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Why You Want Mechwarrior Online To Be Free-To-Play

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#121 Dmitri Valenov

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Posted 05 November 2011 - 02:21 PM

View Postrollermint, on 05 November 2011 - 02:00 PM, said:


Perhaps but its also a good idea to remind them that people really despise pay-2-win schemes.

Eve-Online was successfull for a long time and the developers got way too arrogant that they thought they can introduced cash shop and pay-2-win schemes and get away with it. The whole thing blew up in their collective faces.

So yeah, threads and posts that may seemed a bit paranoid about the whole Pay2win thingie is actually beneficial in the long run.


To be fair Eve Online had issues with the cash shop because CCP doesn't know how to communicate with their players and they released cosmetic items that ran upwards of $60.

Piranha seems to have decent communication with the community and I really don't think they are going to put a shiny pair of goggles up for $40....at least I hope they don't.

#122 Sir Isaac Nuken

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Posted 05 November 2011 - 04:11 PM

I would rather pay a monthly fee and have full access to the entire game instead of being able to buy things to twink out a low level player. I really have never seen a free to play game that is really F2P, the ones I have played, I have always had a feeling that when I reach X spot I and either going to have to PAY to continue or stay in a specific area.....LAME, so if your really are going to have a true F2P game where by not paying you do not hinder the game exp then by all means do it, if not...then charge, have a 7 day trial see if people like the game, if they dont....no harm no foul because they didnt fork out the cash in the first place. With a subscription service atleast the company has a recurring money coming in to update and expand the game on a grand scale instead of lame *** updates.

Well...thats MPO in a nutshell.

#123 CloudCobra

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Posted 05 November 2011 - 04:14 PM

Im not as woried as some about the F2P model. Ive been paying 15 dollars a month for the past 5 years to play World of Warcraft. As long as it works out to be about the same I don't care what I have to buy with real money. I guess i might feal differently if i was a kid and didn't have the same access to money but Im not. Even still i think people are being a bit premature. Once we know the whole story if you dont like it then QQ all you want and I won't say a thing. Just my 2 cents.

#124 CobraFive

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Posted 05 November 2011 - 05:46 PM

I'm all for it.

To be honest I don't think this post actually cleared anything up- and the justifications of players being able to buy bigger guns are pretty weak. You make it sound like that if you want to be a fighting guy, you need ot be able to afford the biggest, best gun. If you don't want to pay, play a different role.

But I think the F2P model has a lot of merit. Even though it can be done wrong, I'm taking an optimist stance this time around. I've played plenty of F2P games I've really enjoyed and I'm sure this will be the same.

#125 BoldarBlood

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Posted 05 November 2011 - 07:20 PM

what can i say? f2p is NEVER in the interests of the players. only in the interests of the company. this kind of bussiness model forces bad design decissions and in the end the game designers are spending more time on thinking about the boosting of the KPI's than on creating a quallity game experience for the players. and yes, a quallity game experience and an optimized game experience related to the KPI's are two completly diffrent things.

Edited by BoldarBlood, 05 November 2011 - 07:22 PM.


#126 Bishop L

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Posted 05 November 2011 - 07:48 PM

View PostBoldarBlood, on 05 November 2011 - 07:20 PM, said:

what can i say? f2p is NEVER in the interests of the players. only in the interests of the company.


I don't have a problem with this, after all they are in this to feed their families.

I have played several F2P's. I have also spent RWC to improve play ingame. It was my choice to do so. I wasn't forced to in anyway. I have a friend in DDO who ground his way through everything and ended up having everything a player could want ingame and he never spent a dime on the game, of course he had a lot more time to devote to it than I did.

So what I am saying is F2P can work, if you let it......

#127 BoldarBlood

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Posted 05 November 2011 - 08:30 PM

View PostBishop L, on 05 November 2011 - 07:48 PM, said:

I don't have a problem with this, after all they are in this to feed their families.

i was just pointing out, where their interests are. a lot of people fall for the marketing speech stuff like in the announcement.

