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Why You Want Mechwarrior Online To Be Free-To-Play

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#101 Threat Doc

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Posted 05 November 2011 - 07:56 AM

View PostBrakkyn, on 05 November 2011 - 07:37 AM, said:

If this game plays anything like MechWarrior 3 with an updated, modern game engine and gameplay tweaks, I am sold for life.
Preach it, reverend! They would have me if it plays like MW3, but they would have me for life if they made it an MMORPG. That's a completely different ball of wax, and I think I will be satisfied if the game plays decently enough that I can get my 5:2 kill ratio back, the one I had in competitive play for MW3 back in the day.

#102 Aidan

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Posted 05 November 2011 - 08:12 AM

View PostBryan Ekman, on 04 November 2011 - 04:05 PM, said:


More details will come once we reveal the gameplay side of things. Plus I don't want to talk about anything that is not BETA yet.


Bryan,

Speaking of Beta, is an open, public Beta program in the current PGI thought process?

#103 TheForce

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Posted 05 November 2011 - 08:25 AM

The fact that you and Russ are big fans of the franchise, you talk about not paying for a tactical advantage and giving your customers options to spend money on what they find value in, and updating the game based on results of customer feedback...awesome!

It sounds like you're setting yourselves up for a long term and profitable relationship with your customers :)

#104 Wolfkolf

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Posted 05 November 2011 - 09:45 AM

I can not wait!!!

A Battletech/Mechwarrior MMO is what I have dreamed of since I first powered up my Rifleman back in ~'92!

#105 Deathshade

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Posted 05 November 2011 - 10:15 AM

The old MW players should better understand the reasoning for this model being used. One of the greatest downfalls of most leagues and mechwarrior games in general is the longevity of the community that uses them. Without the constant influx of new content and/or reasons to maintain activity with the game, they fade away quickly. Having this model means that the community will grow large, fast and most of the players will have to maintain their activity or they will fall behind. Those that get in quick will be ahead of the others and will still have to maintain a high level of activity or they too will fall behind.

What this obviously means is:

1) a lightning fast growth rate (beyond all of the old MW's decade long wait for the new game) of new and old players. Just the fact that the growth will be huge will in turn bring even MORE players. Not to mention the constant growth of new content. Truly ingenious :)

2) the longevity of this community will go beyond any other MW community created in the past including mektek and NBT (they are going on a decade?) So pull up a comfortable chair. It is going to be a very long ride.

All should applaud this decision loudly!!! The Battletech community is about to explode back to the zone days and beyond.

All praise our savior of Battletech!!

Jordan Weisman :D

Edited by Deathshade8, 05 November 2011 - 10:15 AM.


#106 Deathshade

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Posted 05 November 2011 - 10:34 AM

View PostBryan Ekman, on 04 November 2011 - 04:24 PM, said:

@flyingdebris He's wicked. You'll get to see plenty more from him soon.


I knew that art looked familiar. He is awesome!

Can you tell FlyingD to commit the tank HUD for Deathshade? He may get too deep into MWO and forget about us lowly MWLL devs. :)

Edited by Deathshade8, 05 November 2011 - 01:32 PM.


#107 Tempered

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Posted 05 November 2011 - 10:41 AM

View PostMifun, on 04 November 2011 - 03:32 PM, said:

Well i still don't want MWO to be f2p.

I think F2P is a great idea for a mechwarrior title. It seems to be working very well for Rise of Flight.
Remember that a mech simulator is a niche title and needs to be supported by a smaller community than what a battlefield 3 type game has.

The F2P doesn't scare me. What scares me is the fact that it is multiplayer only. No single player component means that a vast majority of players will be alienated from the start.

#108 Woodstock

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Posted 05 November 2011 - 11:20 AM

View PostGalaxy613, on 04 November 2011 - 03:26 PM, said:

Well I'm sold. Especially how light mechs; GASP! Might have a place on the battefield other than for level 1 n00bies.

I think the thing to really note here is this line: "I'm not going to lie, some things can and will allow you to acquire items faster, or even instantly with real cash."

Ok read that again. "...some things can and will allow you to acquire ITEMS faster..." The question is, what ARE items? Are they components for mechs? Does it include the mechs themselves? Are they special golden LRMs?

At the very least, it means you WON'T be buying c-bills & reputation with money.


The key word there for me was FASTER ... By the sound of things that implies that they wont be able to buy anything you cant earn by playing.

#109 Dirkfall

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Posted 05 November 2011 - 11:27 AM

The best F2P model I've ever seen belongs to League of Legends(LoL). There is no even one shop-thing that affects game while you playing a match. World of Tanks(WoT) allows to buy more powerful ammo, etc.

So I'd like to see shop like in LoL. WoT shop... not bad too, but LoL shop is better.

#110 PelinalWhitestrake

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Posted 05 November 2011 - 11:59 AM

finally a good explanation, its good to see that you guys know the rules!

now im freaking out with this game moar than ever!

#111 Andrimner

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Posted 05 November 2011 - 12:07 PM

This would have been a lot easier if you hadn’t opened up the forums so early. There is not even a ss from this game yet it’s suppose to be released next year sometime. Saying you will have f2p and then not giving away what you will sell, will only make people angry.

I really hope you come out with something soon showing this game is actually going to make it to release. At least with reboot we had a shiny trailer to keep hope up. Here we got concept art + the promise of a cash shop.

#112 Kaemon

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Posted 05 November 2011 - 12:40 PM

I will be the first to say, that we (the consumers) are not always right, and on the very rare occasion, we need the stick.

