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Why You Want Mechwarrior Online To Be Free-To-Play

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#461 AlmightyTundra

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Posted 13 March 2012 - 10:06 AM

View PostMosadoff, on 04 November 2011 - 03:33 PM, said:

I like FTP model with real-money shop. I would gladly pay for something like custom mech paint, additional mechs unavailable for totally free players , extra hangar slot etc.

Devs should look at World of Tanks- its free, its fun, its financialy successful and its ingame shop dont ruin gameplay.



i`m totelly indeed :D i do really like the ``FTP model with real-money shop`` i do find it more fun to have that with the game and with the might look more diffrent between the mechs and ofcourse i will spend some money to it in the shop if it comes up :3

or an other way to say it (do like they did with tf2! in steam do what EA and with battlefield online bfh and bf) infact i do have all the games i mentiont and YES i did spent abit money on them!!


but maybe you should ask yourselfs where do you get more ern more money??
(or not)


ps: sorry for my really bad english im not the best to it but hopefully i hope you ``understant`` what i have written down :huh:

#462 SydeSwype

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Posted 13 March 2012 - 10:10 AM

I just saw the Developer Interview and it answered most of my questions. Hoping that there won't be a "premium account service", I think the F2P/Cash Shop model will work well. Quoting from the interview "You're not gonna buy your dominance on the battlefield." :D

#463 Joeseph Pierce

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Posted 14 March 2012 - 04:53 AM

So....does this mean that you will have to start out in a light mech, or will there be mediums and heavys and possibly assaults that you can purchase with c-bills when you start out, so that you can be the best that you can be in your chosen role?

#464 The Sin

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Posted 14 March 2012 - 05:26 AM

SHUT UP AND TAKE MY MONEY

Now, really, F2P is good as long as money doesn't buy edge.

Things it's ok:

- Customization (Paintjobs, Decals, Custom Mechs)
- Conveniency (Extra hangar slots, Preference in queues, VIP only matches)
- Time saving (things you can buy with in-game currency, given time)

Things it's not ok:

- Elite gear (Ammo, Mechs, mods that are better than the ones available for C-Bills)
- Tactical advantage (hard to explain, example: paying customers that start closer to their objetives in PVP)

All in all, money can buy anything that doesn't upset the BALANCE.

#465 Shadow Avatar

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Posted 14 March 2012 - 06:07 AM

Ok, so after reading most of the 24 pages worth of comments I felt it was time for my voice to be herd.

Firstly done right F2P is good, many do F2P but not many do it good. So here are three of my experiances that will show differing options other game makers have taken.

-Runescape, Even though its brought out as a free to play game its not. Its worse then Item mall games in my eyes, If it were to say it has a free to play element and not that it is free to play then my view would be differant.

-Voyage century online, An asain style Item mall game. Where clearly P2W is the case. If you dont pay you cant win, with item boosts and special things that are only aquireable via an item mall and cash it leaves no path to compete.

-LoTRO, Yes it is F2P and yes content is unlockable in game by aquiring there points, but they leave no room for enjoyment as a F2P. You have to complete every task just to get enough points to unlock a new area.

All those games do some things right and others wrong, runescape keeps the game fair for P2P but leaves F2P out in the cold, VCO does allow allocation via game play same with LoTRO but both severly limit it to the point where its not a viable option. Limiting you based on what areas you have unlocked like in LoTRO is also a deal breaker, unless you can effectively do it without making it so tedious and time consuming as to take every ounce of fun from the gaming.

-Ive never played WoT but as with VCO^ The ability to buy ammo or anything that can give my enemies a serious advantage that im unable to obtain via game is a deal breaker. Now rare ammo that can be found in game being sold in Item mall for a respectful price is ok, but It cant be more then 5% more effective then the best in game buyable with cbills.

-The idea of having things like hanger or bank slots cost cash irritates me a little, I do understand that it will drive some sales but to offer something like this only for cash is bad in my eyes. UNLESS the same could be offered via game play, Even if it was hard(10H) or rare(25H) to get it would atleast make it a non deal breaker.

-I have no problem with decrative sales, anyone that wants to spend money for a solid gold mech or even a very effective camo can do that with no hassle from me.

-Now things like exp boosts or repair speedups or whatever might be in concept right now are ok with me.

A game that gives game currency in game for its item mall is acceptable, it gives some balance but if that currency is anoying or early botable then it becuase a debetrament to the games future.

For the most part as long as something is avalible in game I can accept it in item mall as long as there isnt a large gap bettween the item mall price and a reasonable time expendature for me to aquire it in game.


