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Tired Of Tabletop Even Entering Discussion


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#161 Parappaman

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Posted 05 January 2013 - 07:30 AM

Exactly...

View PostPANZERBUNNY, on 05 January 2013 - 04:23 AM, said:

I challenge that statement.

Just because you have a lackluster imagination, doesn't mean everyone else around you does.

View PostFelix, on 05 January 2013 - 04:25 AM, said:


It would be really depressing if all the scrubs that were part of this game had no care about the universe the game is based on.

Then again it would explain why so many 'people' leap to defend every stupid thing the devs do..


Sorry guys, I was misunderstood. I'm interested in the whole BT universe and am digging info around about the whole background the game fits in, what I don't want is a rigid adherence to the ancient rules that were formed during the dawn of tabletop playing.

The majority of people here couldn't care much if the given weapon fits in the original timeline and acts as it has been conceived some 30 years ago: what the majority of people wants, me included, is that the given weapon fits nicely in the game.

#162 MustrumRidcully

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Posted 05 January 2013 - 07:39 AM

View PostChaldon, on 04 January 2013 - 02:53 PM, said:

This is a VIDEO GAME... NOT a dice game.



Quit whining about how game balancing is effecting your precious memories of your board game. There are more things to consider than (ie) OMG they can't give legs 3 open slots because they didn't have it in the TT game....

In my opinion:
Game development and balance overrides all things TT, MW & BattleTech canon aside from storyline.


There you are folks! Discuss.

You will not be able to avoid it. After all, the game steals a lot from the table top. Not just general mech visual designs and story - stats originate from the table top, and the mech configurations.

If they want to create a less Battletech-relating game, they should have created their own stock mechs.

#163 Carnivoris

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Posted 05 January 2013 - 07:39 AM

OP, you're not gonna get much sympathy from us. BT is based in the TT world and so is MWO. It's a great starting point and things will be and have been modified to suit the video game format. That will continue to happen. Some things (like Guardian ECM) would actually work better (less OP, in the case of ECM) in MWO if TT rules were applied to those items.

#164 MustrumRidcully

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Posted 05 January 2013 - 07:42 AM

View PostParappaman, on 05 January 2013 - 07:30 AM, said:

Exactly...




Sorry guys, I was misunderstood. I'm interested in the whole BT universe and am digging info around about the whole background the game fits in, what I don't want is a rigid adherence to the ancient rules that were formed during the dawn of tabletop playing.

The majority of people here couldn't care much if the given weapon fits in the original timeline and acts as it has been conceived some 30 years ago: what the majority of people wants, me included, is that the given weapon fits nicely in the game.

I agree with that, ultimately. What doesn't matter is slavishly adhering to the table top, but making the weapons work. But we are working within constraints that were set by the table top. Stock mech configurations, armour values, damage values, heat values, all that comes from the table top. If we want to understand how to adapt all the stats of items and mechs to a real time mouse aiming game, it helps (IMO) to understand how the constraints have changed.

There are ways to do it without it, but it'S not necessarily easy. For example, you can balance the weapons against each other completely forgetting about the table to. But that doesn't solve the puzzle of the stock configurations.

And there are even topics we haven't really begun to analyze - for example, armour distribution on a mech. In the table top,you couldn't usually select your target location, no matter how good the stats of your pilot. A good pilot in MW:O definitely can. So this might necessitate giving weak spots even more armour than was suggested in the table top, so that there are more reasons to go for arms or legs on a mech rather than center torso and head.

For example, there is a popular idea - to deal with Streak Cats best is to kill off their arms (ears) one by one, rather than going by center torso kills. But is this true?

Max Armour on an arm in a Catapult is 40. That puts its internal armour at 10, for a total of 50. Both arms together so have 100 hit points.
Max Armour on the Center Torso is 84, internal armour 21, total 105, but you have to split between front and rear armor. So a more realistic value for CT armour is 62 on the front, a total of 64+21 = 85.