View PostBishop L, on 05 November 2011 - 07:48 PM, said:

So what I am saying is F2P can work, if you let it......

f2p works only for the company and a very small amout of players who have way too many money in their pockets. the diffrence is simple explained: boxed titles need to have a very good quallity to get a high revenue and so it rewards every player of the game. f2p titles instead are focussed on queezing out... aehm... rewarding the usual ~5% of pay users.

and not only the lower quallity of free to play games are a problem, the whole bussiness model itself is a total rip-off. even if it uses a soft monetisation like in league of legends. two weeks ago i bought a battlefield 3 key for 22 euros. an awesome game with an entertaining singleplayer campagne, a co-op mode and a stunning multiplayer for endless hours of playing with the full gameexperience. what little gamepieces could i get in LoL for that money? two champions? so you would spend 110 euros on real currency or even more for just 10 of 70 champions? and thats the SOFT monetisation version. most of the f2p games are much harder monetised. mechwarrior online probably too.

Edited by BoldarBlood, 05 November 2011 - 09:12 PM.


#128 Hawkcrest

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Posted 05 November 2011 - 10:07 PM

If you engage an enemy that has purchased equipment and they lose thier mech can you salvage it?

#129 bangy

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Posted 05 November 2011 - 10:12 PM

I was one of the first commenters on this subject but my post was deleted. Any possibility I that I can be enlightened as to why?

#130 Razor Kotovsky

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Posted 05 November 2011 - 10:12 PM

View PostHawkcrest, on 05 November 2011 - 10:07 PM, said:

If you engage an enemy that has purchased equipment and they lose thier mech can you salvage it?
The whole permadeath business is in question as losing something you bought for real money is impossible.
So if there will be salvage it'll magically appear out of thin air.

#131 Draco Argentum

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Posted 05 November 2011 - 11:14 PM

View PostHawkcrest, on 05 November 2011 - 10:07 PM, said:

If you engage an enemy that has purchased equipment and they lose thier mech can you salvage it?


There won't be perma death/equipment loss. Its a multiplayer team game where you don't always choose your whole team. Permanent penalties in that sort of game are the most infuriating thing ever.

#132 Typhoonz

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Posted 06 November 2011 - 01:17 AM

I for one say F2P because the servers will stack up pretty fast, unlike other pay games which takes time...unless the game is well known, if ur going to put cash in the game then do with weps or dmg boost idk something... but it should definitely be F2P.

#133 Thorn Hallis

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Posted 06 November 2011 - 02:18 AM

First off: Some signatures here a way to long.

Second: One thing that ppl tend to forget when it comes to F2P-games is the one rule that stands over everything - one cannot buy skill. Period.

#134 Jacob

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Posted 06 November 2011 - 03:11 AM

View PostTyphoonz, on 06 November 2011 - 01:17 AM, said:

I for one say F2P because the servers will stack up pretty fast, unlike other pay games which takes time...unless the game is well known, if ur going to put cash in the game then do with weps or dmg boost idk something... but it should definitely be F2P.

Damage boost is quite possibly one of the bast ways to change game into pay 2 win, experience boost on the other hand is alright since you only gain higher level.
also what kind of person likes his own posts?

#135 Thorn Hallis

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Posted 06 November 2011 - 05:09 AM

View PostTempered, on 05 November 2011 - 10:41 AM, said:

The F2P doesn't scare me. What scares me is the fact that it is multiplayer only. No single player component means that a vast majority of players will be alienated from the start.


Vast majority? I don't think so. All those ppl longing for a new Mechwarrior are those who played it online in one of the various (planetary) leagues.

#136 minobu tetsuharu

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Posted 06 November 2011 - 05:11 AM

View PostBoldarBlood, on 05 November 2011 - 07:20 PM, said:

what can i say? f2p is NEVER in the interests of the players.


That's not true. F2P benefits people with lots of time to game but with insufficient means to earn money for boxes and subscription games. F2P also is a benefit to wealthy players who simply don't have the time to spend on a box or subscription game and need shortcuts.

