Jump to content

Ask The Devs 30 - New Formula!


338 replies to this topic

#181 Kattspya

    Member

  • PipPipPipPipPipPip
  • 270 posts

Posted 10 January 2013 - 06:14 AM

View PostTolkien, on 08 January 2013 - 10:51 AM, said:

tl:dr I gathered enough match outcome data that with >99.999% confidence (statistical not subjective) I can say that ECM superiority is a predictor of victory. Also I can say with >97% confidence that a team with more ECMs is at least 2x more likely to win than the team with less.

Post hoc ergo propter hoc. I think it's much more likely that usage of ECM is indicative either of premades or of a good, experienced, minmaxing, elite or whatever you want to call it, player. So your numbers aren't really showing the impact of ECM itself. Of course you cannot get the data to sort out which is which but it isn't clear if you are putting the blame squarely on ECM rather than other factors that correlate with ECM-usage.

tl;dr Why aren't you mentioning confounding factors?

#182 CoreHunter

    Member

  • PipPipPip
  • 81 posts

Posted 10 January 2013 - 06:30 AM

How about giving us an your opinion on how you belive null sig. may work when implemented.

How will Angel ECM possably differ from the GECM we currently have?

will Stealth armor cloak you and freindlies from visual?

#183 Redoxin

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 263 posts

Posted 10 January 2013 - 06:37 AM

View PostKattspya, on 10 January 2013 - 06:14 AM, said:

Post hoc ergo propter hoc. I think it's much more likely that usage of ECM is indicative either of premades or of a good, experienced, minmaxing, elite or whatever you want to call it, player. So your numbers aren't really showing the impact of ECM itself. Of course you cannot get the data to sort out which is which but it isn't clear if you are putting the blame squarely on ECM rather than other factors that correlate with ECM-usage.

tl;dr Why aren't you mentioning confounding factors?

Also, he played with ECM on his mech every time. If he and the buddy he played with are above average players (which they apparently are) he will win the majority of his games, which will of course also correlate with more ECM, because he always brings one.

I dont want to presume this distortion is done with intent, I guess he just doesnt understand how statistics work.

Edited by Redoxin, 10 January 2013 - 06:39 AM.


#184 Slaytronic

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 475 posts

Posted 10 January 2013 - 07:01 AM

Question why don't we just vote which questions WE want answered?
For instance Tolkien's questions are already popular with a star.
Don't want to answer the hard questions huh?

#185 BFett

    Member

  • PipPipPipPipPipPipPip
  • 751 posts
  • LocationA galaxy far far away...

Posted 10 January 2013 - 07:24 AM

I would like to read an essay on static.mwomercs.com and the plans behind it.

#186 Captain Commander

    Member

  • PipPipPip
  • Philanthropist
  • Philanthropist
  • 57 posts
  • LocationDeep South of the Upper North Americas

Posted 10 January 2013 - 08:07 AM

View PostTolkien, on 08 January 2013 - 10:51 AM, said:

Question 0 is about your definition of "best". Does best mean the one most liked by the community or is it still just the ones you feel like answering?

Question 1 is about ECM)
How was it considered balanced to introduce a 1.5 ton 2 slot piece of equipment that does all of the following?:

i) Counters Artemis
ii) Counters BAP
iii) Counters TAG bonuses and the whole system inside of 180m
iv) Counters NARC - a system which weighs more and requires real skill and teamwork to use
v) Counters other ECMs
vi) Destroys LRM locks (absent holding a TAG laser on a potentially lag shielded mech)
vii) Destroys SSRM locks (absent holding a TAG laser on a potentially lag shielded mech)
viii) Ruins information sharing via minimap
ix) Scrambles HUD display of enemies
x) is a better AMS than AMS itself
xi) Requires no exploding ammo
xii) Generates no heat
xiii) Costs less than a much less useful module by a factor of 15
xiv) Doesn't use up a weapon hardpoint

Going by tonnage and critical space the ECM should be about as useful as a small laser plus a regular heatsink.
Or a medium laser and a little armor,
Or an AMS and a ton of ammo
etc.

Here's a link to the existing unanswered question from 'ask the devs' 29:
http://mwomercs.com/...70#entry1598770
And another to the same in 'ask the devs' 29A:
http://mwomercs.com/...ost__p__1640301

The former question has 230 likes at last count, while the latter has another 94, and neither have been addressed yet.


Question 2 is about game outcome statistics versus number of ECMs on each team:
Put simply, are the outcomes measured here representative of the current state of the game? If not, how far off were my results?
http://mwomercs.com/...ost__p__1709146

tl:dr I gathered enough match outcome data that with >99.999% confidence (statistical not subjective) I can say that ECM superiority is a predictor of victory. Also I can say with >97% confidence that a team with more ECMs is at least 2x more likely to win than the team with less.


This doesn't just demand a like, but a repost. How about take it easy and just answer this.

