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Stats Will Kill This Game.


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#1 Imperius

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Posted 06 January 2013 - 05:41 PM

Road map

I think the only thing and I mean the only thing that should be shown on any leader-board is Win/Loss because really that's all that matters.

True-Skill has never been good there is no way to know how skilled a player is by numbers. If I play with my friends and we work together we win. If I pug stomp and play with teams that don't listen then I lose and I get skill knocked off. The system is flawed at best. Lets not use it thanks.

Again Mechwarrior/Battletech has always been Objective oriented if you post K/D and other stats other than Win/Loss then people will play for themselves instead of the team.

Stats if done wrong will be the end of this game IMO.

Edited by Imperius, 06 January 2013 - 05:41 PM.


#2 The Cheese

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Posted 06 January 2013 - 05:43 PM

Can you please explain how it would kill the game?

#3 verybad

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Posted 06 January 2013 - 05:49 PM

Because of SSRMs, LRMs, Laserboats, Lagshield, and ECM?

#4 JohnnyC

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Posted 06 January 2013 - 05:49 PM

After playing an assault round that lasted a whole minute because some idiots on the other team decided that rushing to the base and ending the round instead of fighting was a good idea, I disagree. Everyone in the round missed out on three things...

1. Fighting in big stompy mechs.
2. C-Bills
3. Fun

The point of this game is to battle as mechwarriors. Yes, there is an option of capping a base to end a round. Mostly that is in place so that if some troll hustles off to some corner and shuts down and nobody can find him, then the rest of the folks aren't stuck sitting there waiting for the clock to run out.

This isn't mechcourier... it's mechWARRIOR.

Also... ever heard of "tilting at windmills"? If not, you ought to find out what that means so you stop doing it.

#5 Imperius

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Posted 06 January 2013 - 05:56 PM

View PostThe Cheese, on 06 January 2013 - 05:43 PM, said:

Can you please explain how it would kill the game?


I think the only thing and I mean the only thing that should be shown on any leader-board is Win/Loss because really that's all that matters.

True-Skill has never been good there is no way to know how skilled a player is by numbers. If I play with my friends and we work together we win. If I pug stomp and play with teams that don't listen then I lose and I get skill knocked off. The system is flawed at best. Lets not use it thanks.

Again Mechwarrior/Battletech has always been Objective oriented if you post K/D and other stats other than Win/Loss then people will play for themselves instead of the team.
Stats if done wrong will be the end of this game IMO.

Edited by Imperius, 06 January 2013 - 05:57 PM.


#6 Yak54

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Posted 06 January 2013 - 05:58 PM

I just posted this in another thread about this same issue---

Does it really matter??? Really?

The people in here complaining about others DC'ing to save their K/D are just as bad. You are in here complaining about you can't kill them. Really.

And for those of you that say it is because you want c-bills--- quit coming in here QQ'ing and go play some match's and you will earn them.

So what if they DC? That just means it is a better chance for you to kill the other 7, or cap or win. C-bills.
And if they was on your team- So what? It's not like they would have been much help anyhow.

Until I read this thread I really had not looked at my stats. Well I just did. I own 28 Mech's, all at master lvl, 42 million c-bills, 1.19 K/D.
Do I care? nope.
Does anyone else reading this? Nope.

If you guys keep making it a big issue who's got the best K/D or making threads about it- then people will also care what theirs is. And they will take measures to pad, or increase those numbers.
I personally don't care what anyone's is. A person with 12.0 K/D is going to tell me he is the easy kill.

I see all of these threads complaining about K/D, OP, lights, nerfed, streaks, ecm and blah blah blah--- Everyone should be spending more time thinking about new content, fixing old issues, and remembering we are still in BETA. Not about some winnie that cares about a stat.

And FYI- I don't, or never have DC'd. I don't give a .02 about mine or anyone else's stats. I will shoot you all the same.

#7 CrashieJ

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Posted 06 January 2013 - 06:01 PM

Stats might not ruin the game if properly placed.

merc corps will be bid on based on their ranking determined by stats, if they-re over inflated and they keep failing, no-one will purchase from that corp.

we will have to see once the BIG PICTURE comes out and the game is completed, we WILL have our heroes and we WILL have our villians. we might even have a couple of village idiots who think that being a clanner opposed by all factions and other clans is going to be a murder machine in battle.

Yes, clans will fight against each other too while piercing the IS. you'll probably fight against an 4 man team of ClanLRM vultures.

#8 Roughneck45

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Posted 06 January 2013 - 06:01 PM

You put way too much emphasis on stats.

The majority of players play for the win, not to pad their stats.

I love my stats. I love looking at stats. I wish they would track more stats. Statatistics are a result of your gameplay, not the other way around.

Either way, number tracking will not be the reason this game fails if it does.

Edited by Roughneck45, 06 January 2013 - 06:04 PM.


#9 Sears

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Posted 06 January 2013 - 06:06 PM

Just add to the stats most played mech. If someone has a K/D ratio of say 5 or something but then it says Catapult A1 you can put two and two together. If a player has the same K/D but In an Awesome 8v then you could be impressed.