All carrots sounds great, but is very hard to deliver, because perception is the toughest carrot of them all.

F2P is just a phrase, the key is implementation, consistency, and communication.

#113 Threat Doc

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Posted 05 November 2011 - 01:31 PM

View PostDeathshade8, on 05 November 2011 - 10:15 AM, said:

Jordan Weisman :D
I'd love it if Jordan Weisman would show up here, actually. I would love to hear what he thinks about all this.

View PostTempered, on 05 November 2011 - 10:41 AM, said:

The F2P doesn't scare me. What scares me is the fact that it is multiplayer only. No single player component means that a vast majority of players will be alienated from the start.
I'm curious, where did you read that it was going to be ONLY multiplayer? I don't remember reading that anywhere, and I've read the PC Gamer article and Dev Blogs at least twice each, unless I'm just monumentally blind?

View PostAndrimner, on 05 November 2011 - 12:07 PM, said:

This would have been a lot easier if you hadn’t opened up the forums so early. There is not even a ss from this game yet it’s suppose to be released next year sometime. Saying you will have f2p and then not giving away what you will sell, will only make people angry.

I really hope you come out with something soon showing this game is actually going to make it to release. At least with reboot we had a shiny trailer to keep hope up. Here we got concept art + the promise of a cash shop.
First, what F2P venture have you EVER seen post what they were going to sell in a shop PRIOR to release? Second, if not releasing what's going to be in the store, especially prior to beta, is going to make people angry, then let them be angry. If they're going to leave, being short-sighted gits, let them leave. The MechWarrior and BattleTech communities were huge at one time and, if this game does things right, they will be huge again. Therefore, the nay-sayers need to go their own way. Why so much anger over something maybe even the devs don't have a total handle on, yet?

View PostKaemon, on 05 November 2011 - 12:40 PM, said:

I will be the first to say, that we (the consumers) are not always right, and on the very rare occasion, we need the stick.

All carrots sounds great, but is very hard to deliver, because perception is the toughest carrot of them all.

F2P is just a phrase, the key is implementation, consistency, and communication.
Yes, one individuals perception of what is fair and doesn't grant a large advantage is not the same as another individuals perception. However, should we trust the devs to do what's right and argue about it AFTER we find out about what's available and what's not, please?

All right, you hear a noise... Perception check, everyone! :)

Edited by kay wolf, 05 November 2011 - 01:32 PM.


#114 rollermint

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Posted 05 November 2011 - 02:00 PM

View Postmetro, on 05 November 2011 - 07:46 AM, said:

I think the majority of ya are making mountains out of mole hills.


Perhaps but its also a good idea to remind them that people really despise pay-2-win schemes.

Eve-Online was successfull for a long time and the developers got way too arrogant that they thought they can introduced cash shop and pay-2-win schemes and get away with it. The whole thing blew up in their collective faces.

So yeah, threads and posts that may seemed a bit paranoid about the whole Pay2win thingie is actually beneficial in the long run.

#115 Deathshade

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Posted 05 November 2011 - 02:06 PM

I think you probably need to read some more if you think this is going to be a pay-2-win as you put it. They have said that MWO will sell what you can earn on your own without money. So if you never spent one dime on the game, you could essentially have any benefit to the game that would be paid for by another except for maybe new looks or new champions, etc..

They have already said that this was not something that would benefit you any more that some just playing the game and earning cbills. So before you jump to this type of conclusions, you need to read more of the announcements and get the real deal on what they plan to do.

#116 ShadowStriker

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Posted 05 November 2011 - 02:06 PM

View PostMifun, on 04 November 2011 - 03:32 PM, said:

Well i still don't want MWO to be f2p.


I'm thinking of spending 60 bucks on it if it turns out to be good. Then it won't be a f2p game anymore. :)

The big benefit for these style games is to get a large user base rather quickly. If the game delievers then people are more then likely going to "donate" to get a few extra items or to speed up some processes.

As much as I loved the universe that MechWarrior/BattleTech gave, I never really liked how online played was clustered with 100 Ton mechs all armed with AC20s or Guass cannons. I wonder how the strategic play is going to work out. This is the main aspect that is really drawing my interest.

Edited by ShadowStriker, 05 November 2011 - 02:09 PM.


#117 VoxeL

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Posted 05 November 2011 - 02:07 PM

Please do not make the sale of ammunition for real money. I would not shoot any real money from the AC.
And the hydrogen for fusion reactors, too.

#118 SilentWolff

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Posted 05 November 2011 - 02:13 PM

Tbh, because of the history of the guys involved creating this game and their open communication with the community, any concerns I may have had really have been put to rest.

#119 Dmitri Valenov

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Posted 05 November 2011 - 02:14 PM

View PostKamakazi, on 04 November 2011 - 03:33 PM, said:

I do have some questions about the F2P model based on other MMOs that I have played.

1. What can we expect to buy with C-Bills? (Mechs, Weapons, Play Areas, etc.)
2. Will there be any uber-gear from F2P content or is it only through C-Bill microtransactions?
3. Will there be an option to have a monthly payment option to gain all new content and a monthly C-Bill boost for paying subscribers.


^ This

#120 ShadowStriker

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Posted 05 November 2011 - 02:14 PM

View PostTempered, on 05 November 2011 - 10:41 AM, said:

The F2P doesn't scare me. What scares me is the fact that it is multiplayer only. No single player component means that a vast majority of players will be alienated from the start.


Maybe they should had a few missions that are orginated towards learning the game and the key multiplayer aspects?





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