Rifter, on 04 January 2013 - 02:41 PM, said:
The truth behind it was touched on above in post #19 by Elandyll
Pugs dont communcate because they cant, not because they dont want to. Typing is only a option for the first 30 seconds max(less if the lights rush you) so you can lay out all the plans you want but are incapable of adapting to the unfolding battle because you have no way to communicate during battle, typing is not a option while under fire or you will die. Command options are a joke with no way to set waypoints, ping the map, prioritize targets for team, no useful options at all. We dont even have keyboard shortcuts to voice commands.
95% of the times i die in a pug game and think back to what i could have done differently its almost always well gee i wish i had a way to tell them they were flanking right 45 seconds before i died so maybe i wouldn't have gone down trying to stop that 4 mech flanking attack by my self, or similar.
I think once PGI makes it possible to communicate in pug games you will start to see alot more teamwork.
PGI says this is a team game but offers no way for team to effectively communicate its a total joke.
It's not impossible. I do this. I've done it since MW4. If coms go down on a team, I'll be expected to do it for my team.
Again, it's complaining. Hitting chat k, and the letter of target and enter is quick and focuses fire. You can set way points (though the system is a bit rough) and if you are battlecommanding (expecting to) then you play accordingly. I'll run lights that can stay behind or rush back to a group... I don't engage alone (EVER) and if scouting that's all I do... check where they are at, get back to my group, check somewhere else... meanwhile typing and letting the team know.
There are solutions.
Khan DaisuSaikoro Nagasawa