Brakkyn, on 05 November 2011 - 07:37 AM, said:
Why You Want Mechwarrior Online To Be Free-To-Play
#101
Posted 05 November 2011 - 07:56 AM
#102
Posted 05 November 2011 - 08:12 AM
Bryan Ekman, on 04 November 2011 - 04:05 PM, said:
More details will come once we reveal the gameplay side of things. Plus I don't want to talk about anything that is not BETA yet.
Bryan,
Speaking of Beta, is an open, public Beta program in the current PGI thought process?
#103
Posted 05 November 2011 - 08:25 AM
It sounds like you're setting yourselves up for a long term and profitable relationship with your customers
#104
Posted 05 November 2011 - 09:45 AM
A Battletech/Mechwarrior MMO is what I have dreamed of since I first powered up my Rifleman back in ~'92!
#105
Posted 05 November 2011 - 10:15 AM
What this obviously means is:
1) a lightning fast growth rate (beyond all of the old MW's decade long wait for the new game) of new and old players. Just the fact that the growth will be huge will in turn bring even MORE players. Not to mention the constant growth of new content. Truly ingenious
2) the longevity of this community will go beyond any other MW community created in the past including mektek and NBT (they are going on a decade?) So pull up a comfortable chair. It is going to be a very long ride.
All should applaud this decision loudly!!! The Battletech community is about to explode back to the zone days and beyond.
All praise our savior of Battletech!!
Jordan Weisman
Edited by Deathshade8, 05 November 2011 - 10:15 AM.
#106
Posted 05 November 2011 - 10:34 AM
Bryan Ekman, on 04 November 2011 - 04:24 PM, said:
I knew that art looked familiar. He is awesome!
Can you tell FlyingD to commit the tank HUD for Deathshade? He may get too deep into MWO and forget about us lowly MWLL devs.
Edited by Deathshade8, 05 November 2011 - 01:32 PM.
#107
Posted 05 November 2011 - 10:41 AM
Mifun, on 04 November 2011 - 03:32 PM, said:
I think F2P is a great idea for a mechwarrior title. It seems to be working very well for Rise of Flight.
Remember that a mech simulator is a niche title and needs to be supported by a smaller community than what a battlefield 3 type game has.
The F2P doesn't scare me. What scares me is the fact that it is multiplayer only. No single player component means that a vast majority of players will be alienated from the start.
#108
Posted 05 November 2011 - 11:20 AM
Galaxy613, on 04 November 2011 - 03:26 PM, said:
I think the thing to really note here is this line: "I'm not going to lie, some things can and will allow you to acquire items faster, or even instantly with real cash."
Ok read that again. "...some things can and will allow you to acquire ITEMS faster..." The question is, what ARE items? Are they components for mechs? Does it include the mechs themselves? Are they special golden LRMs?
At the very least, it means you WON'T be buying c-bills & reputation with money.
The key word there for me was FASTER ... By the sound of things that implies that they wont be able to buy anything you cant earn by playing.
#109
Posted 05 November 2011 - 11:27 AM
So I'd like to see shop like in LoL. WoT shop... not bad too, but LoL shop is better.
#110
Posted 05 November 2011 - 11:59 AM
now im freaking out with this game moar than ever!
#111
Posted 05 November 2011 - 12:07 PM
I really hope you come out with something soon showing this game is actually going to make it to release. At least with reboot we had a shiny trailer to keep hope up. Here we got concept art + the promise of a cash shop.
#112
Posted 05 November 2011 - 12:40 PM
All carrots sounds great, but is very hard to deliver, because perception is the toughest carrot of them all.
F2P is just a phrase, the key is implementation, consistency, and communication.
#113
Posted 05 November 2011 - 01:31 PM
Deathshade8, on 05 November 2011 - 10:15 AM, said:
Tempered, on 05 November 2011 - 10:41 AM, said:
Andrimner, on 05 November 2011 - 12:07 PM, said:
I really hope you come out with something soon showing this game is actually going to make it to release. At least with reboot we had a shiny trailer to keep hope up. Here we got concept art + the promise of a cash shop.
Kaemon, on 05 November 2011 - 12:40 PM, said:
All carrots sounds great, but is very hard to deliver, because perception is the toughest carrot of them all.
F2P is just a phrase, the key is implementation, consistency, and communication.
All right, you hear a noise... Perception check, everyone!
Edited by kay wolf, 05 November 2011 - 01:32 PM.
#114
Posted 05 November 2011 - 02:00 PM
metro, on 05 November 2011 - 07:46 AM, said:
Perhaps but its also a good idea to remind them that people really despise pay-2-win schemes.
Eve-Online was successfull for a long time and the developers got way too arrogant that they thought they can introduced cash shop and pay-2-win schemes and get away with it. The whole thing blew up in their collective faces.
So yeah, threads and posts that may seemed a bit paranoid about the whole Pay2win thingie is actually beneficial in the long run.
#115
Posted 05 November 2011 - 02:06 PM
They have already said that this was not something that would benefit you any more that some just playing the game and earning cbills. So before you jump to this type of conclusions, you need to read more of the announcements and get the real deal on what they plan to do.
#116
Posted 05 November 2011 - 02:06 PM
Mifun, on 04 November 2011 - 03:32 PM, said:
I'm thinking of spending 60 bucks on it if it turns out to be good. Then it won't be a f2p game anymore.
The big benefit for these style games is to get a large user base rather quickly. If the game delievers then people are more then likely going to "donate" to get a few extra items or to speed up some processes.
As much as I loved the universe that MechWarrior/BattleTech gave, I never really liked how online played was clustered with 100 Ton mechs all armed with AC20s or Guass cannons. I wonder how the strategic play is going to work out. This is the main aspect that is really drawing my interest.
Edited by ShadowStriker, 05 November 2011 - 02:09 PM.
#117
Posted 05 November 2011 - 02:07 PM
And the hydrogen for fusion reactors, too.
#118
Posted 05 November 2011 - 02:13 PM
#119
Posted 05 November 2011 - 02:14 PM
Kamakazi, on 04 November 2011 - 03:33 PM, said:
1. What can we expect to buy with C-Bills? (Mechs, Weapons, Play Areas, etc.)
2. Will there be any uber-gear from F2P content or is it only through C-Bill microtransactions?
3. Will there be an option to have a monthly payment option to gain all new content and a monthly C-Bill boost for paying subscribers.
^ This
#120
Posted 05 November 2011 - 02:14 PM
Tempered, on 05 November 2011 - 10:41 AM, said:
Maybe they should had a few missions that are orginated towards learning the game and the key multiplayer aspects?
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