-Captain Commander

#187 James Montana

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 295 posts
  • LocationAustin, Texas

Posted 10 January 2013 - 08:21 AM

I have an idea for a new game mode: Direct Attack. It consists of the below sub-modes. Would you consider passing it along to the devs to see what they think? Thanks!



Civilian Suppression: Attackers attempt to inflict severe damage on a large population center. The defenders attempt to stop them from destroying a large portion of the city (land marks, factories, universities, hospitals, residential ares, substations, etc.).

Evacuation: Various dropships around the map are evacuating civilian and military personnel from a lost planet. The dropships will depart at semi-random times and locations. The attacking forces attempt to either destroy, or capture launching or loading dropships. Depending on the situation, the game may not end if all of the defending mechs are destroyed, because the attackers may be racing the clock to see how many they can take down for the potential of some pretty sweet salvage.

Military Installation Siege: Attacking forces are space/air dropped directly into a military installation (landing point determined Semi-Randomly). Attacking forces attempt to disable or destroy scattered mech bays, hangars, etc. while battling static base defenses. Defending battlemechs, about a min later, emerge from several different mechbays around the installation and begin to defend the base, if their respective mechbay hasn't been taken down.

#188 Mizore

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 427 posts
  • LocationGermany

Posted 10 January 2013 - 08:27 AM

Are you planing to improve NARC significantly?
At the moment i have the impression it's quite useless especially with the current situation of ECM (ECM is way too strong).

#189 Jungle Rhino

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 579 posts
  • LocationNew Zealand

Posted 10 January 2013 - 08:37 AM

Dear Devs,

Could you please provide us with a roadmap for the next year or two of development?

You have a significant early investment and I would like to hope that your F2P model will be bringing in some recurring revenue shortly once the founders premium time starts expiring. This must give you some indication as to the level of resourcing you can maintain and what your long term development capabilities will be.

We currently have a lot of promised features - DX11, Community Warfare, New Maps/Mechs, etc. however I can't see anything beyond a couple of months? If there was some confirmed dates and milestones for these features I would be more inclined to re-sign my premium time and continue to support this game as a long term investment of my time and energy.

#190 DocSnyder

    Rookie

  • 5 posts

Posted 10 January 2013 - 08:58 AM

So You´re just answering questions "like what did the dev´s have for breakfest?"
This game has millions of problems for about hundereds of days now and you want to please your PAYING community by reducing your answers to ONE time per fortnight and FIVE questions?!?!?
Maybe you can spend your new free time with writing real Patch Notes, solving some of the issues or finding a new community you can not talk to?!?!

#191 Ashnod

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,636 posts
  • LocationAustin, TX

Posted 10 January 2013 - 09:07 AM

Q1: When should we expect to see environmental damage? eg. destroying buildings, lamp posts, tree's, etc and to what extent are your plans for this, how much can be interacted with/destroyed? Any chance of seeing important area's of terrain itself change due to weapons fire, the ledges of cauldera and so fourth?

Q2: Whats your plan's for critical hit's on systems like actuator's sensor's, life support etc? how much will be able to be hit and what should we expect to see happened when there damaged / destroyed?

Q3: Why does guardian ECM jam streak missiles? When that ability is limited to the later more advanced Angel ECM? And even than when being jammed by angel your supposed to be able to fire them as regular SRM's?

Q4: are clan DHS going to have 2.0 disipation or will clan weapons have a heat nerf to them considering your forced to run ER energy weaponry

#192 William Draven

    Member

  • PipPipPip
  • Survivor
  • 81 posts
  • Google+: Link
  • Facebook: Link
  • Twitter: Link
  • LocationNorwich, CT

Posted 10 January 2013 - 10:47 AM

I was just rereading the information on the AC weapons. Why are the MWO one single shot? They've traditionally been burst fire weapons. Was there a reason for this or is it just because we're still in beta?

#193 Nick Drezary

    Member

  • PipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 232 posts
  • LocationMoon

Posted 10 January 2013 - 11:45 AM

Are you going to add any kind of cockpit destruction bonus?(Not fair that for getting enemy mech almost undamaged we get less C-bill's, than for it's total destruction :) )

Edited by Nick Drezary, 10 January 2013 - 12:05 PM.


#194 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 10 January 2013 - 12:14 PM

View PostSurtr, on 09 January 2013 - 10:29 PM, said:

Will there ever be "specialized" game types such as Stock mechs only, scenario, etc. like what was prevalent in MW4? I know there is a solid core or old school players out there who like to play mechs the way they were designed by the likes of Ceres Metals and Defiance Industries.

Yeah, this would be awesome!

#195 Max Grayson

    Member

  • PipPipPipPipPipPipPip
  • 544 posts
  • LocationThe real dairy state

Posted 10 January 2013 - 12:51 PM

When will you be announcing that PGI is resetting the Time Clock back to X day 3049 so that you will have more time to properly do the clan invasion?

