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Sudden Death With Out A Cause? (Possible Map Area Bug)


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#1 Guchion

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Posted 06 January 2013 - 04:39 AM

I was up on the hills on river city, taking a little lrm fire, when POP I died.
At first I though may i had taken more damage than I thought.
The Death was caused by myself however, and it couldn't have been heat since i was less than a quarter up the meter.
Also the paper doll showed I had Armour left on all locations, I had just lost my CT, i'm not keeping ammo there and my side torsos have case. No XL either.
I can only presume there is something wrong with the out of bounds system on that map, since I didn't get a warning, and I wasn't out of bounds on the mini map.

Odd, anyone else got this?

#2 Snib

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Posted 06 January 2013 - 04:55 AM

Out of bounds warning is sometimes broken, just like everything else. Don't rely on it.

#3 Redshift2k5

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Posted 06 January 2013 - 04:58 AM

Yes, I have certainly gotten erroneous out-of-bounds while navigating the high hills on River City.

#4 Terse

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Posted 06 January 2013 - 09:44 AM

I have also experienced this bug (where nowhere near out of bounds and not under attack or overheated).

#5 Koniving

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Posted 06 January 2013 - 04:48 PM

The "border" for the map is not a straight line. With a fast enough mech and while running along the west side of the map, you can enter and leave 'bounds' about 9 different times while going in a straight line. Got to be careful while near those boundaries. It would be nice if these maps were simply bigger.

#6 Guchion

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Posted 07 January 2013 - 01:52 PM

Fair enough, not just me then. Hopefully It will get sorted in the next couple of patches, was a bit of a suprise to suddenly go pop like that!

#7 ArcDemon

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Posted 07 January 2013 - 02:13 PM

I've had this happen twice, once in a Commando on forest, once in a Hunch (or maybe Atlas) on Frozen. In both cases I was on a hill that was in bounds and in both cases my mech suddenly exploded after I had come to a stop on a steeply inclined piece of it (a big one in forest, on frozen I was balanced on one of those sharp pieces of ice near the cliff edge).

In the case of the Commando death there was definitely some jittering before I died - that game couldn't seem to decide exactly how my mech should be balanced and then it just gave up and exploded me (maybe a sanity check in the game designed to destroy mechs that are clipped halfway through terrain for more then a few seconds?)

#8 Loc Nar

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Posted 07 January 2013 - 02:29 PM

Also, don't discount accurate sniper fire. A single gauss slug through the cockpit will end a match just as quickly and quietly.

#9 sycocys

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Posted 08 January 2013 - 07:36 AM

I've had a similar situation with a hbk, but I survived the games first shot and ended up with a red core with no armor damage. Never been able to replicate it though.





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