#21
Posted 08 January 2013 - 01:19 PM
#22
Posted 08 January 2013 - 01:19 PM
#23
Posted 08 January 2013 - 01:20 PM
pre-order cancelled!
#24
Posted 08 January 2013 - 01:20 PM
Edited by Prosperity Park, 08 January 2013 - 01:20 PM.
#27
Posted 08 January 2013 - 01:23 PM
#28
Posted 08 January 2013 - 01:24 PM
#29
Posted 08 January 2013 - 01:25 PM
probably work in progress, and will be fixed when they release the whole UI 2.0 experience..., nevertheless a little bit lame
#30
Posted 08 January 2013 - 01:25 PM
#31
Posted 08 January 2013 - 01:26 PM
#32
Posted 08 January 2013 - 02:08 PM
ThinkTank, on 08 January 2013 - 01:25 PM, said:
Dakkath, on 08 January 2013 - 01:26 PM, said:
No, it wasn't till devs edited the post get off your high horse.
When I read the patch notes there was a lag shield fix note
#33
Posted 08 January 2013 - 02:17 PM
#34
Posted 08 January 2013 - 02:18 PM
Infernus1986, on 08 January 2013 - 02:08 PM, said:
No, it wasn't till devs edited the post get off your high horse.
When I read the patch notes there was a lag shield fix note
I read the patch notes before this thread even popped up and it stated that this was a known issue.
#35
Posted 08 January 2013 - 02:20 PM
=)
No complaints though... steps in a direction is better than none at all!
#38
Posted 08 January 2013 - 02:34 PM
Noth, on 08 January 2013 - 02:18 PM, said:
Not that it matters, but patch notes originally said this:
Quote
- Changing your faction icon in on the MWO forums will update your faction icon in the game interface.
Which, as the bug reports started flooding in, was then changed to
Quote
- Changing your website faction icon may not be accurately reflected in the game interface.
#39
Posted 08 January 2013 - 03:08 PM
#40
Posted 08 January 2013 - 03:25 PM
Infernus1986, on 08 January 2013 - 02:08 PM, said:
No, it wasn't till devs edited the post get off your high horse.
When I read the patch notes there was a lag shield fix note
Not that it matters much, but you are correct. Here is the first version of patch notes.
Quote
Upcoming Patch - Tuesday Jan. 08th @ 10AM – 1PM PDT
Change Log
______________________________________
Update
Greetings MechWarriors!
And… we’re back! We hope everyone had a safe and fun holiday season full of BattleMech Combat. The content of this patch was work that was started shortly before the holiday break and there was a focus on getting some quality fixes and improvements. We wanted to start the New Year on the right - giant metallic stomping - foot so to speak!
Included in the patch are movement fixes, animation fixes, and some rewards for using equipment Like NARC, because everybody loves NARC right? There are more fixes in there as well so read on.
Most importantly we want you guys to know how excited we are. We have been plotting out this year’s content and feature schedule and it’s going to be a big year. Stick with us and you will be able to say “I remember when…”. So strap in, initiate your start up sequence, and get ready to drop.
3050 is the year of MechWarrior Online.
- Matt Newman
Conquest:
- Changed it so you now get a resource every 1.7 seconds instead of 2 seconds.
- Increased the reward for collected resources from 25 per resource to 50 per resource.
Performance:
- More FPS improvements
We have seen an increase in performance for the majority for all specs, however there maybe a handful of users that may notice a performance drop. As always we are continuing to investigate and improve on the performance for all specs.
Gameplay:
- XP and C-Bills Rewards for using TAG and NARC
This reward is given to pilots that are TAG/NARC'ing a hostile and that hostile takes damage from other friendlies. Given once per hostile mech per match.
Movement:
- Reduced/improved snapping when jump jetting
- Reduced/improved movement snapping in general
- You should no longer need to fire ahead of where a mech powers down or shuts down in order to hit them
- Partial 'lag shield' fix - it is now only affected by your ping, not your targets ping.
NOTE: The "lag shield" problem is an acknowledged bug, and work on reduction/elimination of the lag shield is in progress
Numerous Front End bug fixes.
Various In Game bug fixes.
- Bullets will no longer pass through things and explode twice
- Cockpit light will no longer flicker at the lowest setting at low fps (<20)
- Weapon Bay Door lights are back.
We thank you for your patience and we look forward to seeing you on the battlefield!
The MechWarrior® Online™ TeamOpen Beta Update #7
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users