View Postgavilatius, on 06 January 2013 - 06:01 PM, said:

Stats might not ruin the game if properly placed.

merc corps will be bid on based on their ranking determined by stats, if they-re over inflated and they keep failing, no-one will purchase from that corp.

we will have to see once the BIG PICTURE comes out and the game is completed, we WILL have our heroes and we WILL have our villians. we might even have a couple of village idiots who think that being a clanner opposed by all factions and other clans is going to be a murder machine in battle.

Yes, clans will fight against each other too while piercing the IS. you'll probably fight against an 4 man team of ClanLRM vultures.


Something like the Mercenary Review Board would be cool. And yeah more stats, and possibly stats that are positive to e-peen about which show how good you are at a specific role or something. If we get more in the role warfare pillar that is.

#10 Lukoi Banacek

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Posted 06 January 2013 - 06:09 PM

View PostImperius, on 06 January 2013 - 05:41 PM, said:

Road map

I think the only thing and I mean the only thing that should be shown on any leader-board is Win/Loss because really that's all that matters.

True-Skill has never been good there is no way to know how skilled a player is by numbers. If I play with my friends and we work together we win. If I pug stomp and play with teams that don't listen then I lose and I get skill knocked off. The system is flawed at best. Lets not use it thanks.

Again Mechwarrior/Battletech has always been Objective oriented if you post K/D and other stats other than Win/Loss then people will play for themselves instead of the team.

Stats if done wrong will be the end of this game IMO.


Stats "done wrong" I can agree with. But your title I disagree with entirely. Entirely too many games embrace the super statistical route to great effect and enjoyment of their respective playerbases and MWO could do the same.

KDR, KDR in a given chassis/weight class, W/L, W/L pure pugged, OBJ's captured, OBJ's "conquered" per the other game mode, Drop Death Ratio, hits with a given weapon type, average damage per match, average c-bills earned, average exp earned (all with the founder's/hero's % increases removed for parity of discussion) etc etc....the possibilities are endless.

Look at the BF3 page of any long time player and the amount of information there is both staggering and telling for many. MWO could do the same and I think people would enjoy it. Currently, the only combat statistic out is KDR...hence the undue focus by some imo.

#11 Coole

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Posted 06 January 2013 - 06:11 PM

View PostJohnnyC, on 06 January 2013 - 05:49 PM, said:

After playing an assault round that lasted a whole minute because some idiots on the other team decided that rushing to the base and ending the round instead of fighting was a good idea, I disagree. Everyone in the round missed out on three things...

The point of this game is to battle as mechwarriors. Yes, there is an option of capping a base to end a round. Mostly that is in place so that if some troll hustles off to some corner and shuts down and nobody can find him, then the rest of the folks aren't stuck sitting there waiting for the clock to run out.


I disagree, but not entirely. Though what you said is the purpose it serves as most right now, I think the intent of its implementation is to provide an opportunity for victory to a team that's about to lose numerically.

#12 IceSerpent

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Posted 06 January 2013 - 06:17 PM

View PostJohnnyC, on 06 January 2013 - 05:49 PM, said:

After playing an assault round that lasted a whole minute because some idiots on the other team decided that rushing to the base and ending the round instead of fighting was a good idea, I disagree.


So, your team failed to scout the battlefield, your team failed to react to the cap, your team failed to defend the base, yet players on the other team are "idiots"...your logic hurts my brain.

#13 JohnnyC

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Posted 06 January 2013 - 06:25 PM

View PostIceSerpent, on 06 January 2013 - 06:17 PM, said:


So, your team failed to scout the battlefield, your team failed to react to the cap, your team failed to defend the base, yet players on the other team are "idiots"...your logic hurts my brain.


Oh for crying out loud... go base rush... have a blast running across the map for 1 minute at a time... They conga-lined through the cave to our base, we went to the ridge to get into a battle. They didn't even attempt to engage and when all 8 people get into the basecap zone, there is no time to return to base. It was pointless... everyone got less C-Bills and no fun was had... Neither team even saw each other.

Yes... they were idiots because capping provides no C-Bill advantage... it is not more fun... and it misses the whole point of the game (to engage your opponents in battle). All it did was pad their stats with a notch in the "Win" column... which is largely meaningless and boring since unless you go trying to brag about it, nobody else can see those stats anyway.

#14 The Cheese

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Posted 06 January 2013 - 06:45 PM

View PostImperius, on 06 January 2013 - 05:56 PM, said:

...If I play with my friends and we work together we win. If I pug stomp and play with teams that don't listen then I lose and I get skill knocked off. The system is flawed at best...

...if you post K/D and other stats other than Win/Loss then people will play for themselves instead of the team...



I'm still not seeing how this will kill the game. Can you explain further?

#15 Imperius

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Posted 06 January 2013 - 07:02 PM

View PostThe Cheese, on 06 January 2013 - 06:45 PM, said:


I'm still not seeing how this will kill the game. Can you explain further?

