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Ecm Feedback Thread [Merged]

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#81 StUffz

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Posted 09 January 2013 - 02:59 PM

View PostWun, on 09 January 2013 - 02:23 PM, said:

PuG matches make or break the economic viability of this game. Only a small percent of the people that play this game will ever get into territory conquest. Your arguement is basically the same as MMORPG players claiming there are no game play problems because the top level raiders can do everything easy. Focus on the top 1% and your player base will shrink to only the top players.


Sorry, but MWO is not a classical MMORPG. It's more CoD-Style and what the game already features is that the majority will come together as House, Mercenary, Clan Units and only a small portion of Lone Wolfs. The lone Wolfs will later join the Units when he gets slowly convinced it is better to join fixed units. Either because of improving teamplay or because of personal benefit to raise your Mechpilt tree.

Just go into the house threads or to the forums and look into the recruiting threads


View PostWun, on 09 January 2013 - 02:23 PM, said:


They are taking people's money. The gameplay may still be in a beta state but the game economy is NOT. If the game was truly a beta, they could decide hero mechs are too expensive and halve the MC pricing of them tomorrow with no problem. How many people wouldn't be on the forums screaming for real money refunds if they did that now?


Sorry, but it's our personal fault if we throw out money into a beta game. If you are old enough, you should be able to spend money wisely. By no time we were and we are forced to pay. Either it was optional. And the prize for the founders where customized mechs with EXP and CBill bonus. After Founders three/four hero mechs are offered to those who where not able to participate founders offer but to give the oppurtunity to claim mechs that give cbill and exp bonus. This was offered and this was given. We can't complain now about something what was not promised or offered.

However they will make their moves. Just give them a few weeks after they have finished their released beta schedule.

Edited by StUffz, 09 January 2013 - 03:03 PM.


#82 Shiro Kell

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Posted 09 January 2013 - 03:06 PM

Simple facts: Is this game BF3 or COD - No...it is Mechwarrior
Does GUARDIAN ECM in MWO do what GUARDIAN ECM does in mechwarrior - No! it most certainly does not.

Fix: Make GUARDIAN ECM nothing more than what it is...GUARDIAN ECM. As a piece of equipment, Guardian ECM does a fine job, an in fact, would be very useful in game with standard tabletop functionality. If it needs a bit of a tweak to deal with Streak boats, then make it increase lock on time. Other than that, there is no need to have it be as over powered as it currently is.

Fix ECM guys! Admit you got it wrong the first go around and just fix it.

Edited by Shiro Kell, 09 January 2013 - 03:07 PM.


#83 krolmir

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Posted 09 January 2013 - 03:20 PM

I agree, ECM is to powerful of a tool to not be nerfed or be made available to all mech chassis's. It will, 9 times of 10, be a matches deciding factor. What should be a deciding factor is pilot skill and team work, not whether or not you can mount an ECM. It also impacts players' choices when choosing a chassis. Meaning, if they want battlefield effectiveness they have to buy an ECM capable chassis. All other chassis are relagated to a weaker status almost immediately, killing individuality on the battlefield. That is the inherent beauty of mechwarrior, and a key to making more money for PGI. Giving us our choices, and keeping the system balanced. That is achieved through checks and balances. ECM, in its current iteration, is both. This is one of the primary reasons behind its imbalance. Thankfully its not hard to fix either.

#84 Sh4dow78

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Posted 09 January 2013 - 03:35 PM

There is no problem with ECM itself there is problem with light mech equipped with ECM and they are ALMOST godlike. Its so damn hard to hit any of this light mechs... every game i see them warping like crazy u cant aim atk hi9m bcoz they all time teleporting and just eat my back... if enemy team have like 2-3 lights with ECM i know we lost this game bcoz if my team focus to kill lights who notorious warp like crazy rest their team just noke us down, when we focus on "big" mechs those little ******** backstab us 1 by 1 ...

Edited by Scarface1978, 09 January 2013 - 03:35 PM.


#85 CmndoBrndo

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Posted 09 January 2013 - 03:47 PM

It's funny, if I run out in a Light Mech, low ping, no ECM. I'm MURDERED in a minute or two, ze AMS does NuT-TING! Add an ECM to my Cicada... and nobody can touch me. Imagine if I had lag shield.


