ParasiteX, on 08 January 2013 - 03:36 AM, said:
So you want Mechwarrior to be turned based as well? Seriously.. some TT rules simply don't translate well to Mechwarrior. Plain and simple.
Now lets imagine for example, that your designing a battlemech in real life.. Why would you purposely make group firing less accurate?
Turn based? Straw man... You're trolling. Stop, please.
We're not designing a battlemech in real life. As you are SO quick to point out about this not being TT BattleTech, the same goes with this not being real life. We're trying, through our input, to help the devs balance a video game so it's playable and fun.
Lexeii, on 08 January 2013 - 03:45 AM, said:
Introducing CoF depending on speed severely punishes light mecs(sic) that rely on speed to survive, that's all it does. I can't stop to aim, if I do, I'm dead.
The three movement states are stopped, walking, and running. A light 'mech still walks a lot faster than a heavy or assault, so does not suffer the run penalty until they go a lot faster. They can still get behind a larger 'mech, slow down to a walk speed level, then unload...speeding up afterwards to line up their next shot. Wow...tactics!
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So while weapon balance isn't perfect I don't think a random CoF is the key to solving this.
No one is suggesting a random CoF. The OP isn't saying if you aim at the head you're going to hit the leg.
((RE: HRR Insanity's statement, "Large weapons are not powerful (Single AC20 = not dangerous)"))
MrPenguin, on 08 January 2013 - 04:42 AM, said:
Your sides are hurting rather than your head because your brain is taking a nice rest. If you get an AC/20 which has limited ammo, is very heavy, and can have ammo explosions and match it up with four MLs and a few extra HS to cover the difference in heat, the AC/20 is hugely underpowered for its weight. Add to that the fact the AC/20 was designed as a weapon which could blow off limbs or heads with one shot and can no longer do that and the word "gimped" definitely comes to mind.
idle crow, on 08 January 2013 - 05:13 AM, said:
It be the death of ridge/hill sniping. You can't exactly come over and take 6 seconds to line up and fire 6 PPC on a Stalker.
Oh my ghod... The very fact that someone would even consider boating SIX PPCs on one 'mech is the best evidence I can think of for how broken this game really is.
Shismar, on 08 January 2013 - 05:29 AM, said:
Sorry OP, this is not TT Battletech and never will be and never should. The developers made that clear.
Stop it with that same old tired line. Just STOP IT! Don't be a moron, please. We KNOW it's not the tabletop game. No one says it is. You already know that. Everyone does. That being said, you might want to read what the devs have said, which is that they want this to be as much like the original BattleTech game as possible.
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But the goal should never be to get closer to TT rules just for the sake of getting more TT. They should be for the general improvement of gameplay and enjoyment of Mechwarrior Online.
Neither should they be changed simply to change them when they make the game worse instead of better. Cases in point...double armor, faster recycle time not balanced with heat dissipation, head hitboxes being different sizes on some 'mechs (Atlas, anyone?), making them virtually invulnerable to head shots. I could go on, but I trust the point is made.
GrizzlyViking, on 08 January 2013 - 08:39 AM, said:
lol

Wow, what a genuinely inspired solution to the problem! You win the "most useless response" award. Congratulations.
chiXnhawk, on 08 January 2013 - 03:13 PM, said:
Add a cone of fire and KaoS will move to BF3.
Kewl! Can we have your stuff?
Pht, on 08 January 2013 - 06:08 PM, said:
If the idea of using the TT damage/armor values in a different combat system worked fine, they would have never had to go to double armor and all of the weapons tweaks.
I think the point has been made over and over that they DIDN'T need to double the armor. That was the first rock in the landslide that caused unbalanced changes, each one making the game more broken in the name of balance. They doubled the armor to make the game last longer. But wait... Then they made the weapons recycle three times as fast, basically making the armor only 2/3 as useful as it was originally. So why double it in the first place? But wait... They didn't make the heat sinks remove heat at the same rate as the faster recycle time, so that broke high heat weapons such as PPCs. But wait... Now 'mechs can mount a number of smaller weapons which will always hit together, basically making them into one superweapon. But wait... Et cetera. Et cetera. Et cetera. It's time for this to end and for the devs to make an effort to restore game balance. If not, the game is going to die.
-Irish