If you go for the CT, the Streaks can be fired for 100 % damage for the entire time. If you go for the arms (and assuming you hit the arms no less often than you would the CT), you need to fire longer, so you can deal 100 damage total. If you deal x damage per second on average, and the enemy deals 2y damage per second with all streaks intact each turn, in the CT kill scenario, you need 85/x seconds and the enemy deals 85/x * 2y damage. In the arm kill scenario, you need 100/x seconds and the enemy deals 50/x * 2y + 50/x * 1y damage. So you take either 170 (y/x) damage or you take 150 (y/x) damage. So the difference is 20(y/x) damage.

Considering that you may be coordinating with other players, is the 20 (y/x) advantage sufficient? Everyone knows which center torso you mean, but you know how things go with left and right "Target the left ear!" His left or your left or my left?" "His left ear" *pew pew* "No, the other left!)... Maybe a more decisive advantage would be better for the game?

Edited by MustrumRidcully, 05 January 2013 - 07:59 AM.


#165 8RoundsRapid

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Posted 05 January 2013 - 08:59 AM

Why do the kiddies who have no idea of what came before them always insist those of us who would like to see this game emulate the balance and concepts of the original board game want ' RIGID ADHERENCE TO ANCIENT RULES.' Where does this come from? I've not seen one person who loves TT claim they want this game to be 100% like that game. We all understand that changes are needed and necessary, and these are 2 different mediums? It's their ultimate defense - to paint us as old codgers screaming at the kids on the lawn.

Ridiculous. Those are the arguments of the fragile minded and the sheltered soul who cannot even attempt to see things from another point of view.

I would say the thing most of us TT loyalists want is logic, reason, and some common sense in translating from TT to vid game. The TT game is not ancient. It's thriving, balanced, and has evolved over 30 years into a truly balanced game. The balance is already there! Example is ECM. I don't mind it so much the way it is in this game, honestly, I don't, but - BUT - I don't really understand why they made such a huge change to its function. It's puzzling to me, and many others, as to why they took something that was balanced the way it was, and totally unbalanced it. And only the most dim witted don't see the effect this will have down the line on other systems that were already balanced and now have to be redesigned/rebalanced. The balance was already there!

This game is based on tabletop Battletech. There is no way around that. Your own ignorance of the battletech game DOES NOT change that. Just because you kids love Justin Bieber doesn't mean the Backstreet Boys never existed (as much as we all wish that was true.)

So, kiddies, know your roots and show some respect for those that came before you, without which you would not have this game or this forum to complain about us. Punks.

Get off my lawn dammit.

#166 Rift Hawk

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Posted 05 January 2013 - 09:18 AM

View PostChaldon, on 04 January 2013 - 02:53 PM, said:

This is a VIDEO GAME... NOT a dice game.



Quit whining about how game balancing is effecting your precious memories of your board game. There are more things to consider than (ie) OMG they can't give legs 3 open slots because they didn't have it in the TT game....

In my opinion:
Game development and balance overrides all things TT, MW & BattleTech canon aside from storyline.


There you are folks! Discuss.


So they should just make it whatever you want ? Your apparantly mad because you can't fit DHS in your legs ? Too bad. Game development is based on Battletech and mechwarrior canon, so its nice to see that you agree it overrides all things. Thank you. As for game balance, it overrides nothing that would take it away from what the game is supposed to be. This seems to be another whiner thread because someone can't stuff their hardpoints full and have 2.0 heat eff.

#167 Xyroc

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Posted 05 January 2013 - 09:21 AM

LoL sooo many flamers .... Think the point is , its fine if the game is based of of TT and anyone playing it has heard it 1000s of times from the TT players but just hearing "thats not like TT" is just getting annoying.

So lets just move away from the standard "in TT its like this comment" , to making a post in the suggestion forum saying" if ___ was to work like this " or when you dont like a players idea instead of saying " but thats not how it works in TT " actually say why the game would be unbalanced by the action taken.

Then topics like this would never show up and we wouldnt have this community divided about really nothing because in the end the Devs are going to do what they feel is best for the product they are developing regardless of TT or non TT flamers

Edited by Beliall, 05 January 2013 - 09:30 AM.


