Get Rid Of Nigh City
#41
Posted 07 January 2013 - 03:22 PM
#42
Posted 07 January 2013 - 03:25 PM
Noth, on 07 January 2013 - 03:17 PM, said:
the city is a warzone, good chance power is knocked out, further if a person is hiding in that place, light is the last thing you want to make at night in a warzone.
But with the sort of firepower goin off you would think there would be a lot of fire and smoke.
#43
Posted 07 January 2013 - 03:26 PM
PropagandaWar, on 07 January 2013 - 03:23 PM, said:
I think there should be sources of light in mechs. Spotlights, flares, it would be nice if you weren't forced to rely on two visual modes.
#44
Posted 07 January 2013 - 03:37 PM
I don't like leaving my teammates one short, but I do feel like slapping a designer every time I see I'm going into that stupid map...
Though I guess perhaps it wouldn't be that bad if Night Vision wasn't so awful...
#45
Posted 07 January 2013 - 03:48 PM
#46
Posted 07 January 2013 - 03:49 PM
#47
Posted 07 January 2013 - 04:41 PM
#48
Posted 07 January 2013 - 06:25 PM
Karl Split, on 07 January 2013 - 02:54 PM, said:
Well perhpas its just me but that is what I think
I agree with you. Also, for those complaining that they cannot see, just remember that your enemy is similarly hindered. It isn't a penalty to you, it is adding variety.
#49
Posted 07 January 2013 - 07:45 PM
I would like to see a map that has dark spots that you could hide in and most of the map is light so people aren't all runnin thermal. But ECM kinds killed that idea already.
#50
Posted 07 January 2013 - 08:00 PM
i like the feal of the nightvision in this game. i wouldn't want it all the time, but it does add flavor to the game.
Edited by blinkin, 07 January 2013 - 08:00 PM.
#51
Posted 08 January 2013 - 12:51 AM
Bobzilla, on 07 January 2013 - 07:45 PM, said:
I would like to see a map that has dark spots that you could hide in and most of the map is light so people aren't all runnin thermal. But ECM kinds killed that idea already.
Play more, you will get better in time.
#52
Posted 08 January 2013 - 01:10 AM
Forest Colony - overall worse performance and annoying screen going pitch black bug
Caustic Volley - way too often lag spikes
But River City Night is fine.The only what needs to be improved is night vision and thermal vision.
#53
Posted 08 January 2013 - 04:01 AM
Mak54291, on 07 January 2013 - 02:05 PM, said:
Night vision work well but this is very boring.
Get rid of this in the game.
Whats next??? Do we get rid of Caustic cause mechs have a greater chance of overheating?
Do you want some cheese to go with your whine? People like you are the exact reason games that start out with good intentions wind up catering to all the whiners and loose a good portion of their base. The night map should stay in fact, IMO every map should have a day and night version. In addition, possible atmospheric conditions like snow, rain etc..
Edited by Rylyn, 08 January 2013 - 04:04 AM.
#54
Posted 08 January 2013 - 04:02 AM
A friend of mine has had brain surgery (due to a nasty cancer) which affects his vision. He can play the normal maps, but the city night is horrible for him. He cannot see much (next to nothing) using heat vision and night vision is a bit less bad. Of course, when I play with him, nearly every third map we play is this damn night map.
#55
Posted 08 January 2013 - 04:06 AM
Distratus, on 07 January 2013 - 03:48 PM, said:
I do agree that the level of "greenness" is a little overpowering and could be toned down slightly but it adds a MUCH NEEDED mechanic to the game.
#56
Posted 08 January 2013 - 04:09 AM
Rylyn, on 08 January 2013 - 04:01 AM, said:
Whats next??? Do we get rid of Caustic cause mechs have a greater chance of overheating?
pssshhhht, you might start something you would regret
on the other hand... i think the best PGI could do would be to build only maps without anything...just a plain white room with a skybox around it, no obsticles, 200mX200m clear visuals and NO temperature at all...oh and of course 1vs.1 only, because teams are overpowered (always the other team, we all know that)
while we are on it: remove hardpoint limits, it was such a bad idea to make boating much harder than in previous games... remove ammo and weight limits, as well as heat from weapons...
we generally should have only ONE mech chassis, so everyone has equal conditions, and only infinite-ammo-gaussrifles-with-streak-bullets, nothing else...
i think this would be a good basis to make everyone happy, wouldn´t it? ^^
Edited by Adrienne Vorton, 08 January 2013 - 04:20 AM.
#57
Posted 08 January 2013 - 07:50 AM
Weapons fire is blinding on this map - particularly lrms and I would not recommend it for anyone prone to seizures.
However, "H" for heat mode is very effective (I prefer it to night vision), and "N" for night vision is also an option if you find it better. Both let you see targets on that map - heat vision at a much greater range.
#59
Posted 08 January 2013 - 09:39 PM
MasterBLB, on 08 January 2013 - 01:10 AM, said:
If any map should be got rid off,then they should be:
Forest Colony - overall worse performance and annoying screen going pitch black bug
Caustic Volley - way too often lag spikes
But River City Night is fine.The only what needs to be improved is night vision and thermal vision.
Forest Colony and the Snow version are perfect maps, there is nothing that needs to be changed with the mechanics there.
Rylyn, on 08 January 2013 - 04:01 AM, said:
Whats next??? Do we get rid of Caustic cause mechs have a greater chance of overheating?
Do you want some cheese to go with your whine? People like you are the exact reason games that start out with good intentions wind up catering to all the whiners and loose a good portion of their base. The night map should stay in fact, IMO every map should have a day and night version. In addition, possible atmospheric conditions like snow, rain etc..
Exactly, lets all baby the less skilled players until the entire game is nerfed and no one wants to play any more.
GrimmwolfGB, on 08 January 2013 - 04:02 AM, said:
A friend of mine has had brain surgery (due to a nasty cancer) which affects his vision. He can play the normal maps, but the city night is horrible for him. He cannot see much (next to nothing) using heat vision and night vision is a bit less bad. Of course, when I play with him, nearly every third map we play is this damn night map.
These maps are challenging, that is the point. He might want to disconnect if he finds a particular map too difficult for him.
Rylyn, on 08 January 2013 - 04:06 AM, said:
I do agree that the level of "greenness" is a little overpowering and could be toned down slightly but it adds a MUCH NEEDED mechanic to the game.
Night vision is perfect so far, if you have ever used high quality night vision you would understand why/how it looks like it does.
Bobzilla, on 08 January 2013 - 08:17 PM, said:
Um i didn't say i do bad in it, i said i use thermal. I do better using thermal on all maps, but it doesn't look as nice.
Read more, you will get better in time.
It was simply implied when whining about a particular difficulty that can only be overcome by player skill to be a lacking of said skill.
#60
Posted 08 January 2013 - 10:52 PM
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