Roland, on 22 February 2013 - 09:41 PM, said:
Because most folks who have done long range shooting would tell you that there's more to putting a round on target then simply pointing the gun at the target.
Roland, on 22 February 2013 - 09:41 PM, said:
And no games make even a pretense of simulating that, so why bother bringing it up at all?
Roland, on 22 February 2013 - 09:41 PM, said:
I think that perhaps you've missed this aspect of the discussion, and why the suggestions are being made, and think that folks are suggesting just introducing randomness for the sake of randomness, with no thought given to actions taken by the pilot themselves.
Even in the suggestion of linking weapons spread to the number of weapons fired, it gives the pilot the ability to achieve pin point precision.. it just requires that he have the skill necessary to land multiple shots on the same panel, rather than just duct-taping a bunch of weapons together and pulling the trigger once.
No, I was well aware of that part of the discussion. I just don't think it's a problem. Certainly not a very big one. And even if it is, cone-fire crap is not a solution.
Kaziganthi, on 22 February 2013 - 10:17 PM, said:
Okay lets go down that path...you've got GMPMG60's links on a platform that aprox 5 meters wide. For them to converge on the same point you'd have to pick a distance for that convergence. Anything less or greater than that distance would mean they don't all hit the same place. So lets set it at 400m, anything above or below would cause a spray effect and not maximise damage, wouldn't you agree?.
This convergence distance would have to be done in the mechlab prior to launching and could not be changed once you have launched, just like loadouts can't be changed. I think if this was done, you'd probably have more screams of fury, than what the OP is suggesting, because people would have to pick their perfect fighting range and stick to it.
A Guasscat set up for 1000m sniper shots would be completely useless at anything under 200m as all shots would go wide of the target, unless firing 1 weapon at a time and compensating for the calibration of the weapon. A laser boat set for brawling at 100-150m would similarly have problems on anything above that range. What would happen is, you'd see the rise of missile boats just to ensure you actually hit your target. And we all know how much people love missile boats in this game.
I agree. Personally I think this whole thread is a waste of time, attempting to solve a problem that doesn't really exist. But my point is, even if such a problem exists, cone-fire is a terrible idea and no solution.