Ask The Devs 30 - New Formula!
#1
Posted 08 January 2013 - 10:34 AM
Q&A Ask The Devs 30 will represent a change to our formula. Now, you’ll ask question as always - however, we will take the five best questions and answer them, in large, essay-like format. This will take place every two weeks, instead of weekly.
We think this new method will provide more in-depth answers, and give us more time to provide great answers.
So please, ask away!
#2
Posted 08 January 2013 - 10:35 AM
Q) Would a pilot become limited when he/she chooses to fight for a specific faction?
For example; I am currently playing with a group of friends in Hammer[ed] Tactical Contracting, a merc corp. Say we (as a merc group) decided on different factions. What limitations would we run into? Could we still carry out contracted missions as a "Merc Corps" having different members belong to different factions?
Q) How will ELO factor into Community Warfare?
Perhaps you could expand on what I was thinking! For example, is the highest player obtainable position within "Faction X" reserved for the highest ELO rank among the "Faction X" aligned members? Or, is that rank reserved for the most active player who contributes the most "Loyalty Points"? How would higher ranked ELO matches factor into the quantity of "Loyalty Points" recieved (IE; Faction X is at war with Faction Y and neutral with Faction Z. Faction X wins a higher ELO ranked match against Faction Y. Would the total loyalty points gained be more than if Faction X defeated Faction Z?)?
The easier question(s) IMO.
Q) When can we expect to see the first "Clan" concept art? No example needed. I want to drool, I have a towel prepped at all times just in case.
Q) Can you walk us through the steps of mech' implementation from beginning to end? Where does an official mech' come from? What are the obstacles associated with mech' choice and design? What does a mech' go through trying to make it into the game? Put us in your shoes when it comes to designing a mech' and implementing it into MWO.
Edited by Pando, 11 January 2013 - 08:06 AM.
#3
Posted 08 January 2013 - 10:37 AM
also just as a personal question, are you guys looking at ways to buff BAP? and if so, what are said ways?
#4
Posted 08 January 2013 - 10:37 AM
#5
Posted 08 January 2013 - 10:38 AM
#6
Posted 08 January 2013 - 10:39 AM
#7
Posted 08 January 2013 - 10:43 AM
My questions are in regards to ECM. It is a game changer, however I and some others feel it is too much of a game changer. Many mech builds are centered around countering ECM. Builds are consisting of mostly lasers, AC and SRM. This is making the game become a brawl-fest, due to the lack of indirect fire support. ECM is currently concealing the LRM and SSRM issue, in which should be addressed separately. That being said on to the questions:
- How are you going about gathering data concerning ECM?
- Would you mind sharing any results?
- Are there any proposed changes coming towards it?
Edited by StalaggtIKE, 09 January 2013 - 06:02 AM.
#8
Posted 08 January 2013 - 10:44 AM
#9
Posted 08 January 2013 - 10:45 AM
we need more information more often, not less questions, longer answers, and doubling the wait time.
you guys are starting to fail. i put in application with you guys yesterday and received an immediate not hiring for beta testers. while you guys complain to us that your current in-house beta testers are "burnt out"
#10
Posted 08 January 2013 - 10:48 AM
Gregory Owen, on 08 January 2013 - 10:45 AM, said:
we need more information more often, not less questions, longer answers, and doubling the wait time.
you guys are starting to fail. i put in application with you guys yesterday and received an immediate not hiring for beta testers. while you guys complain to us that your current in-house beta testers are "burnt out"
Wonderful attitude. I can't place my finger on why they didn't hire you!
**EDIT**
I have this to share with you.
http://www.youtube.c...34E5PK2I#t=358s
Edited by Pando, 09 January 2013 - 12:29 PM.
#11
Posted 08 January 2013 - 10:48 AM
#12
Posted 08 January 2013 - 10:51 AM
Question 1 is about ECM)
How was it considered balanced to introduce a 1.5 ton 2 slot piece of equipment that does all of the following?:
i) Counters Artemis
ii) Counters BAP
iii) Counters TAG bonuses and the whole system inside of 180m
iv) Counters NARC - a system which weighs more and requires real skill and teamwork to use
v) Counters other ECMs
vi) Destroys LRM locks (absent holding a TAG laser on a potentially lag shielded mech)
vii) Destroys SSRM locks (absent holding a TAG laser on a potentially lag shielded mech)
viii) Ruins information sharing via minimap
ix) Scrambles HUD display of enemies
x) is a better AMS than AMS itself
xi) Requires no exploding ammo
xii) Generates no heat
xiii) Costs less than a much less useful module by a factor of 15
xiv) Doesn't use up a weapon hardpoint
Going by tonnage and critical space the ECM should be about as useful as a small laser plus a regular heatsink.
Or a medium laser and a little armor,
Or an AMS and a ton of ammo
etc.
Here's a link to the existing unanswered question from 'ask the devs' 29:
http://mwomercs.com/...70#entry1598770
And another to the same in 'ask the devs' 29A:
http://mwomercs.com/...ost__p__1640301
The former question has 230 likes at last count, while the latter has another 94, and neither have been addressed yet.
Question 2 is about game outcome statistics versus number of ECMs on each team:
Put simply, are the outcomes measured here representative of the current state of the game? If not, how far off were my results?
http://mwomercs.com/...ost__p__1709146
tl:dr I gathered enough match outcome data that with >99.999% confidence (statistical not subjective) I can say that ECM superiority is a predictor of victory. Also I can say with >97% confidence that a team with more ECMs is at least 2x more likely to win than the team with less.
Edited by Tolkien, 08 January 2013 - 12:32 PM.
#13
Posted 08 January 2013 - 10:53 AM
#14
Posted 08 January 2013 - 10:54 AM
-Edited to reflect the actual question on page 17.
Edited by Ryvucz, 14 January 2013 - 08:47 PM.
#15
Posted 08 January 2013 - 10:56 AM
the biggest complaint i see right now is the lack of communication, and now they're limiting the amount of questions answered and how often they will be answered..
i don't want to see a paragraph answer on some stupid off topic question like what your dogs favorite food is or what you guys do in your free time. this needs to be professional and to the point. CLEAR COMMUNICATION.
cherry picking answers like this just looks sloppy. they should go throgh the entire thread and give brief answers for EVERY question.
#16
Posted 08 January 2013 - 10:56 AM
Are you planning on adding a mech to fill each of the weight classes (ie for mediums 40t, 45t, 50t, 55t)?
#17
Posted 08 January 2013 - 10:57 AM
Also with how much damage UAC5's do, how are you going to deal with an ultra Ac 20?
#18
Posted 08 January 2013 - 10:58 AM
Wizard Steve, on 08 January 2013 - 10:53 AM, said:
And why should he? He asks for information on the most controversial topic in the game for now, while backing his (implicit) assumption that it's NOT balanced with facts right away. It's a pity (or should I say a shot to the DEVs own knee) that this repeat has to happen at all.
Oh and on topic: How come you didn't discuss ECM already, or, to be more vague and leave you more room to answer, why was there total silence on the topic for so long?
Edited by Dawnthieve, 08 January 2013 - 10:59 AM.
#19
Posted 08 January 2013 - 11:02 AM
#20
Posted 08 January 2013 - 11:04 AM
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