I starting playing online games back in the Counter Strike, Battlefield 1942, and Wolfenstein:ET days, also I have been on Xbox Live since it's first day on MechAssault. So, I ask you when did you start Online gaming? Before I can explain why I need some background info from you. I have seen many games die and read many forum cries of what could have saved said games but fell on def ears. Stats and True-Skill are huge factors.

Edited by Imperius, 06 January 2013 - 07:15 PM.


#16 Serapth

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Posted 06 January 2013 - 07:03 PM

If stats are going to become important, they should be tied to the Mech.


As said earlier, a high K/D ratio in a Catapult A1 or K2, big deal. Ditto for the ECM Raven, Commando, Atlas or to a lesser degree Cicada. Now the same user in a non-ECM Raven... that is impressive.

#17 Zylo

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Posted 06 January 2013 - 07:13 PM

View PostSerapth, on 06 January 2013 - 07:03 PM, said:

If stats are going to become important, they should be tied to the Mech.


As said earlier, a high K/D ratio in a Catapult A1 or K2, big deal. Ditto for the ECM Raven, Commando, Atlas or to a lesser degree Cicada. Now the same user in a non-ECM Raven... that is impressive.

I think the point some are trying to make about stats is even with stat tracking for each mech type the stat system would not reveal if that non-ECM Raven in your example was running in a group with 3x Raven 3L's or got those stats with mostly sync-drops against lone-wolf players.

#18 Noth

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Posted 06 January 2013 - 07:14 PM

View PostImperius, on 06 January 2013 - 07:02 PM, said:

I starting playing online games back in the Counter Strike and Wolfenstein :ET days, also I have been on Xbox Live since it's first day on MechAssault. So, I ask you when did you start Online gaming? Before I can explain why I need some background info from you. I have seen many games die and read many forum cries of what could have saved said games but fell on def ears. Stats and True-Skill are huge factors.


Did you know many of the most successful games have very detailed stat tracking that is public? I started multiplayer gaming back in the days of the original Doom (back when stats were only KD and only stayed for that session). You are quite the youngin when it comes to multiplayer gaming. Detailed stats are fine and do not kill games. Games that die die from numerous things, not just one thing. In all my years of multiplayer gaming I have never seen a game die with stat tracking as one of the factors. I've seen games hurt by a lack of stat tracking. If someone has a problem with stats they can just ignore them.

Edited by Noth, 06 January 2013 - 07:15 PM.


#19 The Cheese

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Posted 06 January 2013 - 07:37 PM

View PostImperius, on 06 January 2013 - 07:02 PM, said:

I starting playing online games back in the Counter Strike, Battlefield 1942, and Wolfenstein:ET days, also I have been on Xbox Live since it's first day on MechAssault. So, I ask you when did you start Online gaming? Before I can explain why I need some background info from you. I have seen many games die and read many forum cries of what could have saved said games but fell on def ears. Stats and True-Skill are huge factors.


My first online competitive game was Netstorm Command & Conquer (Netstorm was next), so it seems that my online gaming background goes back further than yours.

I've answered your question, now would you please be so kind as to answer mine?

Edited by The Cheese, 06 January 2013 - 07:41 PM.


#20 Imperius

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Posted 06 January 2013 - 08:00 PM

View PostNoth, on 06 January 2013 - 07:14 PM, said:


Did you know many of the most successful games have very detailed stat tracking that is public? I started multiplayer gaming back in the days of the original Doom (back when stats were only KD and only stayed for that session). You are quite the youngin when it comes to multiplayer gaming. Detailed stats are fine and do not kill games. Games that die die from numerous things, not just one thing. In all my years of multiplayer gaming I have never seen a game die with stat tracking as one of the factors. I've seen games hurt by a lack of stat tracking. If someone has a problem with stats they can just ignore them.

View PostThe Cheese, on 06 January 2013 - 07:37 PM, said:


My first online competitive game was Netstorm Command & Conquer (Netstorm was next), so it seems that my online gaming background goes back further than yours.

I've answered your question, now would you please be so kind as to answer mine?


Ok C&C is not in the sense a game that required a "TEAM" for online play, I should have been a little more specific. Point is you have been online gaming for as long as I have.

I'll try to make this short.

True Skill = a long boring highway of norm.
Regular Matchmaking = Roller-Coaster Ups and Downs that keep the game fresh.

Stats are good to have for the players but not the public in my past experiences.
1. Breeds Cheating and/or Cheap selfish play.
2. Breeds inflated EGO's like "Mr. MLG", "Mr. K/D", "Mr. Pro", "Mr. WatchMyMontage". Becomes hard to find "Mr. I Lead", "Mr. I Listen", "Mr. Team".
3. Breeds Boosting

I'm ok with keeping the stats private and adding more robust stat tracking but not for public view. Also the stats need to be reset after and when they decide to finally remove the BETA attached to the name.

Edited by Imperius, 06 January 2013 - 08:04 PM.






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