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Hate The Netcode? Fix It Yourself


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#1 Protoculture

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Posted 06 January 2013 - 08:42 AM

https://home.eease.c...?id=1416771&t=1

I'm trying to find financial information about the company but I keep coming up with other interesting tidbits instead like this job post.

#2 Protoculture

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Posted 06 January 2013 - 08:59 AM

Apparently neither PGI nor IGP have public stock so there doesn't seem to be much out there but I did find this.

http://www.istockana...under-s-program

Long story short they made $5 mil on the Founders.

Edited by Protoculture, 06 January 2013 - 08:59 AM.


#3 dF0X

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Posted 06 January 2013 - 09:00 AM

That job offer has been there for something like 4 months I think. It'll probably stay there for a while.

The 5 million did not go to pgi, but instead to igp.

Edited by Desrtfox, 06 January 2013 - 09:06 AM.


#4 HC Harlequin

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Posted 06 January 2013 - 09:04 AM

They want 5 years game programming. Nobody in the computer world is going to be able to combine enterprise level network certs with 5 years game programming experience.

#5 Ilwrath

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Posted 06 January 2013 - 09:06 AM

View PostDesrtfox, on 06 January 2013 - 09:00 AM, said:


The 5 million did not go to pgi, but instead to igp.


How does that matter? I mean, what is the relationship between PGI and IGP? Has the founders
cash or part of it been moved to other projects?

#6 dF0X

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Posted 06 January 2013 - 09:08 AM

View PostIlwrath, on 06 January 2013 - 09:06 AM, said:


How does that matter? I mean, what is the relationship between PGI and IGP? Has the founders
cash or part of it been moved to other projects?


Yes. Three projects (currently) in total. IGP is the publisher as far as I know.

#7 Protoculture

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Posted 06 January 2013 - 09:08 AM

View PostHC Harlequin, on 06 January 2013 - 09:04 AM, said:

They want 5 years game programming. Nobody in the computer world is going to be able to combine enterprise level network certs with 5 years game programming experience.


Actually I think the job posting was made by someone in HR because it seems like they're looking for 2 senior positions in one. One being a Senior/Lead Network Engineer the other being a Senior/Lead Client/Server game programmer. They're totally different skill sets.

It also mentions Agile Development Techniques as a prerequisite which reminded me of a post from yesterday about MVP http://en.wikipedia...._viable_product

#8 Wizard Steve

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Posted 06 January 2013 - 09:16 AM

View PostIlwrath, on 06 January 2013 - 09:06 AM, said:

Has the founders cash or part of it been moved to other projects?

Why would you expect it not to? The founders paid money to a publisher, not a developer. It's entirely up to the publisher how it gets spent.

#9 Ilwrath

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Posted 06 January 2013 - 09:21 AM

View PostWizard Steve, on 06 January 2013 - 09:16 AM, said:

Why would you expect it not to? The founders paid money to a publisher, not a developer. It's entirely up to the publisher how it gets spent.


I would actually expect them to spend that cash on building a solid game. With working netcode and such.
I guess I am naive.

It would hurt a little to see that cash go to Duke Nukem strikes back or something like that.

#10 dF0X

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Posted 06 January 2013 - 09:21 AM

View PostWizard Steve, on 06 January 2013 - 09:16 AM, said:

Why would you expect it not to? The founders paid money to a publisher, not a developer. It's entirely up to the publisher how it gets spent.


Certainly true, but like many things here, it seems that this truth wasn't made very clear up front.

#11 Codejack

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Posted 06 January 2013 - 09:22 AM

Client side hit detection + Punkbuster.

When the whole point is to save up for upgrades, getting your account banned will seriously suck.

#12 Protoculture

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Posted 06 January 2013 - 09:26 AM

View PostWizard Steve, on 06 January 2013 - 09:16 AM, said:

Why would you expect it not to? The founders paid money to a publisher, not a developer. It's entirely up to the publisher how it gets spent.


Well, I for one did, and here's is a quote from the CEO of the parent company that owns IGP, Nick Foster:

Quote

Foster says, "We've raised minimal investment funds to build a viable product for each of our games. We then launch it [in beta] and use that minimum viable product to start generating an income stream. We keep a very close partnership with our developers and use that income to reinvest in the game, build out the features that the users want, and head into a period of ongoing development. New content, new features.


Here's the whole article if you're interested: http://gamasutra.com...hp#.UOmymnfHsT4

#13 8CH Trooper

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Posted 06 January 2013 - 09:32 AM

I'm beginning to think that the Founders program was a "gas and dash", and the money has evaporated into parts unknown. If the money was still available to PGI I would have thought that they would have picked up some of the EA programmers that were looking at pink slips, gave them a one year contract and put them to work.
Disclaimer: The comments I made here are not based on any known facts and are not represented as such. They are made from a combination of rumor, supposition, ignorance and the collective ramblings of the interweb. If PGI and IGP where to be more forthcoming with information concerning this and other matters concerning MWO, I would gladly revise my statement and put forward more accurate, informed statements.

#14 SlXSlXSlX

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Posted 06 January 2013 - 09:36 AM

Posted Image

What does this mean for Megatron?

#15 Codejack

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Posted 06 January 2013 - 09:37 AM

View PostSlXSlXSlX, on 06 January 2013 - 09:36 AM, said:

Posted Image

What does this mean for Megatron?


Leave it alone, dude; I imagine a transformers MMO will be along before too long.

#16 Skyfaller

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Posted 06 January 2013 - 09:45 AM

View PostProtoculture, on 06 January 2013 - 08:42 AM, said:

https://home.eease.c...?id=1416771&t=1

I'm trying to find financial information about the company but I keep coming up with other interesting tidbits instead like this job post.


here's a little something:

Companies have been able to deliver very stable netcode in MMO's where HUNDREDS of players fight in the same spot and each firing thousands of bullets EACH of which is individually tracked and calculated...and the player's aircraft/tanks/etc have been modelled to simulator standards (not arcade which is what MWO is) so armor thickness, bullet energy, angle, etc. all factor in , PER BULLET, PER HIT LOCATION. All as they fly or drive at very high speeds.

... as of 10 years ago.


And here's MWO which cant deliver a simple table based damage calculation ARCADE game where an embarrassingly small amount of players fight in... without having 'netcode' issues that run the game down to a halt.

not only that, they somehow also managed to give a stealth+invincibility from an entire weapons line module to the very mechs that have the biggest incidence of exploiting the netcode problems.

#17 SlXSlXSlX

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Posted 06 January 2013 - 09:50 AM

Best guess is all the money went into new office renovations, power tools, and construction workers to operate them..



If your can't get satisfaction out of your investment, just ask for your money back. :)

#18 MoonUnitBeta

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Posted 06 January 2013 - 09:53 AM

the hiring info can be found here:
http://infinitegamep...ing.com/careers
and here:
http://piranhagames.com/Careers.htm

Edited by MoonUnitBeta, 06 January 2013 - 09:55 AM.


#19 Egomane

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Posted 06 January 2013 - 09:54 AM

it seems we are not discussing the game here, but money spend and how it is used, along with some job offerings.

I will move this to Off Topic for now. Contact me if you believe this might me unjustified with any reason on why I'm wrong.

#20 SlXSlXSlX

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Posted 06 January 2013 - 09:59 AM

"Off-Topic" Where threads go to die....

Now no one will get their satisfaction...





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