[Idea] Master Mechs
#21
Posted 22 January 2013 - 02:13 PM
Maybe in conjunction with the "heroize" your mech idea to be able to spend MC to convert a normal mech into your personal hero mech.
#22
Posted 23 January 2013 - 05:08 PM
Colonel Pada Vinson, on 22 January 2013 - 02:13 PM, said:
Maybe in conjunction with the "heroize" your mech idea to be able to spend MC to convert a normal mech into your personal hero mech.
i would want to be careful about not making them "better". that will just end with it replacing one or more of the original mechs and forums flooded with even more "(insert mech name here) is op". at least as far as the extra module slot. the rest of the stuff you mentioned seems pretty good.
#23
Posted 02 February 2013 - 02:28 PM
#24
Posted 02 February 2013 - 04:05 PM
blinkin, on 07 January 2013 - 01:20 PM, said:
this would encourage people to buy more mechs, to unlock the master mechs. the developers would add more opportunities to make money from the game, players would have something else to spend XP on, and players would have something substantial to work towards.
i intended these to be seperate from the hero chassis. there would only be one master mech per mech type. these would be completely seperate from standard hero mechs (as far as my idea is concerned).
i imagine the XP price would be steep since it is spread out over at least 3 mech variants.
you might even end up with players who spend lots of money just to collect the master mechs.
For me there would have to be a C-Bill option, but in principle this is a brilliant idea. This could be a way of getting really special Mechs like the Black Knight.
#25
Posted 03 February 2013 - 05:55 AM
#26
Posted 03 February 2013 - 07:58 AM
Then after a surprisingly short period of time, everybody is driving only those mechs.
What it should be is:
- Custom colors/skins/decals to show off your master status
- Cbill bonus
- GXP bonus
Or something like that.
#27
Posted 03 February 2013 - 12:40 PM
Death Mallet, on 03 February 2013 - 07:58 AM, said:
Then after a surprisingly short period of time, everybody is driving only those mechs.
as i imagined them anyone could get them by investing time to earn xp.
forgot to add an addendum a made a little later to the OP. i will fix that now. as for your response:
blinkin, on 15 January 2013 - 12:39 PM, said:
i was not suggesting these be better in any way, other than maybe how they gain xp/cbill, they would be another variant. not better just different.
yen lo wang is not better than the other centurions
ilya is still balanced
flame and fang are just like the other dragons
these are all just limited access variants as far as gameplay is concerned. that is what i expected master mechs to be.
Edited by blinkin, 03 February 2013 - 01:40 PM.
#28
Posted 03 February 2013 - 01:07 PM
I think such a system would work with just vanity items such as: (Pricing not at all balanced)
10K Mexp-Free repaint Basic colors
20K Mexp-Free premium repaint
50K Mexp-Camo pattern
Etc...
Also you could do a kind of "gimp" premium time like
100k Mexp- 10% C-bill 10% GXP Boost for X time with said mech
This might give a good way for people not willing to spend money a taste of what it's like to get that boost to entice them to spend MC
Additionally, Mexp may have some type of use when Community warfare comes out like:
Mexp-> weight class Merc corp exp.
So what happens is your convert YOUR mech exp and donate to the Merc group Light/Meduim/Heavy/Assault expertiese and like you can stuff like
-5% RR cost for Merc group mission for Mediums (X drops or X time)
-10% Redeploy times for Assault mechs, Assuming they allow Hot drops (X drops or X time)
+5% Merc group structures..
etc, etc.
#29
Posted 03 February 2013 - 04:07 PM
INSEkT L0GIC, on 16 January 2013 - 06:52 PM, said:
Single unlocks:
100k MXP - Master Customization
Camo Patterns & Colors get a 20% discount for the Master Mech.
Unlocks Master Mech Color Pattern & Decals when available for that mech as well.
(Other FTP games metallic textures as Veteren skins are popular like chrome, gold, bronze, etc.)
200k MXP - Ace Rewards
Master Mech earns +20% GXP & C-Bill bonus when used.
Stacks with Hero Mech bonuses if Master Mech is also a Hero Mech.
