VXJaeger, on 10 January 2013 - 11:25 PM, said:
ECM-lights are the main problem. Weapon convergence, firing delay on ballistics, size and lagshield make them nearly impossible to hit.
ECM-Atlas however is so BIG and slow that you can hit them. They are very hazardous things to cross, but not a real "problem" unless there's many of them.
Lights are supposed to be small and fast as their main defense. So take all those bugs out you listed and voila, half the problems with lights disappears.
Note that I leave out ECM. It really doesn't do a bloody thing to help, other than protect them from lock-on. Oh boy two weapons you can't use, unless you think it out prior to and/or during the game OR don't use those weapons.
So like many others you say that ECM is a straw breaking a camels back when it comes to lights. Frankly, once the problems that existed before ECM get cleared up I doubt many people will be still belly0-achin' quite so long and loud about ECM.
Oh and one thing that just occured to me. Only four mechs can carry ECM. Of those, one is an Assault, one is Medium and the other two are Lights. Now, of course, a Cicada is pretty much just a heavier Jenner, so it's usually lumped in to people's definition of "lights". So, the OP says that 80% of the griping about ECm is about 75% of the mechs who can use it? Sounds about right to me.
Edited by Sir Roland MXIII, 11 January 2013 - 12:10 AM.