RocketDog, on 08 January 2013 - 03:11 AM, said:
I only pug and don't use comms. My W/L is 490/693 (= 0.7) and my K/D is 1.08.
Quick points:
1. One player, no matter how good or bad isn't going to dramatically alter the outcome in pug matches. If you are a member of a solo pug group without comms and you face an organised team on comms then you will lose almost every time no matter how good you are. It's not a sign that you are a bad player, just that the other side has a huge starting advantage.
2. Pugging solo and without comms we should expect to lose more matches than we win because we are much more likely to be have organised teams on the other side than on our side because if a 4-man team is in a match on one side then there are only 4 solo slots left to fill on that side, but there are still 8 on the other side and we are randomly assigned to available slots. In that example you are twice as likely to face the organised team than to have it on your side.
3. I'm sure we can all improve. My own K/D started out well below one and is now probably 2:1 or better - but this partly reflects the mechs I drive. If I go into a game with a Stalker with 4 LL and 5 SSRM2 I will usually get a 2/1 K/D ratio. But I actually prefer to drive an Awesome because it's more fun. However, the Awesome is nothing like as good as a Stalker or Atlas so my K/D tends to go down when I do. If you drive an Awesome, Dragon or non-ECM light you will die more than if you don't.
4. Because W/L is determined much more by who you drop with than your own performance, a better measure of success is damage done and/or the number of kills/assists.
5. Success can be wildly erratic. I have used a 3 PPC Awesome 9M recently; in some games I have been top of the scoreboard with 600+ damage and 4 kills, and in others I have been at the bottom, dead with no kills and having dealt 60 damage. Much of the reason for these fluctuations is just chance.
Quick points:
1. One player, no matter how good or bad isn't going to dramatically alter the outcome in pug matches. If you are a member of a solo pug group without comms and you face an organised team on comms then you will lose almost every time no matter how good you are. It's not a sign that you are a bad player, just that the other side has a huge starting advantage.
2. Pugging solo and without comms we should expect to lose more matches than we win because we are much more likely to be have organised teams on the other side than on our side because if a 4-man team is in a match on one side then there are only 4 solo slots left to fill on that side, but there are still 8 on the other side and we are randomly assigned to available slots. In that example you are twice as likely to face the organised team than to have it on your side.
3. I'm sure we can all improve. My own K/D started out well below one and is now probably 2:1 or better - but this partly reflects the mechs I drive. If I go into a game with a Stalker with 4 LL and 5 SSRM2 I will usually get a 2/1 K/D ratio. But I actually prefer to drive an Awesome because it's more fun. However, the Awesome is nothing like as good as a Stalker or Atlas so my K/D tends to go down when I do. If you drive an Awesome, Dragon or non-ECM light you will die more than if you don't.
4. Because W/L is determined much more by who you drop with than your own performance, a better measure of success is damage done and/or the number of kills/assists.
5. Success can be wildly erratic. I have used a 3 PPC Awesome 9M recently; in some games I have been top of the scoreboard with 600+ damage and 4 kills, and in others I have been at the bottom, dead with no kills and having dealt 60 damage. Much of the reason for these fluctuations is just chance.
I've been told I'm extremely exceptional hence "carrying" games. I strongly believe anyone can make a difference in a game. To say otherwise is pure laziness at improving one's game.
Usually I can kill 5-6 mechs with a minimum of 500 damage capped at 1.8k damage if I decide to play seriously though I tend to get the kills stolen mostly hence not really reflected on the stats. If this doesn't constitute game changing what does ? For the record I pilot all four classes of mech with full masteries on supposedly "****** variants". I have a strong dislike of atlases (only piloted once or twice in beta) and a love for catapults/awesomes.



















