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[Idea] Master Mechs


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Poll: [Idea] Master Mechs (109 member(s) have cast votes)

would you like to be able to work towards a special master mech

  1. yes this is a good idea (55 votes [50.46%] - View)

    Percentage of vote: 50.46%

  2. no we already have enough mech options (38 votes [34.86%] - View)

    Percentage of vote: 34.86%

  3. yes if... (explain necessary modifications in post) (16 votes [14.68%] - View)

    Percentage of vote: 14.68%

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#41 Bobzilla

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Posted 28 February 2013 - 12:10 PM

I think this would be a good idea if it took mech xp from the already mastered 3 other chasis variants. If I like a certain chasis I play the veriants in it, after they get mastered i just gaining xp that will be wasted unless i spend MC to convert. If im playing the veriants of a chasis i really like, the opton to get another one with xp im probably not gonna use seems like a good idea. This is if it isn't 'better' or even give a cbill/xp boost. But then again with more and more being added to this game, it may not be as needed.

#42 blinkin

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Posted 06 March 2013 - 01:46 AM

View PostBobzilla, on 28 February 2013 - 12:10 PM, said:

I think this would be a good idea if it took mech xp from the already mastered 3 other chasis variants. If I like a certain chasis I play the veriants in it, after they get mastered i just gaining xp that will be wasted unless i spend MC to convert. If im playing the veriants of a chasis i really like, the opton to get another one with xp im probably not gonna use seems like a good idea. This is if it isn't 'better' or even give a cbill/xp boost. But then again with more and more being added to this game, it may not be as needed.

that pretty much sums up the plan for this idea

#43 Iacov

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Posted 06 March 2013 - 03:40 AM

i would like the idea of a master mech if you had a choice out of two or three master variants...
for example if i like to equip my catapults with energy weapons, it would be pretty lame if the master catapult did not have energy hardpoints (just as an example)
so there could be a more energy reliant, a more missile reliant and a more ballistic reliant variant (or if is is a chassis that doesn't rely on ballistics a "balanced" version between energy and missiles etc)

#44 blinkin

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Posted 12 March 2013 - 09:47 AM

View PostIacov, on 06 March 2013 - 03:40 AM, said:

i would like the idea of a master mech if you had a choice out of two or three master variants...
for example if i like to equip my catapults with energy weapons, it would be pretty lame if the master catapult did not have energy hardpoints (just as an example)
so there could be a more energy reliant, a more missile reliant and a more ballistic reliant variant (or if is is a chassis that doesn't rely on ballistics a "balanced" version between energy and missiles etc)

i like the idea, but i was trying to keep this simple and realistic. adding in 2 or 3 more variants doubles or tripples the work that the developers have to do.

#45 Deathlike

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Posted 12 March 2013 - 10:02 PM

TBH, a master mech would have to cover the same "missing features" that the other variants don't cover. It does trudge into Hero mech territory, but w/o the MC payout (unless you want to buy them that way). I would like to see Cics with JJs (there is a valid variant that does this) or an AC2 jenner of some sort (not that I need one of these immediately).

It is worth making stuff interesting to say the least.

#46 Vincent Lynch

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Posted 13 March 2013 - 06:16 AM

I think it's a good idea, but they shouldn't do it for each mech. And not for only 3 chassis.
Because then they would have to do, in addition to all the other new mechs and the upcoming ClanMechs and the HeroMechs and everything else, one additional Chassis for each Mech. That would be 19 new Chassis only for the Mechs already in game or announced. Takes away way too many resources from other development work.

Instead, I suggest they do one Mech for every 10 chassis mastered in Total, or maybe simply one for every 500,000 XP earned. (or 300,000 or whatever). One Mech for 10, another one for 20, and so on. That way, they would not have to introduce several at once, they could introduce the "10-Mech" now and the "20-Mech" 2 or 3 months later.
Also, they could give out other rewards, say, at 5, 15, 25... like for example unlocking additional camo patterns (like other posters suggested), or maybe let you choose one primary color for free to be used only on mastered mechs.

#47 sycocys

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Posted 14 March 2013 - 07:17 AM

Not opposed to the idea, though I think it would be better to be xp/gxp limited purchase to give some sort of goal for actually playing the game.