#168 Joseph Mallan

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Posted 05 January 2013 - 09:23 AM

View PostNarcisoldier, on 05 January 2013 - 02:50 AM, said:


Because it's not battletech.

The video game is more BattleTech than MechWarrior. BattleTech you are a name and 2 numbers. In MechWarrior you have hair and eye color, an education, military (or other work background) and life paths that lead up to you... "Getting out of the Mech and into the game" as one slogan for the MechWarrior RPG went.

So prey we stay more like BattleTech than MechWarrior HmKay!

#169 Nik Van Rhijn

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Posted 05 January 2013 - 10:37 AM

A successful dweller under bridges.

#170 Abivard

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Posted 05 January 2013 - 11:12 AM

How do I turn my auto pilot and auto aim functions on?
Where do I input my Pilot and gunnery skill?
Everyone is moving at once thats not like it is in TT!!!

Where is the turn end button? it seems to be stuck

That is a cocked die roll!!

Hey! make sure you mark all the hit boxes your supposed to mark off.

You didn't have to knock the table over because you made a bad roll

Do you really want Table Top or do you want MWO?

#171 Scryed

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Posted 05 January 2013 - 11:14 AM

This game is table top within a real time setting, accept that fact, or keep beating the dead horse.

#172 IceSerpent

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Posted 05 January 2013 - 11:39 AM

View PostAbivard, on 05 January 2013 - 11:12 AM, said:

How do I turn my auto pilot and auto aim functions on?
Where do I input my Pilot and gunnery skill?
Everyone is moving at once thats not like it is in TT!!!

Where is the turn end button? it seems to be stuck

That is a cocked die roll!!

Hey! make sure you mark all the hit boxes your supposed to mark off.

You didn't have to knock the table over because you made a bad roll

Do you really want Table Top or do you want MWO?


2/10 on trolling scale, needs more rage.

#173 Abivard

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Posted 05 January 2013 - 11:42 AM

View PostScryed, on 05 January 2013 - 11:14 AM, said:

This game is table top within a real time setting, accept that fact, or keep beating the dead horse.


There is the problem, I want MWO, the Mech Warrior Universe, you want Table Top on the computer.

#174 Sandslice

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Posted 05 January 2013 - 11:52 AM

View PostMr Mantis, on 05 January 2013 - 03:39 AM, said:

Hmmn if we were using tabletop as an example our lasers would have a cone of fire instead of shooting strait. Lets see you try to hit when the guns fire in random directions.
Everyone would have to stop moving for the weapons to fire properly enough to hit someone.

some things do not translate well between mediums, and some things cannot.

Example:
you could not create a color that never existed unless it is in a medium that is devoid of color.
Posted Image
Look fry you created a new color

If we use Mechwarrior 4 as an example, that game has a tolerance circle around your crosshairs, which is affected by your movement and heat, and can introduce inaccuracy to your weapon. Just enough simulation of the myriad "real world" situations that can affect the aim of your pilot and your 'Mech's DI - and further encourages firing discipline while nerfing light 'Mechs and their circle dance somewhat.

#175 Helbourne

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Posted 05 January 2013 - 12:22 PM

Who thinks that lasers have cone fire in the TT games? There is no cone firing laser that I know of.

Anyway, people just accept that fact TT talk is not going away. Let me digress for a bit. Battletech started it all. Mechwarrior was the RPG which was a spin off of Battletech. You could play Mechwarrior without using Battletech. Yes Mechwarrior introduced a really cool background generation process, it was very lengthy and well rather fun if you enjoy all the little details and taking hours to create a character. The current verison of the TT game, they got rid of the Mechwarrior name, and now only use the Battletech name.

Remember the devs are fans of the TT games, books, and previous video games. So just accept the fact the TT discussion is here to stay.