F2P's mileage will vary for everyone else. I don't think too highly of this model but it does have its place in the world and is of benefit to some gamers. I do think for most it's a step back.

#137 Borsuk

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Posted 06 November 2011 - 05:41 AM

I dont like F2P games because there is problem with ballance. PPl are still thinking if game is free to play it is still free if you want ment something in game/battlefield. It depend of how developers create microtransation system. If they start to sell weapons, upgreads etc this will be totally bulshit , but if they sell stuff for social ( skins,ability to customise mechs ) then it is almost ok, because theyis dont change gameplay and balance in game. I allways preffer P2P games because they are cheaper then this. You pay once per month 10euro and every1 have same thing but in F2P you spend 3 euro for new gun, 2 for ammo, 5 for superduper upgrade 3 for somethng else and 4 for fast lvling then it cost more and ballance in game is broken. But truth is that F2P make more money then P2P for developers amd it is most popular type right now. Especialy if there is no othere good title about mechs ( dont tell me about perpetuum it is a ****).
Curentlly i am plying WoT and there F2P system is pretty good. You pay for premium account that helps you lvl up faster and make more money but i dont like idea of premium consumable and ammo because they change ballance but it gave them a lot of money. Premium wehicles are pretty good because they give a lot of money to developers but they should be balanced to same type of wehicles but make more money then normal one

Edited by Borsuk, 06 November 2011 - 05:46 AM.


#138 Brakkyn

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Posted 06 November 2011 - 06:32 AM

Perhaps it would be safe to say, that if you are able to purchase "things" in-game, that they should only affect the buyer, and if they can, in some way, affect anyone beyond that, it should be excluded from the "store".

#139 Dozer

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Posted 06 November 2011 - 07:01 AM

tbh I have never been fussed my what the payment method is. What draws me to a game is the game itself. If it offers what I want then I decide if I am willing to pay for it or not and how much. I don't scrutinise anything beyond that.

I have seen F2P fail. I've seen P2P's fail. I've seen hybrids fail. I've seen all of those succeed as well; at least in the sense that they satisy my gaming needs and financial circumstances. Whle pure price is important to some (and rightly so) innovation that entertains me is what is more important to me. If it's there then I will pay something for it; if it's not then I won't.

How well the company listens to we gamers and how well that guides their development from now until (and after) release is far more important than the payment model itself. Accordingly I would suggest that if the community can provide meaningful feedback to them about our desires with regards to the mechanics, aesthetics, lore etc of the game this will undoubtably help ensure that their product provides value that exceeds the expectations being attached by so many on their announced pricing model . If we can be articulate, accurate, rational and focused enough about those factors then things should be promising come release time.

Edited by Dozer, 06 November 2011 - 07:10 AM.


#140 snowridr

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Posted 06 November 2011 - 07:12 AM

People forget MW5 MWO is F2P now since they could not get funding since they could not get a publisher to bankroll the millions needed to get behind the project. That is why there will be no big box or single player version. Big video games can and do cost more than some mainstream Hollywood movies. F2P is still not 'cheap' but it offers the devs a way to make a game, and a profit. People should just stop whining and be thankful that a F2P model exists, so that a large scale battletech game can even be possible.

And btw - the devs may like the game, and want to make it authentic within limits to the rest of the battletech universe, but the target paying audience will not be 35-50 year old males who played Battletech since 1985 pantless. It will be to the younger kids who have money to burn. Afterall, they have families to feed and 401k's to worry about.

One last point - F2P means some people will be able to outspend you, and have better gear than you no matter how much you play/grind for free. Get over it. If those paying people didn't pay for the gear, there would be no game, and you all would be stuck playing mw2/3/4 till 2020. There will be some aspects to the game that some people don't find fair - well life isn't fair - otherwise I would be flying a G6 instead of SouthWest.

Edited by snowridr, 06 November 2011 - 07:13 AM.






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