aniviron, on 09 April 2013 - 02:06 AM, said:
You can argue balance one way or another for why this should or shouldn't be done, but I'm tired of the "reality" argument. The US Navy already makes lasers that can track and shoot down aircraft at ranges of multiple kilometers while the vehicle is in flight and maneuvering.
Given that this is the case, I'd like to imagine that a thousand years from now, when humanity is capable of faster than light travel and instantaneous communication across the galaxy, we'd have computers advanced enough to not need pilots that struggle to hit gigantic, slow moving targets with any precision.
So ask yourself: why do we have to aim and pilot our mechs, instead of just letting the hyper-advanced computers do it for us? Because, it's more fun this way. The only reason that this or anything else in Battletech makes sense is because it is a system designed for us to have fun. All your arguments should center around "is it fun," not "is it realistic." If you can come up with a future as implausible as Battletech's and have people believe it, then you can fudge the smaller details like weapons convergence too.
Because there are massive inconstancies in the Mech warrior universe targeting was the reason why long range missiles only have a one kilometer range, yet in sword and dagger mechs had sensors that could detect life forms inside mountain hide outs.
The far future was supposed to be scavenger tech, mechs were being sent into battle with one arm missing and biscuit tins for armour, because there just were not the parts and the limited ability to manufacture new mechs were limited to a handfull of industrial places in the entire sphere, and only the chosen few of the 'royal' regiments could espect semi regular replacements.
Best analogy I can come up with is 10th/11/12th century europe, add stompy mechs instead of knights, star ships instead of Longboats, comstar instead of the Pope. the clans are the mongols. the star league as the holy roman empire.
Horse shoes were lucky back then not because of some mystic gypsy voodoo, but because the value of the iron in the shoe could feed the average family for an entire year, much like the fictional farmer finding an atlas leg burried under his carrot crop, he's rich.
Mech warriors are the elite of the elite, you might have to put icepacks in your cooling vest, because your system is shot, you only have one light laser left, and your jenner limps, but your a future knight feared for its destructive power, and hated because of it, and the fact you go to war on something that has more value than a small towns annual wealth.
You have lasers that can burn a small hole on a moon if provided with enough energy, but you aim it buy throwing grass seed out your cockpit, to see which way the wind blows..thats what mech warrior is about..
Not being able to hit an ant with a nuke at 5 miles..
Closest the mech titles have got to a mech universe is mech comander, this is what most true fans of the genre want, not whats being presented in this game, its nice but its not true to the original ideals
If the mechwarrior universe devs really want to provide its fans with a good game, drop all the others keep this going as a stop gap and give us a proper mech game ,not some browser crap you play for five minutes on your iphone while having a **** at work
Hmm seem that its ok to sit on the toilet and have a crap at work, but I can't have a s**t
sensorship got crazy
Edited by Cathy, 24 April 2013 - 07:55 AM.