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v1.2.172

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#181 UrbatOrbi

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Posted 13 January 2013 - 08:35 AM

then try to ask there - it is not gone

#182 Greg Hudson

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Posted 13 January 2013 - 08:35 AM

Thumbs up Thorn for your relaxed and professionel answer on "one more whinnning post" :P

@Urbat: When it's done!

#183 Thorqemada

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Posted 13 January 2013 - 09:18 AM

View PostAtomCore, on 13 January 2013 - 07:34 AM, said:

lol
its srm6 catapult cored your back. Today I've killed about dosen of lonely snipers like you. Only mech cannot be killed from oneshot is atlas.


I am unaware that i speak of you...i am not even aware we have met recently on the battlefield...in any way - if i had the thought that you would have done something wrong i would have reminded your name and reported you...which i have not done so far...and only done twice in 3500+ matches with other people.

Nothing to see - keep moving!
:rolleyes:

Edited by Thorqemada, 13 January 2013 - 09:18 AM.


#184 Kibble

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Posted 13 January 2013 - 03:59 PM

The impact animations are really cool and hope to see more of it on other mechs soonish.

Now if only they would implement ACTUAL recoil when we fire our ac's or guass. At the moment I don't get a sense of fiaaa poowwwaaaa! I mean comon! These guns are huge! You can't tell me they don't have recoil.

Edited by Kibble, 13 January 2013 - 03:59 PM.


#185 Greg Djekow

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Posted 13 January 2013 - 04:40 PM

Heh, yeah.
As soon as they get in a Heavy Gauss, they need that. And Knockdown.

#186 StalaggtIKE

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Posted 14 January 2013 - 06:20 AM

Also I've noticed damage from collision; or at least it has become more prevalent I actually scored a TK the other day, because a teammate kept running up my back.

Edited by StalaggtIKE, 14 January 2013 - 06:20 AM.


#187 Hammer Hands

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Posted 14 January 2013 - 06:42 AM

View PostStalaggtIKE, on 14 January 2013 - 06:20 AM, said:

Also I've noticed damage from collision; or at least it has become more prevalent I actually scored a TK the other day, because a teammate kept running up my back.


I've seen this happen many times. It primarily comes from the clipping through and net code issue. The server says they are in front of you because of them pushing through, while you show them behind and fire your weapons. Bang! Rear cored your teammate.

#188 Julian Tifflor

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Posted 14 January 2013 - 08:45 AM

agreed!

before patch...no issues for like all games with cadet bonus

now...

black screen when exiting mechlab
yellow screen bug
8bit graphic bug
4fps bug after a few matchs (on a note...before this happens i get less frames and often mechs have no textures, just grey, next or the match above 4fps bug hits me)

worse performance than before

and some other minor issues that are too rare to count like drop from group etc.

Edited by Julian Tifflor, 14 January 2013 - 08:47 AM.


#189 UrbatOrbi

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Posted 14 January 2013 - 09:11 AM

@ greg hudson

du kannst entwickler werden oder chef des Berliner Fluhafens - aber für solche antworten wird im richtigen leben gefeuert, zurecht!

#190 Kernfeuer

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Posted 14 January 2013 - 09:17 AM

View PostUrbatOrbi, on 14 January 2013 - 09:11 AM, said:

@ greg hudson

du kannst entwickler werden oder chef des Berliner Fluhafens - aber für solche antworten wird im richtigen leben gefeuert, zurecht!


Mal tief luft holen und ´WUsaaa´ sagen :D

Und auch wenn ich das alles lieber gestern statt später gesehen hätte fasse ich mich in geduldt und warte halt..besser als unötig frust zu schieben wegen etwas was halt nicht läuft wie ich es gern hätte :D

#191 pseudocoder

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Posted 14 January 2013 - 09:33 AM

View PostGolfin Man, on 10 January 2013 - 11:34 AM, said:

I agree with juice and elder in that they seem to be focusing upon aspects of the game that should come second to lag problems etc.


Lag/sync issues will never be completely fixed unless you are playing the game on a LAN where all the clients are less than 20 ms away from the server. You can do a lot to compensate but there will always be some imperfection because predictions (which are the basis for lag "fixes") always fail eventually. Reality. Get used to it.

I think people in the forums should shut their dirty mouths about what the dev team *should* be doing, because they have no idea what the dev team is actually working on, what is actually broken, or how to actually fix anything.

#192 Julian Tifflor

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Posted 14 January 2013 - 09:53 AM

the big problem is...implanting new things before fixing serious issues....you lose players that way and some will never come back. you can say i dont care...but in the end this decides if the game will stay or not.

we all want new content...but not if there are serious issues around that need to be adressed pretty fast before new joining players think oh well...i rather play something else.

sure we have no real clue what they are working on...but fixing major bugs should always come first before any balancing, prettier graphics or content.

i have seen too many games not being successful cause they disregarded this rule.