Constructive criticism: Make the umbrella small, so small you practically have to be standing BESIDE the ECMed mech for it to hide lance mates. And remove the lock-blocking. If I can pick you up from LOS scanning within 500m, I should be able to lock, unless I'm in your ECM bubble, which again, has been shrunk considerably.

It should jam RADAR only.

TAG should have a longer residual effect closer to NARC. I also believe NARC should be equippable to ballistic hardpoints instead of missile.

Edited by CmndoBrndo, 09 January 2013 - 03:59 PM.


#86 Corvus Antaka

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Posted 09 January 2013 - 05:01 PM

It is really getting time for PGI to give us some balanced and intelligent feedback on this issue. I just spent a few hours slaying with my ECM Commando, and I continue to be amazed at how OP ECM is and this makes me. The only mech I fear is an ECM Raven.

#87 xxx WreckinBallRaj xxx

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Posted 09 January 2013 - 05:04 PM

I get a laugh at the totally stupid/pointless things they do now. Do they really think putting cash on a device that does NOTHING will encourage people to actually use it? If you want people to use it... how about... I don't know... make it actually do something...? First they increased the duration, which is pointless when it doesn't do anything. Now they're making it give you money for using, which is equally pointless because IT STILL DOES NOT DO ANYTHING. Why would I ever carry a NARC when it DOES NOTHING vs ECM, Piranha? You tell me.

#88 xxx WreckinBallRaj xxx

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Posted 09 January 2013 - 05:09 PM

View PostColonel Pada Vinson, on 09 January 2013 - 05:01 PM, said:

It is really getting time for PGI to give us some balanced and intelligent feedback on this issue. I just spent a few hours slaying with my ECM Commando, and I continue to be amazed at how OP ECM is and this makes me. The only mech I fear is an ECM Raven.


Ya it's still as stupidly OP as ever. And they can lock all the threads and suspend all the complainers that they like, but at the end of the day nothing will be fixed. 5 weeks later now, still not a single balance change for ECM or BAP. I wonder how long it'll continue. I read this week's patch notes and just chuckled because there wasn't a single thing in it concerning balance. After 5 weeks, nothing. Not a damn thing.

#89 steelblueskies

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Posted 09 January 2013 - 07:11 PM

don't you get it yet? ecm was an attempt to add further add gating to exp and cbill awards without actually coding in limitations.

just one more magical function baked into it's design.

meanwhile at the end of my first week away from mwo.. (been trying to get a testing group together for stat collection, been coming up dry).

#90 Marcus Tanner

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Posted 09 January 2013 - 08:33 PM

Is it just me or is it much angrier in this thread?

---

A fun, complex and interesting game could be created with ECM in it, and even with ECM in this form, but that's not the game we have. If they used Battle Value and gave good equipment a higher cost there, then there would be a reason to avoid spending the tonnage on it.

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LRMs and streaks are probably too good right now when the opposition does not bring ECM (or not enough of it). However, I do think there's a place for these kinds of weapons. Weapons that don't require such precise aiming make the game more accessible to inexperienced players as well as players with poor frame rates and/or poor ping, offering a lot of power for the skill it takes to use them. That's okay, and in fact that's good game design so long as it doesn't lead to a First Order Optimal Strategy.

Speaking of the new player experience, ECM disrupts a lot of the cues that are really helpful for new players. This includes the minimap, the IFF system and yes the red triangles over enemy mechs.

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Even if there were no LRMs or Streaks in the game, I would still bring ECM every time.

Even against enemies who are well-coordinated the little bit of situational awareness that *might* be denied to my opponents is worth the paltry 1.5 tons it costs to add the equipment to a mech.

#91 BR0WN_H0RN3T

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Posted 09 January 2013 - 08:41 PM

View PostSudden Reversal, on 08 January 2013 - 08:04 PM, said:

So no ECm fix nor any Lagshield fix.

If you live outside North America, basically time to pilot a Craven or stop playing.

Reckon it is time to do the latter.


