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Proof That Something Is Squirly With Ppcs?


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#1 Rashhaverak

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Posted 05 January 2013 - 08:10 PM

I just played a game with a Stalker loaded with four PPCs. Weapons are arrainged such that two PPCs fire simultaneously.

Scored three kill shots in the game. All shots were within the optimal range of the PPC. The end score sheet showed me with 3 kills and a total of 38 damage.

How does that work? 38 damage?

#2 Ryebear

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Posted 05 January 2013 - 08:22 PM

Yeah I have a hard time gauging the efficacy of PPC builds when I get dog reports like that.

#3 Murzao

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Posted 05 January 2013 - 08:22 PM

Dunno what to tell you, I've gotten as high as 800 damage in my 2 PPC Centurion sniper variant (just had an 1088 an hour ago in my SRM6 facemelter)...but yea 400-700 was standard for my double PPC build depending how soon the assaults peek their head out.

#4 MoonUnitBeta

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Posted 05 January 2013 - 08:23 PM

all headshots. GG

#5 HRR Insanity

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Posted 05 January 2013 - 08:25 PM

You probably mostly missed but got lucky with the 3 different PPCs that hit.

PS: See my sig.

#6 Cache

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Posted 05 January 2013 - 08:31 PM

View PostRashhaverak, on 05 January 2013 - 08:10 PM, said:

How does that work? 38 damage?

Just a guess but if there isn't any more armor/structure to destroy on a kill-shot you probably aren't going to do full damage. 8 structure remaining + 10 points potential damage = 8 damage?

#7 Wraith05

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Posted 05 January 2013 - 08:31 PM

were the 3 killshots the only hits you had?

#8 Rashhaverak

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Posted 05 January 2013 - 08:33 PM

View PostHRR Insanity, on 05 January 2013 - 08:25 PM, said:

You probably mostly missed but got lucky with the 3 different PPCs that hit.

PS: See my sig.

At least one of the mechs I killed was standing nearly still as he was playing keep away from a teammate at our base. I shot him with all four PPCs, center mass.

Again, how the heck does the math work to give me 38 damage?

#9 Wraith05

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Posted 05 January 2013 - 08:36 PM

View PostRashhaverak, on 05 January 2013 - 08:33 PM, said:

At least one of the mechs I killed was standing nearly still as he was playing keep away from a teammate at our base. I shot him with all four PPCs, center mass.

Again, how the heck does the math work to give me 38 damage?


Was he below 90m when you shot him?
The 38 damage makes me believe you hit with 4 PPC and 1 of the kill shots only need 8 damage so you didn't do 2 damage since it was dead.

#10 Murzao

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Posted 05 January 2013 - 08:36 PM

If you shot em closer than 90m or farther away than 540m you got some damage reduced from the standard 10.

#11 Ryebear

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Posted 05 January 2013 - 08:39 PM

I am straight up agreeing with OP, this is something that has occurred to me and not some confusion on his part.

#12 Kaboodle

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Posted 05 January 2013 - 08:43 PM

I run my 4xPPC stalker a ton, and I see this occasionally, but very very rarely. No idea why it happens. Lots of theories, but can't reproduce the effect. Feels like a random damage reporting bug. Could also be from disconnects or alt+f4ers If you get the killing shot, but they alt+f4'd out, the damage done doesn't get reported either.

#13 Ricama

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Posted 05 January 2013 - 08:45 PM

It may just be that the computer doesn't "count" overkill damage, so it didn't take much more than a single ppc to kill each of them and the rest of the damage was not counted.

#14 Bishop Steiner

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Posted 05 January 2013 - 08:51 PM

View PostRashhaverak, on 05 January 2013 - 08:10 PM, said:

I just played a game with a Stalker loaded with four PPCs. Weapons are arrainged such that two PPCs fire simultaneously.

Scored three kill shots in the game. All shots were within the optimal range of the PPC. The end score sheet showed me with 3 kills and a total of 38 damage.

How does that work? 38 damage?


38 simply means that there was not 40 pts left in that location.. so that 2 pts were wasted.

#15 HRR Insanity

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Posted 05 January 2013 - 08:54 PM

View PostRashhaverak, on 05 January 2013 - 08:33 PM, said:

At least one of the mechs I killed was standing nearly still as he was playing keep away from a teammate at our base. I shot him with all four PPCs, center mass.

Again, how the heck does the math work to give me 38 damage?


You may have hit him on your screen, but you clearly missed on the server. This can occur when you're moving laterally while firing.

Regardless of what your client displays, you probably didn't hit with all of your weapons.

#16 Bad Karma 308

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Posted 05 January 2013 - 09:46 PM

I don't know if this is any way related but I too have noticed something amiss with the PPCs. The last few weeks or so , I've notice "ghost" PPC shots.

Let's say a mech is being targeted by an enemy using PPCs. They'll fire and often I've seen the "stream trajectory" originate from where there is no mech. As an example; I watched an Atlas last night on forest colony get nailed by a PPC toting stalker, the stalker would fire and the round would strike the atlas. However, almost simultaneously you'd see another PPC round go off, but it was as if the firing mech (which wasn't there) was hovering a hundred or so feet up in mid air. The ghost round never seemed to hit the atlas, but it would travel in the same general direction toward the atlas, sound effects and all.

And Like I said it wasn't just that episode, I've noticed it several times lately.

Edited by Bad Karma 308, 05 January 2013 - 09:47 PM.


#17 Yigyam

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Posted 06 January 2013 - 12:19 AM

I've very rarely had the game report my damage wrong. I played an 8 man today where I was just hammering mechs with LRMs. I got three kills, but my reported damage was 128. We aren't talking about hitting crippled mechs either, these guys were all full strength.

#18 F lan Ker

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Posted 06 January 2013 - 12:25 AM

S!

PPCs have oddities. I've seen aimed shots go through a Mech not doing damage at all etc. Can be due netcode or whatever, but odd nevertheless.

#19 OneEyed Jack

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Posted 06 January 2013 - 06:04 AM

Yeah, it's not just PPCs. I've had any number of matches where I hammered the hell out of mutiple mechs with various weapons, chewing through armor, blowing off parts, you name it, and then showed <100 damage on the scoreboard. I've noticed it the most with missiles and ballistics, since you have a visual counter of the number of shots you've taken.

For the record, I'm referring to actually knowing that I was hitting, not just thinking that since I fired a lot of rounds I must have hit something.

#20 Mcguire

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Posted 06 January 2013 - 06:36 AM

Ppcs are listed on the roadmap, pgi has stated they are looking at the heat and damage of ppc's and i belive they also stated they will be fixed sometime in jan.





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