Void Angel, on 05 January 2013 - 02:23 PM, said:
Also, fun fact! Every person I have ever talked with on these forums who brings up differing rates of fire as being "non-canon" is discounting the Solaris VII rules - which are designed to simulate moment-to-moment decisions instead of generalizing them in 10-second slices.
I am discounting them for a simple reason - the results of using Solaris VII diverge considerably from using the table top rules. AS such, they are just as flawed as MW:O.
Simple examples:
PPC in the table top deals 10 damage and 10 heat in 10 seconds. 2 Medium Lasers deal 10 damage and 6 heat in 10 seconds.*
PPC in Solaris deals 10 damage and 10 heat in 10 seconds. 2 Medium Lasers deal 20 damage and 12 heat in 10 seconds.
MG in the table top deals 2 damage in 10 seconds. MG in Solaris deals 8 damage in 10 seconds.
The reason for the difference is that a Medium Laser in Solaris (with 2.5 second long turns) can fire every 2 turns, the PPC can fire every 4 turns, and the MG can fire every turn.
If it isn't evident to you that this is a flawed approach to translating between 10 second to 2.5 second turn, then I am not sure what else I can say. But maybe this as a helper how I would have done it, assuming the fire rates stay the same, and armour values stay the same.
PPC deals 10 damage and 10 heat every 4 turns, Medium Lasers deal 2.5 damage and 1.5 every 2 turns, and an MG would deal 0.5 damage every turn.
*) Actually, all heat values in Solaris are quadrupled. But the heat table also uses quadrupled values, and heat sinks sink 1 heat every 2.5 seconds, not 1 heat every 10 seconds.
Edited by MustrumRidcully, 06 January 2013 - 02:27 AM.