What might be better is X3 masters you unlock some xp unlockable mech line specific things like - 10% c-bill, camo, static cockpit item

#48 blinkin

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Posted 26 March 2013 - 10:07 AM

bump

#49 blinkin

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Posted 09 April 2013 - 11:13 AM

bump

#50 EvangelionUnit

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Posted 09 April 2013 - 12:08 PM

wouldn't it be cooler if once you have master on all variants on a chassie, all future EXP earnd with one of those goes DIRECT into your GXP count ?

#51 Spirit of the Wolf

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Posted 09 April 2013 - 12:15 PM

View PostEvangelionUnit, on 09 April 2013 - 12:08 PM, said:

wouldn't it be cooler if once you have master on all variants on a chassie, all future EXP earnd with one of those goes DIRECT into your GXP count ?


It will never happen, because that defeats the entire purpose of converting mech XP to GXP -- all you need to do is get a variant that you enjoy playing in, and grind all your GXP for every other mech using it (yes, I know you'd need to master the variants on that mech first, but it's a lot easier on things like the raven or the highlander (right now) than on things like the hunchie, dragon, or centurion).

#52 EvangelionUnit

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Posted 09 April 2013 - 12:21 PM

you see, you HAVE to convert XP to GXP for real money ... hell they could even add another thing that need to be unlocked for a unhuman high amount of GXP ...

edit: yeah and grinding XP with HERO mechs is for free too

Edited by EvangelionUnit, 09 April 2013 - 12:21 PM.


#53 blinkin

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Posted 22 April 2013 - 04:00 PM

bump

#54 blinkin

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Posted 24 April 2013 - 02:41 PM

bump

#55 blinkin

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Posted 26 May 2013 - 01:14 AM

bump because it has been more than a month.

#56 Lord of All

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Posted 26 May 2013 - 09:33 AM

Won't happen, It would tempt people to do the tower Of Power route (which I do anyway) instead of purchasing more mechs and bays.

But putting a Grand Dragon up there would be decent. :)

#57 MasterErrant

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Posted 27 May 2013 - 01:44 PM

I like the idea of getting something beyond the mod slot for XP. but what about uniques gadgets/ chassis unlocks. you know expert level mechs I'd master three classes to geta thunderbolt or pheonix hawk for example.

#58 Unbound Inferno

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Posted 27 May 2013 - 03:02 PM

Yes, If with restrictions;

You unlock the Chasis through earned mech experience - but only the ability to buy said chasis.
The Chasis is sold individually, and you need to buy the equipment normally through C-Bills later.
Likewise Hero Mechs remain as-is and untouched by this.

Basically make this a latter reward for experienced and continual playing players.

Example;
Master 3 of the Catapult types and use the Mech EXP (New box lower-right, opposite Master) towards unlocking the Master Catapult chasis. Once unlocked in the store you can buy the chasis and outfit your mech normally through C-Bills.

#59 Lord of All

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Posted 27 May 2013 - 04:14 PM

View PostMasterErrant, on 27 May 2013 - 01:44 PM, said:

I like the idea of getting something beyond the mod slot for XP. but what about uniques gadgets/ chassis unlocks. you know expert level mechs I'd master three classes to geta thunderbolt or pheonix hawk for example.

I don't like idea of uniques being added except for cannon mechs which can only be used in certain circumstances like a homeworld invasion which we will probably never see anyway. I'd hate to see a Diablo uniques system.

But I'd love to get a phoenix Hawk! That was my favorite light. :)

#60 blinkin

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Posted 27 May 2013 - 07:09 PM

View PostUnbound Inferno, on 27 May 2013 - 03:02 PM, said:

Yes, If with restrictions;

You unlock the Chasis through earned mech experience - but only the ability to buy said chasis.
The Chasis is sold individually, and you need to buy the equipment normally through C-Bills later.
Likewise Hero Mechs remain as-is and untouched by this.

Basically make this a latter reward for experienced and continual playing players.

Example;
Master 3 of the Catapult types and use the Mech EXP (New box lower-right, opposite Master) towards unlocking the Master Catapult chasis. Once unlocked in the store you can buy the chasis and outfit your mech normally through C-Bills.

that is mostly how i intended it, although i figured the XP cost would be the only cost you would pay unless you bought it with MC (MC would be the method to bypass the direct XP cost), but either way you would need to master the mech chassis before you would even have the option to buy these.





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