Matthew Craig mentioned that next weeks patch will address lagshield. I know that that will certainly ease the ECM debate somewhat. Hope KDs are coming back soon. Let's see how we go.

#92 kalligrapher

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Posted 09 January 2013 - 10:48 PM

View PostMarcus Tanner, on 09 January 2013 - 08:33 PM, said:

Is it just me or is it much angrier in this thread?


Yup. It doesn't matter how vociferously a few posters blindly support everything PGI has done - the majority of players feel that ECM has been implemented VERY badly.

The vast majority of posters on these forums are players who have crowd sourced this game through the founders packages or buying MC. In good faith we have invested in this game. The only response we ever receive to significant concerns is from fellow players who's 'best' argument is "you chose to invest - the money's gone because it's left your bank - stop whining"

They asked us for cash. Every time we log on they ask us for more cash through MC adverts etc. Stop pretending this issue is going away and tell us what you intend to do to make us feel you were worth giving cash to in the first place and then maybe, just maybe, we'll spend some more.

#93 ICEFANG13

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Posted 09 January 2013 - 11:10 PM

All ECM opinions aside, does anyone feel that a quick opinion and/or well thought out explanation post by PGI would be bad? ECM is big, and many players have opinions about it, wrong, right, too good, too weak (although I've never heard that one haha). Really, at least tell us straight up, what is up. If they call it a beta, then we are beta testers, let us get feedback for our feedback, and we can all benefit here.

#94 Taron

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Posted 09 January 2013 - 11:17 PM

4 ECM-Raven In One Team = No Chance

They do it over and over again. Going in with 4 ECM Ravens - what for? And why they can?

Fight agains a PUG must be limited to 2 ECMs, all other is....rediculess.

Edited by Niko Snow, 14 January 2013 - 01:31 PM.
Merging ECM PoV threads


#95 Ellenai

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Posted 09 January 2013 - 11:23 PM

OMG !! Stop crying about ECM's - ECM dont make u invincible ! just shoot em with Lasers try to not get any FF, hold your back torso on any obstacle and shoot em in front. Try to add some aiming with ping counting.

and remember ECM IS NOT A SHIELD

PS. u can shoot with lrms when u got tag :D

Edited by Ellenai, 09 January 2013 - 11:24 PM.


#96 nksharp

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Posted 09 January 2013 - 11:29 PM

Hiding with your back turned on a wall isn't much of a solution. What happens when they go to your base and start capping then while you hide with your back turned like a coward?

ECM is pretty much a huge bubble shield that prevents locks and even if you have tag good luck keeping it on to use lrms since once they close the distance your screwed.

ECM is the most OP thing at the moment, I am baffled it hasn't been changed to something that makes sense.

#97 Craftyman

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Posted 09 January 2013 - 11:32 PM

Shoot them with lasers with your back to a wall at your base maybe? Its not cowardly to protect a weak point

#98 ApheX

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Posted 10 January 2013 - 12:13 AM

As Knife Party said "Destroy them with F******g Lasers!" :D

Edited by ApheX, 10 January 2013 - 01:01 AM.


#99 ICEFANG13

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Posted 10 January 2013 - 12:23 AM

Yes drop the inferior weapon systems and accept that LRMs and SSRMs are worthless! Use only direct fire weapons.

Also ECM is super balanced, it makes gameplay the best ever! I love how it removes weapon groups.

To be fair, if all 4 of your light mechs died to their 4 Ravens, well, that's it, you are down 4 to 8 probably. And most players are playing Ravens, with the occasional 2X or 4X to get master for their 3L.

#100 gamingogre

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Posted 10 January 2013 - 12:24 AM

ECM is overpowered partly because the counter tools don't work or work well enough. Ever since the change, the only way I can do well is to NOT RUN MISSILES other than SRM. After reading about how OP the ECM is, I tried a catapult with 2LRM15, 3ML, and a tag. It took 3-4 times as long to get my basic skills as it did with any of my other mechs.* The reason I am not affected so much by ECM with my other mechs is that they are all ballistic/laser combinations. It is clear to me that on a practical level ECM broke the game balance.
*100% of my play time is with random drops. (i.e. pugging) I am sure organized 8 or 4 man drops are a different game.





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