#196 Wizard Steve

    Member

  • PipPipPipPipPipPipPipPip
  • 1,053 posts

Posted 10 January 2013 - 12:58 PM

Can I suggest that if Tolkien's question doesn't get answered that we all make a pact that only Tolkien is allowed to ask a question for ATD31?

Alternatively, we could all just C&P his question until there are 10 pages of it.

#197 Homeless Bill

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,968 posts
  • LocationA Box Near You

Posted 10 January 2013 - 01:10 PM

View PostWizard Steve, on 10 January 2013 - 12:58 PM, said:

Can I suggest that if Tolkien's question doesn't get answered that we all make a pact that only Tolkien is allowed to ask a question for ATD31?

Alternatively, we could all just C&P his question until there are 10 pages of it.

If they don't answer ECM, I have every intention of trying to organize a boycott / spam of the next ATD. It's mind-numbingly stupid to ask the community for questions and then ignore the ones that the community cares about.

That said, the format change itself is an acknowledgement that they know they ****** up. I can't imagine them ignoring it again. Though I'd personally like to see them do so, just so I can bear witness the massive tidal wave of whine.

#198 Raven IIC

    Member

  • PipPipPipPipPip
  • 130 posts

Posted 10 January 2013 - 01:55 PM

In addition to Tolkien's ECM question, why not just limit ECM's capabilities to how it was in previous MW games?

I suggested before that maybe ECM could, in addition to disrupting sensors @ 180 m., only increase the time it takes to achieve missile lock. However, the Beagle Active Probe could counter this, and (if equipped) will allow its user to detect ECM units a bit farther than without BAP (using standard sensors). Even without BAP, a unit should be able to detect ECM, but maybe at around 100m. (maybe?), and still get some missile lock.
However, when missile lock is achieved, there will be a less likely chance that the missile(s) will hit the ECM-equipped unit (or any allied unit within its field of influence).

I don't know if ECM should counter Narc Beacons, or Artemis, since I hardly ever use those systems. If it should, I think it could at least reduce their effects on a targeted unit, but not so significantly that it will negate them..

Edited by Raven IIC, 10 January 2013 - 02:45 PM.


#199 MasterBLB

    Member

  • PipPipPipPipPipPipPip
  • 637 posts
  • LocationWarsaw,Poland

Posted 10 January 2013 - 02:45 PM

Hello Mr Erlam

Q: Is the King Crab planned for introduction into Mechwarrior Online?And if it is,when approximately it will be?

Q: Are there any plans to make the master mech efficiencie double elite and/or basic ones?

#200 Thoth of Helfire

    Rookie

  • 2 posts

Posted 10 January 2013 - 02:49 PM

View PostTolkien, on 08 January 2013 - 10:51 AM, said:

Question 0 is about your definition of "best".  Does best mean the one most liked by the community or is it still just the ones you feel like answering?

Question 1 is about ECM)
How was it considered balanced to introduce a 1.5 ton 2 slot piece of equipment that does all of the following?:

i) Counters Artemis
ii) Counters BAP
iii) Counters TAG bonuses and the whole system inside of 180m
iv) Counters NARC - a system which weighs more and requires real skill and teamwork to use
v) Counters other ECMs
vi) Destroys LRM locks (absent holding a TAG laser on a potentially lag shielded mech)
vii) Destroys SSRM locks (absent holding a TAG laser on a potentially lag shielded mech)
viii) Ruins information sharing via minimap
ix) Scrambles HUD display of enemies
x) is a better AMS than AMS itself
xi) Requires no exploding ammo
xii) Generates no heat
xiii) Costs less than a much less useful module by a factor of 15
xiv) Doesn't use up a weapon hardpoint

Going by tonnage and critical space the ECM should be about as useful as a small laser plus a regular heatsink.
Or a medium laser and a little armor,
Or an AMS and a ton of ammo
etc.

Here's a link to the existing unanswered question from 'ask the devs' 29:
http://mwomercs.com/...70#entry1598770
And another to the same in 'ask the devs' 29A:
http://mwomercs.com/...ost__p__1640301

The former question has 230 likes at last count, while the latter has another 94, and neither have been addressed yet.


Question 2 is about game outcome statistics versus number of ECMs on each team:
Put simply, are the outcomes measured here representative of the current state of the game?  If not, how far off were my results?
http://mwomercs.com/...ost__p__1709146

tl:dr I gathered enough match outcome data that with >99.999% confidence (statistical not subjective) I can say that ECM superiority is a predictor of victory.  Also I can say with >97% confidence that a team with more ECMs is at least 2x more likely to win than the team with less.
Add my displeasure to the current list.  This is the number one issue with the game in my opinion.  Fix the bloody problem already.  I hate having to log on just to say the same crap as a thousand other people.  Thx for this superb post and it's well thought out Logic.  Saves me time from having to post....just about the same damn thing.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users