

Game Takes To Long
#61
Posted 07 January 2013 - 07:25 PM
#63
Posted 07 January 2013 - 07:36 PM
#64
Posted 07 January 2013 - 07:49 PM






#65
Posted 07 January 2013 - 07:50 PM
#66
Posted 07 January 2013 - 07:52 PM
When you start out you'll make about 50 - 100k ISK (the in game currency) per real time hour, while the biggest ships in the game sell for upwards of 2 billion (yes a 2 with 9 zeros).
Not to talk about the skill grinding - skills train in real time (although even when you're offline) and you need at least half a year to start nearing a small level of competency in one specific area.
And all that's in a game that's not F2P but costs around 15€/month.
#68
Posted 08 January 2013 - 12:10 AM
It takes no time at all to get a mech now for non-paying players.
The weapons etc don't even take that long. Maybe 5 matches for a couple of ML. (maybe 1h 30mins of play)
In comparison, Planetside 2 I require 1000 cert points just to unlock a weapon for pretty much any class or vehicle. (some are 250 but imo are useless)
Depending how long I play, it seems I can gain upwards of 100 cert points each night so far it seems (thats around 3 hours or more...no XP boosts or anything.).
so 10 days just for 1 weapon......... Granted once unlocked its there forever (somewhat is in MWO also if you don't sell it.

Edited by Fooooo, 08 January 2013 - 12:11 AM.
#69
Posted 08 January 2013 - 12:23 AM

If you pick a heavy mech and go out with 50, well your poor team....
#70
Posted 08 January 2013 - 12:34 AM
Beedles, on 07 January 2013 - 05:48 PM, said:
There is nothing in this game that gives you an advantage over another player that you have to buy with real money.
Im sorry but I have read your whine post throughout this thread and think you just suck at this game.
#71
Posted 08 January 2013 - 12:47 AM

#72
Posted 08 January 2013 - 12:53 AM
Astroniomix, on 08 January 2013 - 12:47 AM, said:

I honestly don't really go by the Accumulative C-bills per match if a player has been playing since before the Economy was changed since playing then would inflate the nunmbers and depending on how many matches total before the change, that stat would be very slow to change.
#73
Posted 08 January 2013 - 12:56 AM
Noth, on 08 January 2013 - 12:53 AM, said:
I honestly don't really go by the Accumulative C-bills per match if a player has been playing since before the Economy was changed since playing then would inflate the nunmbers and depending on how many matches total before the change, that stat would be very slow to change.
I was more interested in the average XP per match. Just threw the cbils in too because I knew people would ask.
#74
Posted 08 January 2013 - 01:00 AM

#75
Posted 08 January 2013 - 01:02 AM
Cool Story Bro.
#76
Posted 08 January 2013 - 01:03 AM
#77
Posted 08 January 2013 - 02:59 AM
If it were easy to get those c-bills, they wouldn't make money.
Take some pride in putting effort into a task and you'll appreciate it more.
This isn't Team Fortress or Mario Kart.
#78
Posted 08 January 2013 - 03:05 AM
#79
Posted 08 January 2013 - 03:07 AM
Personally im making ok money in game, enough to buy a new mech each month and i have a hangar full of every weapon i can get my grubby hands on to play with

#80
Posted 08 January 2013 - 03:14 AM
Noth, on 08 January 2013 - 12:53 AM, said:
I honestly don't really go by the Accumulative C-bills per match if a player has been playing since before the Economy was changed since playing then would inflate the nunmbers and depending on how many matches total before the change, that stat would be very slow to change.
my average cbills per match has actually increased by 15-16k since the economy changes from 169k av. to 184,995 av.
I played around 350 matches from OB to the economy change, and about 180 since, so around a third of my matches are post economy change, which would be a big enough % to have an effect on my overall average
you could probably work out how much above 185k my post economy winnings would need to be to have that effect
this is with premium time running, so 123k av. without premium (I also played my founders mech alot more pre-economy and close to 0 after the economy change, so the economy change has had quite a positive effect on my average winnings)
very rough calculation, I think I'm about 22-25k better off since the economy patch average
I would have been even better off again because since the removal of RnR I've been levelling up Stalkers and one of them is a missile boat, so RnR would have crippled my earnings if I'd done that pre-patch
Edited by Apoc1138, 08 January 2013 - 03:27 AM.
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