300k MXP - Free Mech Storage
Master Mech no longer takes up 1 Mech Bay, giving you a spare empty Mech Bay.
Selling the Master mech will not give yet another bay. It will just subtract the mech & the bay it occupies if sold.
100k MXP - Module Level 2 - Adds a second bonus Module slot.
Can be unlocked more than once to burn through spare MXP:
100k MXP - Rename Mech
Ability to change name of mech that displays in mech lab / mech bay selected when purchased.
(I have some I am leveling up but may use more frequently later where I chose a dumb name, spelled it wrong, or just used the default designation when I first got it.)
100k MXP - Cash Payout
Gives 500k C-Bills.
Bonuses and costs are merely suggestions. can be adjusted according to promote game balance.
These are some awesome ideas I think. I also have been toying with the idea that the "Master Mech" would be one of two things:
- An omnimech for that variant AND/OR
- A freely customizable look for that player's own "Hero Mech" - in other words, it would be like adding your own legend to the lore in-game (though not really). It would not necessarily convey any of the current Hero Mech abilities but would allow you to become a "Hero" in-game, if that makes sense.
Just food for thought...
#30
Posted 03 February 2013 - 08:43 PM
#31
Posted 04 February 2013 - 07:41 PM
The Master Mechs could have some sort of advanced customizeability. For example, players might be allowed to choose hardpoints (e.g. a 5-weapon-mech has 1 fixed energy/ballistic/missile each, and two more "free" hardpoints that can be filled with anything) or the armor customization only has a global limit.
Storywise, this could be played as the pilot being so good with his Mech and his hangar crew working with it for a long time so they gained the knowledge to do that.
I agree that the xp- and cBill-cost should be pretty high.
#32
Posted 10 February 2013 - 10:36 PM
Max Fury, on 03 February 2013 - 08:43 PM, said:
random people shouting P2W does not mean we should dispose of certain aspects of the game. there are also plenty of people screaming that ECM, streaks, light mechs, and many other things are ruining the game and should be removed. the hero mechs are variants that are well within the functional range of other variants. the yen lo and the pretty baby have even been accused of being pay to lose.
as for my suggestion:
these mechs are intended to be accessable by anyone who spends the time training up mechs to master level. these mechs would be purchasable with xp or mc. mc would not be a requirement only a potential shortcut.
Edited by blinkin, 15 February 2013 - 01:14 AM.
#33
Posted 15 February 2013 - 01:15 AM
#34
Posted 17 February 2013 - 04:49 PM
#35
Posted 17 February 2013 - 08:55 PM
Having a unique variant earned solely through chassis achievements is interesting, though. Might even justify three-mech grind(I hate three-mech grind so much, you don't even know >_> ).
#36
Posted 21 February 2013 - 11:10 AM
Beeman, on 17 February 2013 - 08:55 PM, said:
Having a unique variant earned solely through chassis achievements is interesting, though. Might even justify three-mech grind(I hate three-mech grind so much, you don't even know >_> ).
i have seen very few who have good things to say about the current skills system.
i think they should reverse the requirements for the skill sets. to unlock elite you should need 3 (if done this way i would even be ok with increasing this number a bit) mechs from the same weight class, and to unlock master THEN you should need 3 variants from the same chassis.
#37
Posted 26 February 2013 - 10:58 AM
#38
Posted 26 February 2013 - 09:22 PM
#39
Posted 26 February 2013 - 09:50 PM
RLBell, on 26 February 2013 - 09:22 PM, said:
part of the purpose of this idea was to allow players like my self a chance to spend some of the vast quantities of xp on some of our mechs. i currently have 221,011 xp on my catapult c4 after buying everything except the extra module slot. from what i understand i am not alone.
i would like to avoid anything that would make these directly better. they should have a unique loadout but for the most part be on par with any other variant, much like hero mechs.
i do like the idea of having their own paint scheme. maybe something scarred and battered, scratches, metal discolored by heat, maybe even some welded or riveted on armor patches.
#40
Posted 28 February 2013 - 11:01 AM
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