is so dead, that those of us who are sync dropping for clan practice can do it whenever we want. I'm sure people who are dedicated to 'farming' will find a way to do so regardless.

Let people decide on their own 'points' value for games. Those who play things like Warhammer or the X-Com multiplayer, or even know how the Battle Value system in BT works knows what I'm talking about. That way, at least there's less problems with 8 X DDC teams.

Put a hard cap on the number of ECM mechs you can take into a match for 8v8 at least, if you can't see there's something wrong with ECM, even though people have found that 8 X ECM is a GREAT strategy...

And lagshield/netcode... my job involves hiring staff, so I know it isn't the easiest thing, but it really isn't inspiring when you guys are still trying to find a netcode guy on your careers page :P

Second, realise that while we appreciate your taking the effort to put up a roadmap, its only going to cause depression and make your situation worse when the final destination really looks as enticing as the end result of the movie Final Destination.

Fact is guys, there's very little to play for right now once you reach where we're at.

If you want to be cynical and say you've got my Founder's money, and that's enough, then sure, whatever, go ahead.

But if you're really intent on making the first half decent Mechwarrior game in a decade, then I think you really need to realise there are some things that need fixing, pretty damn urgently. And that maybe you need to see if you're really addressing what a lot of the community is concerned about.

Edited by Valore, 04 January 2013 - 06:37 AM.


#2 Daiichidoku

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Posted 03 January 2013 - 09:27 PM

LMAO!!!

#3 LethalRose

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Posted 03 January 2013 - 09:28 PM

Can I have your stuff?

#4 Lonestar1771

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Posted 03 January 2013 - 09:29 PM

It's all about money, for better or worse.

#5 Star Colonel Mustard Kerensky

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Posted 03 January 2013 - 09:30 PM

TL;DR, EVE is dying.

#6 hashinshin

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Posted 03 January 2013 - 09:30 PM

log in, get 4 man group with random group composition, find game in 5 seconds.

Game dying?

You could argue lack of advancement, but dying?

#7 LethalRose

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Posted 03 January 2013 - 09:32 PM

Send me 1000 MC I'll send you 10x back!

#8 Soy

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Posted 03 January 2013 - 09:33 PM

View PostDaiichidoku, on 03 January 2013 - 09:27 PM, said:

LMAO!!!


#9 Vassago Rain

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Posted 03 January 2013 - 09:34 PM

Let's hold a funeral.

The only thing that's dead is the spider, and it hasn't even arrived yet.

#10 Ashnod

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Posted 03 January 2013 - 09:39 PM

sorry, but the game isn't dieing.

#11 Valore

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Posted 03 January 2013 - 09:41 PM

View Posthashinshin, on 03 January 2013 - 09:30 PM, said:

log in, get 4 man group with random group composition, find game in 5 seconds.

Game dying?

You could argue lack of advancement, but dying?



Lack of replay value then? It adds up to the same thing really. MWO is never going to get a huge crowd, its a fairly niche market. When the niche starts getting bored, I would think its a problem, since they're the most die hard crowd.


The fact is the scheduled content for next few months is painful reading unless the devs have intentionally decided to hide something from us. There's just nothing that signals any kind of significant progress.

Edited by Valore, 03 January 2013 - 09:42 PM.


#12 The Cheese

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Posted 03 January 2013 - 09:42 PM

View Posthashinshin, on 03 January 2013 - 09:30 PM, said:

log in, get 4 man group with random group composition, find game in 5 seconds. Game dying? You could argue lack of advancement, but dying?


This is pretty much it. I agree with just about everything the OP has to say, but I don't think the game is dying. When it starts taking 30+ seconds to find a match, every match, then I'll change my tune...

#13 Bagheera

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Posted 03 January 2013 - 09:42 PM

View PostValore, on 03 January 2013 - 09:26 PM, said:

Then we have a new mech, the Spider, which is the next 'exciting' thing coming up. Except really, unless they really do some magic with its jumpjet capabilities (Maybe that's why they gimped every other mech's jumpjets, so they could give the Spider mildly better JJ abilities and claim that's its 'thing'), is really just a lacklustre light mech without the punch of the Jenner or the ECM of the Raven/Commando.


What is all this talk of the Spider being next? Did I miss something? The spider is #15. The Stalker was #12. They've been getting released in order of announcement from what I can tell. That should put the Trebuchet and Jagermech before the Spider.

#14 Felicitatem Parco

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Posted 03 January 2013 - 09:43 PM

What?! The game hasn't even launched yet.

Imagine saying that a single-player game in development is dying before they have even released the Campaign, while they're still in the process of stabilizing the client and have released just the hoard-mode gametype so far.

You think that they might as well just use Asterisks instead of calling it ********* *******. I mean, a social infrastructure that large takes time to build while they're also working on the base game.



(Edit: Hey! Community Warfare is not a cuss! stupid filter...)

Edited by Prosperity Park, 03 January 2013 - 09:46 PM.


#15 Mikhalio

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Posted 03 January 2013 - 09:43 PM

Before the famous fanboys and white knights jump in. I just want to say two memorable phrases

1. From Star Wars TheOld Republic:
"But guys, they will never let this game die"

2. From Vanguard Saga of Heroes:
"This could turn it around for Vanguard"

both from great developers, and can be found in the Fire of Heaven archives.

+1

#16 Rhent

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Posted 03 January 2013 - 09:44 PM

View Posthashinshin, on 03 January 2013 - 09:30 PM, said:

log in, get 4 man group with random group composition, find game in 5 seconds.

Game dying?

You could argue lack of advancement, but dying?


It's more like 8 mans are tired of fighting the exact same optimized build, so 8 man drops take a while.

A better discussion would be to talk about finding a way to do grouped drops better.

#17 Kiiyor

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Posted 03 January 2013 - 09:44 PM

While I can appreciate the work you've put into this, saying something is 'dying' is a pretty definitive statement, and your post has nary a real fact to be found, just conjecture and personal observations. If you were keeping track of numbers of active users you might be able to tell a different story, but as you mentioned the only people aware of this are PGI themselves.

Also, IMHO, this game as a lot more ebb and flow to it when compared to other games. I'm guessing numbers would be dramatically higher after new content releases (every 2 weeks or so) and would slowly wane until the next release. There would also be people who walk away in a huff after something breaks, then return once it is fixed. Nature of a beta, I would guess.

I believe the game will only get stronger as it gets closer to release. There's some pretty awesome stuff in the works. Maybe in a year if there aren't significant additions to the game it will be cause for alarm, but for now I think it's too early to go conclusion jumping.

#18 Valkyrie Brynhildr

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Posted 03 January 2013 - 09:44 PM

View PostAstroniomix, on 03 January 2013 - 09:30 PM, said:

TL;DR, EVE is dying.


That's what they said about EVE during the whole Fan Movement fiasco.

Those were fun times. Shooting the Amarr statue.

#19 Norris J Packard

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Posted 03 January 2013 - 09:46 PM

View PostProsperity Park, on 03 January 2013 - 09:43 PM, said:

What?! The game hasn't even launched yet.

Imagine saying that a single-player game in development is dying before they have even released the Campaign, while they're still in the process of stabilizing the client and have released just the hoard-mode gametype so far.


Games die in development all the time.

#20 Star Colonel Mustard Kerensky

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Posted 03 January 2013 - 09:47 PM

View PostValkyrie Brynhildr, on 03 January 2013 - 09:44 PM, said:


That's what they said about EVE during the whole Fan Movement fiasco.

Those were fun times. Shooting the Amarr statue.

The joke is EVE has been "dying" for 10 years. (according the the forums).





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