#193 Navid A1

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Posted 14 January 2013 - 10:00 AM

erm... one question.
why the gauss rifle's health was reduced from 10 to 3... shouldn't it only have a high explosion chance rather than reduced health...

(maybe i missed that..did people whined about gauss being OP?)

#194 Tannhauser Gate

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Posted 14 January 2013 - 10:31 AM

Frustration is running high but people need to be patient. If you don’t like the state of beta then you should take a break and go play a “finished” game. Best thing to do is provide constructive feedback on all bugs you find and refrain from doom saying or character judgments about PGI.

#195 Pilotasso

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Posted 14 January 2013 - 11:44 AM

MWO online was fun the first time I tried it (only joined in October).

However now I think the whole concept of battletech as I udnerstand it, (I Played MW2 before but never digged much into the universe after that until MWO) has been twisted away to the point it makes no sense at all.

PGI states in the interviews it wanted to give light mechs a purpose and ditch the whole arms race thing previous tiltes seemed to encourage due to limitations of the hardware at the time.

Their intent was legit, however the game currently is self defeating in this purpose. its gone as far as not making sense at all spending credits on heavier mechs.

The problem is:

1- No collisions
2- Hit detection
3- netcode
4-match making
5- ballistic rounds go everywhere except where Im aiming at.

Which allows impunity for some behaviours of light mechs going on their own and paste multiple units on the oppsoing team alone.

You lose the scouting value of having light mechs. And you lose purpose of mech variety. And finaly it destroys the economy, since what it should drive players getting credits is the ability to progress to heavier mechs, or at the very least other mech or variants within the same class. This Incentive now is gone. Who needs anything more than an ECM Raven?

Dont get me wrong, ECM, frankly doesnt shock me, I dont think its OP its associated problems stem from the items i listed above.
Driven an ECM cicada (sold it since) and retain only the AS7-D-DC Atlas as my only ECM unit. (have mostly driven cataphract variants lately).

Yeah I know, recent annoucements have it they are going to fix some, or all of these issues, with some game content added in between.

But I have to say, I have found myself not enjoying the game at all. I have over 20 million credits and nothing worth to spend them on.

Worse, I have an incresing hard time getting any fun out of this anymore but LOTS of frustration. I frequently have to stop playing after just 2 rounds and listen to soft music to relax.

So, I will wait a few weeks and then check back in to see what progress has been made.

Before I go I hope PGI rethinks also about reseting premium time ( at least). It cannot be paused, and I will waste it due to the umplayability level this game has evolved to. Im definatly NOT going to spend real money to get it back after the game is fixed.


Cheers.

Edited by Pilotasso, 14 January 2013 - 11:59 AM.


#196 xxx WreckinBallRaj xxx

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Posted 14 January 2013 - 12:05 PM

Add the horrible weapon/device/variant balance to the list. But I've already effectively shelfed the game as well. Tomorrow's impending fail patch probably won't encourage me to boot it up, either. When I play now, it's usually just to stand next to Mack's Gankenstein with the ECM Umbrella.(Gankenstein feels no pain and knows no fear when next to the ECM Umbrella) But I'm trying to get him to hit League of Legends, so we can play that instead. That's what I prefer over this at this point. I originally left League for MW but with Piranha flushing this down the ke-mode, I've mostly moved back. So message me if you play League. I also play GW2, NS2, and FTL(<-Best 5$ I've ever spent).

Edited by Bluten, 14 January 2013 - 12:14 PM.


#197 Stradius

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Posted 14 January 2013 - 02:11 PM

Chat is frozen like 50% of the time. Can't type for team or all.

Still get yellow screens from time to time.

Some times get partial UI/messed UI. eg: minimap is spinning randomly and mech locations aren't updating, even for visible. Friendly/Enemy Markers do not show.

Still takes forever to use a mech after a match is finished. If a match is finished and the ingame round end can show all the relevant calculated numbers, there is ZERO reason for mechs to be held hostage because someone decides to go AFK at the scoreboard till it times out. (Assumed reason but it's stupid either way.)

#198 Stradius

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Posted 14 January 2013 - 02:24 PM

Since the big PPC thread just disappeared as I was trying to reply to it:

In regards to PPC dealing no damage when shot in groups:

"Yea it happens quite a bit. Multiple PPCs (3-6) shot at the time, dead center at a target beyond 90 and it flashes a hit but literally no damage is dealt. And I'm not talking about fast moving lights... this is against targets in the open, like an Atlas, for example. Not moving and boom but no damage."

#199 pseudocoder

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Posted 14 January 2013 - 02:41 PM

View PostBluten, on 14 January 2013 - 12:05 PM, said:

But I'm trying to get him to hit League of Legends, so we can play that instead.


If LOL is the gold standard we're in a lot of trouble.

#200 Fizch

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Posted 14 January 2013 - 02:43 PM

Hmmm... I got hit by a couple of stalkers last night that were running 6 ppcs. It definitely did damage to my dragon.





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