At this point I from the Responses ive seen from the game's dev team it seems good. They seem to be trying to keep it fair for all, without making it so the game will be dead shortly after launch. I have faith that they will do whatever is good for the majority and allows the game to be successful.

I'm sure I will take hits for grammer and spelling errors :) at this point ive lost my though so if I think of things Ive forgot Ill post later. :)

#466 Torwne

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Posted 14 March 2012 - 09:27 AM

Leg armor upgrades.. XD

#467 mordvin

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Posted 14 March 2012 - 09:34 AM

As for me the classic MAD-3R will be the best choice. It's an icon of BT for many people.

#468 mordvin

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Posted 14 March 2012 - 09:51 AM

OOPs wrong Theme :)

#469 CyberCrist

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Posted 14 March 2012 - 11:03 AM

Man, every dang post I read, I get goosebumps. I cannot wait for this game.

#470 Paul Inouye

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Posted 14 March 2012 - 12:16 PM

View PostShadow Avatar, on 14 March 2012 - 06:07 AM, said:

Ok, so after reading most of the 24 pages worth of comments I felt it was time for my voice to be herd.

Firstly done right F2P is good, many do F2P but not many do it good. So here are three of my experiances that will show differing options other game makers have taken.

-Runescape, Even though its brought out as a free to play game its not. Its worse then Item mall games in my eyes, If it were to say it has a free to play element and not that it is free to play then my view would be differant.

-Voyage century online, An asain style Item mall game. Where clearly P2W is the case. If you dont pay you cant win, with item boosts and special things that are only aquireable via an item mall and cash it leaves no path to compete.

-LoTRO, Yes it is F2P and yes content is unlockable in game by aquiring there points, but they leave no room for enjoyment as a F2P. You have to complete every task just to get enough points to unlock a new area.

All those games do some things right and others wrong, runescape keeps the game fair for P2P but leaves F2P out in the cold, VCO does allow allocation via game play same with LoTRO but both severly limit it to the point where its not a viable option. Limiting you based on what areas you have unlocked like in LoTRO is also a deal breaker, unless you can effectively do it without making it so tedious and time consuming as to take every ounce of fun from the gaming.

-Ive never played WoT but as with VCO^ The ability to buy ammo or anything that can give my enemies a serious advantage that im unable to obtain via game is a deal breaker. Now rare ammo that can be found in game being sold in Item mall for a respectful price is ok, but It cant be more then 5% more effective then the best in game buyable with cbills.

-The idea of having things like hanger or bank slots cost cash irritates me a little, I do understand that it will drive some sales but to offer something like this only for cash is bad in my eyes. UNLESS the same could be offered via game play, Even if it was hard(10H) or rare(25H) to get it would atleast make it a non deal breaker.

-I have no problem with decrative sales, anyone that wants to spend money for a solid gold mech or even a very effective camo can do that with no hassle from me.

-Now things like exp boosts or repair speedups or whatever might be in concept right now are ok with me.

A game that gives game currency in game for its item mall is acceptable, it gives some balance but if that currency is anoying or early botable then it becuase a debetrament to the games future.

For the most part as long as something is avalible in game I can accept it in item mall as long as there isnt a large gap bettween the item mall price and a reasonable time expendature for me to aquire it in game.


At this point I from the Responses ive seen from the game's dev team it seems good. They seem to be trying to keep it fair for all, without making it so the game will be dead shortly after launch. I have faith that they will do whatever is good for the majority and allows the game to be successful.

I'm sure I will take hits for grammer and spelling errors :) at this point ive lost my though so if I think of things Ive forgot Ill post later. ;)


You deserve my attention if you took the time to read through all 24 pages. :)

#471 The Bounty Hunter

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Posted 14 March 2012 - 12:36 PM

View PostPaul Inouye, on 14 March 2012 - 12:16 PM, said:


You deserve my attention if you took the time to read through all 24 pages. :)


Agreed. The Bounty Hunter's brain melted after about 4.

Edited by The Bounty Hunter, 14 March 2012 - 12:36 PM.


#472 Dusty

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Posted 14 March 2012 - 01:33 PM

Like Many have already said, I think that World of Tanks is the model that fits this game the best. Its F2P strategy allows for a wide variety of games from casual to hardcore and allows for consistent new flavorful content of the month.

#473 Cake Bandit

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Posted 14 March 2012 - 02:13 PM

This is how I imagine the MWO team reacts to the complaints about the free to play model.