#176 Kaijin

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Posted 05 January 2013 - 12:30 PM

View PostMustrumRidcully, on 05 January 2013 - 07:42 AM, said:

I agree with that, ultimately. What doesn't matter is slavishly adhering to the table top, but making the weapons work. But we are working within constraints that were set by the table top. Stock mech configurations, armour values, damage values, heat values, all that comes from the table top. If we want to understand how to adapt all the stats of items and mechs to a real time mouse aiming game, it helps (IMO) to understand how the constraints have changed.

There are ways to do it without it, but it'S not necessarily easy. For example, you can balance the weapons against each other completely forgetting about the table to. But that doesn't solve the puzzle of the stock configurations.

And there are even topics we haven't really begun to analyze - for example, armour distribution on a mech. In the table top,you couldn't usually select your target location, no matter how good the stats of your pilot. A good pilot in MW:O definitely can. So this might necessitate giving weak spots even more armour than was suggested in the table top, so that there are more reasons to go for arms or legs on a mech rather than center torso and head.

For example, there is a popular idea - to deal with Streak Cats best is to kill off their arms (ears) one by one, rather than going by center torso kills. But is this true?

Max Armour on an arm in a Catapult is 40. That puts its internal armour at 10, for a total of 50. Both arms together so have 100 hit points.
Max Armour on the Center Torso is 84, internal armour 21, total 105, but you have to split between front and rear armor. So a more realistic value for CT armour is 62 on the front, a total of 64+21 = 85.

If you go for the CT, the Streaks can be fired for 100 % damage for the entire time. If you go for the arms (and assuming you hit the arms no less often than you would the CT), you need to fire longer, so you can deal 100 damage total. If you deal x damage per second on average, and the enemy deals 2y damage per second with all streaks intact each turn, in the CT kill scenario, you need 85/x seconds and the enemy deals 85/x * 2y damage. In the arm kill scenario, you need 100/x seconds and the enemy deals 50/x * 2y + 50/x * 1y damage. So you take either 170 (y/x) damage or you take 150 (y/x) damage. So the difference is 20(y/x) damage.

Considering that you may be coordinating with other players, is the 20 (y/x) advantage sufficient? Everyone knows which center torso you mean, but you know how things go with left and right "Target the left ear!" His left or your left or my left?" "His left ear" *pew pew* "No, the other left!)... Maybe a more decisive advantage would be better for the game?


Sample a leg. If tasty, leg 'em and leave 'em, to be dispatched later at long range. :)

View Post8RoundsRapid, on 05 January 2013 - 08:59 AM, said:

So, kiddies


The ageism you display in your postings is becoming tiring, 8RoundsRapid. Knock it off, please.

Edited by Kaijin, 06 January 2013 - 05:18 PM.


#177 ApathyZer0

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Posted 05 January 2013 - 12:35 PM

Posted Image
EDIT 1
I will get this to work...
EDIT 2
There we go.
EDIT 3
Thanks for the assist DocBach

Edited by ApathyZer0, 05 January 2013 - 12:57 PM.


#178 DocBach

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Posted 05 January 2013 - 12:37 PM

View PostApathyZer0, on 05 January 2013 - 12:35 PM, said:

[img][url=http://postimage.org/image/msbfkmayt/][img=http://s2.postimage.org/msbfkmayt/Forum.jpg][/url][/img]


Posted Image

#179 Kraven Kor

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Posted 05 January 2013 - 12:38 PM

View PostApathyZer0, on 04 January 2013 - 08:23 PM, said:

So, you're saying you don't know what a spinoff is?


To be fair, most spinoff's end up being terribad compared to the originals.

Mechwarrior games have, by and large, stuck to their roots well enough. Every iteration had this or that altered to fit the game or because a certain mechanic could not be easily translated with technology at the time or whatever.

#180 Kraven Kor

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Posted 05 January 2013 - 12:47 PM

And after reading this thread, with the following circular argument:

"This isn't Battletech, it's Mechwarrior."
"Mechwarrior is Battletech."
"Battletech has nothing to do with Mechwarrior..."

I am officially done here. Nothing can be accomplished here. I weep for the future of humanity.

Good day, sir.

I SAID GOOD DAY, SIR.





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