Posted Image

#474 carl kerensky

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Posted 14 March 2012 - 06:27 PM

After seeing the gameplay trailer oh about a hundred times I think we have a winner. :D If the game plays as good as what my eyes beheld then I will support this game with my time, effort and money. I want this game to be a huge success. Goooo PGI
CK

#475 Tieger

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Posted 15 March 2012 - 05:52 AM

i dont have an intrinsic problem with F2P, it just depends on how its done.
eg, League of Legends is F2P done right - you can get nearly everything with in-game credits (earned by playing the game).
the one thing you *cannot* get with them.... skins. different skins for your characters. your abilities do the same damage, your character is the same in every way, to an unskinned character. except for how it looks. and yet... people buy them. by the thousand. one of my freinds has a skin for nearly every character he owns (and he owns most characters in the game). he's spent hundreds of pounds on it. and yet he still considers it much better value for money than any other game that you'd buy in a shop.
(note: you can also buy things for cash that you can spend in-game points on (such as unlocking new characters to play as), but thats just a time saving measure that brings you up to speed more quickly to catch up with people that have been playing for 2 years... and doesnt actually help you that much, all it does is give you more *choice* not more *power*)

F2P done badly though... well, i cant think of good examples of that, because i dont play them :P. but anything where there are actual in game advantages available for cash, essentially. WoT is probably a good example from what i've heard.

#476 grecko

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Posted 15 March 2012 - 08:58 AM

Just my 2 cents as a eve-online/WoT player:

After reading the devblog I can clearly feel how close your model is going to be from WoT. And as your game looks really promising to me I'd like you guys to avoid the mistake WG made: premium tanks and premium ammo. They are complete game breaker when it comes to competitive playing (and actually draw some very good friend gamers off of the game). In my opinion this is the line in the sand. If you introduce this items, for me, it'll be like WoT: I will play your game with premium account to reduce the grind, but I will not go into clan gaming and I will most likely stop quite early to play. I will not invest time and money on a game flawed for competitive playing. I could, but I won't.

I invested thousands of hours and € in eve-online for the sole reason that I believe in this game and trust CCP. If you guys are smart with your F2P model and allow competitive gameplay, you'll milk 10 times more money from me than with gold mech/ammo.


edit: however if you sell gold mechs that have exactly identical stats as regular mechs, but just looks cooler, oh yea i'd buy those

Edited by grecko, 15 March 2012 - 08:59 AM.


#477 CeeKay Boques

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Posted 15 March 2012 - 11:07 AM

Thanks for the input Dickmachine. I look forward to Fecal's thoughts as well.

#478 Charlie Fodder

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Posted 15 March 2012 - 11:56 AM

View Postshaytalis, on 12 March 2012 - 12:52 AM, said:


I'm curious about this as well... If someone can perm-destroy stuff I paid RL money for, well, no thanks. I don't play Eve, either. :P


Well the thing is about combat in EvE as opposed to WoW or something similar, is because your stuff can get destroyed you are a LOT more invested in the fight.... some of the absolute best moments I have had gaming are when I have been playing EvE with my ship falling to bits around me & on fire, yet still getting out of there with my ship down to just the structure.... so far it remains the only game where there has been a real physical response due to excitement and stress... before battles I could actually feel my hearbeat quicken... so I for one hope that there is at least SOME of this element to MWO... but can see where this would fall down in a F2P game where the players have spent real money to purchase actual Mechs

View PostInteli, on 12 March 2012 - 05:58 PM, said:

look. what i'm hoping to see from this game is something like Team Fortress 2, where you cannot in any way, shape, or form, get a tactical advantage on an enemy using real money. I don't want to see any 'Mech's restricted from F2P users, nor any weapons or ammo. i don't want to see any skills be able to be bought with real money. i don't want to see a "premium" currency bought with real money. what i'd like to see is a "Custom Skin License" for $5, where you buy it, and you can change your skin on any of your 'Mechs, anytime you want. I also don't want to see a payment to make a lance or Merc. Corp. What i want to see is a game where it doesn't suck the money out of you. Basically, all of the items i want to be premium are purely cosmetic. That is my mind, not that it really matters...


The thought of this game being even REMOTELY like team fortress fills me with dread... nothing would kill my involvement quicker than this game being just another arena team deathmatch game like Team Fortress.... with Mech Skins (and hats??)

Edited by Charlie Fodder, 15 March 2012 - 11:56 AM.


#479 Tyrell Biggs

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Posted 15 March 2012 - 12:17 PM

As long as you don't go Cryptic's blatant cash grab P2W model, I could care less what happens.

#480 Cake Bandit

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Posted 15 March 2012 - 04:19 PM

View PostCharlie Fodder, on 15 March 2012 - 11:56 AM, said:

The thought of this game being even REMOTELY like team fortress fills me with dread... nothing would kill my involvement quicker than this game being just another arena team deathmatch game like Team Fortress.... with Mech Skins (and hats??)


You sir, have clearly done a lot of reading about this game.





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