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Afk Bottters And Macro Bots


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#41 Eddrick

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Posted 09 January 2013 - 03:48 PM

Having it were it has to be a set number of people reporting someone within so many consecutive matches would work. Patterns help to eliminate flukes (Glichs, bags, crashes and accidents are not repeated very many times in a row) and prevents abuse from trolls or people that are just plain mean.

Get rid of the possibility of flukes or abuse, it is benificial to everyone. It is annoying, but it doesn't happen to me often enough to warrent complaining. I guess, I just have more patience then a lot of people.

#42 Optimus Primus

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Posted 09 January 2013 - 11:05 PM

Do not let this post die, the DEv need to be aware its getting seriously ridiculous...

#43 elbloom

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Posted 10 January 2013 - 12:00 AM

View PostFat Samurai, on 09 January 2013 - 11:37 AM, said:


Tsk, tsk, no name calling when you don't have proof.

Let's make a little friendly bet. If:

1) I have a K/D ratio below 0.5, as in, I have been killed twice as much as I killed other mechs (as any good suicider should have)

AND

2) You have a better one (proving that you are not an even worse suicider than I)

I'll apologise profusely and I'll write in my signature a message of your choice that isn't against the the rules, and will keep it for 1 month while posting at least twice a day in the forums.

Otherwise, you'll recognise I'm not an AFKer and that my suggestion might have been of some merit in this here thread

Meow, I dont 100% understand your bet english is not my native, but look here at my k/d :
have you won your bet ? I guess not ?? :D :D But all this set aside, the botters still suck.

(lol, they don´t let you post .jpg anymore, gives out en error when hitting the post button.... my k/d is around 3.3)

#44 Phlyk

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Posted 10 January 2013 - 12:04 AM

Hi all,

I also get frustrated by this. I feel it makes the game unnecessarily difficult when your team is under strength, and makes the game too easy when you have a couple of opponents D/C. Neither of these options is fun for me.

Proposed solutions:

If during a match you D/C and do not score any damage against an opponent then you do not score any Win/Loss CB/XP. The destruction of your Mech will not yield CB/XP and your K:D ratio will not be affected.

Pros:
Botters/farmers would have to cause damage to an opponent or stay the entire length of the game in order to gain any benefit.

Legitimate mid-game DCs will not result in any penalty.

Cons:
If you just have an awful round (popped in the Head by a Gauss Rifle, for instance) you will leave the match with nothing unless you spectate throughout - but at least you won't have spent much time in the game, so it is not a huge loss if you do D/C.


If during a match you D/C and you have scored damage your Mech will remain on the field and will be killable as if you were still in game. It will yield CB/XP and affect your and your opponents K:D ratio. It will be treated in all cases as piloted/shut down.

Pros:
People will be disinclined to D/C before dying to preserve their K:D or to spite the other team.

Cons:
Legitimate mid-game D/C cases will suffer a loss to their K:D. (Note: numbers that nobody else can see should not drive game design)


Final comments:
The biggest issue here is that farmers will simply rush towards the enemy, score a single point of damage, D/C, then die horribly. But at that point, at least they have affected the game, have invested time into it, and other people will gain CB/XP from exploding them.

TLDR:
If you D/C and....
Cause no damage - Get no CB/XP
Cause damage - yield CB/XP on destruction as if your Mech remained piloted.

C&C?

Cheers,

Phlyk

#45 HurlockHolmes

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Posted 10 January 2013 - 12:09 AM

View PostWVAnonymous, on 09 January 2013 - 03:03 PM, said:

Not to rain on all the suggestions, but proper matchmaking will fix this when/if it goes live. I earn my horribly low K/D and W/L ratio the old-fashioned way: by being a crappy pilot who gets too excited and runs too far out.

When performance-based matchmaking goes live, I will be put up against similarly crappy pilots, and if they are all AFK farmers, I will win by being the only live pilot!


That's actually a nice way to think about it, guess I am going to be stuck with people who know how to play.

Well there goes nawing on somebodies back and coring them almost with little to no response. :/


View PostPhlyk, on 10 January 2013 - 12:04 AM, said:

Hi all,

I also get frustrated by this. I feel it makes the game unnecessarily difficult when your team is under strength, and makes the game too easy when you have a couple of opponents D/C. Neither of these options is fun for me.

snip


I have no problems with this.

Edited by HurlockHolmes, 10 January 2013 - 12:12 AM.


#46 Valore

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Posted 10 January 2013 - 12:10 AM

Interesting point, its never occurred to me so many people would be for locking mechbays.

Mostly because I normally only play with clanmates, and not staying to see an outcome of a match is something that is a completely alien idea.

If anything it goes to show what a rubbish and frustrating experience playing in PUGs must be that people just want to say 'forget this', quit right after they die, and start a new match.

#47 XWorldEaterX

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Posted 10 January 2013 - 12:13 AM

lol I have been seing this quite a bit as well. It's genius really. the afkers are stupid. The best way to farm is to take a decently fast mech run straight at the enemy use lasers to shoot as many as you can and die. You leave game jump in new mech and do it again. In about 2-5 minutes you could farm 100-400k credits without founder,premium or hero mech based on if the team wins or loses and how many they can kill.

They really need to do something about it because I see this quite often.

#48 elbloom

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Posted 10 January 2013 - 12:27 AM

View PostXWorldEaterX, on 10 January 2013 - 12:13 AM, said:

lol I have been seing this quite a bit as well. It's genius really. the afkers are stupid. The best way to farm is to take a decently fast mech run straight at the enemy use lasers to shoot as many as you can and die. You leave game jump in new mech and do it again. In about 2-5 minutes you could farm 100-400k credits without founder,premium or hero mech based on if the team wins or loses and how many they can kill.

They really need to do something about it because I see this quite often.

Those are the kind of suiciders which are against locking the mechbay for obvious reasons -.-
How many days do we have to endure this sheet ??? meh -.-

#49 DrSecretStache

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Posted 10 January 2013 - 01:04 AM

Instead of completely focusing on the negative, howsabout some positive ideas that ONLY benefit the players?

I got one. Let people rejoin if they get disconnected if their mech is still alive. I have to take my dogs out and sometimes that means I have to disconnect, but then I'm back in like, a few minutes. If my Mech is still alive, I would gladly join and try to do what I can.

That would be the only condition that I would ever consider creating such a punishment as locking the mechbay (which would probably affect more normal players than you think), and even then, that's pushing it. It's like DRM. It punishes the normal people much more then the creative little foxes that are simply going to find a way AROUND the punishment.

Seriously, it's going to be nearly impossible to create some sort of "if he does this, lock him," because normal players will always be affected by it to, thus decreasing player count.

And you know it's not going to stop them whatsoever, right? So what if farmers can no longer play as they farm? Now they'll just let the game farm for a while while they play some stereotyped game, come back after a few hours/ a day and play a few matches, rinse, repeat.

Think about what I just said. That would mean that Farmers and bots wouldn't actually decrease. So the fix, which didn't actually fix anything, is now hurting normal players.

It's good to try to come up with these ideas, but if we get fixed on some of them, we stop looking at all the possibilities.

Edited by Zoughtbaj, 10 January 2013 - 01:04 AM.


#50 Steel Warlock

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Posted 10 January 2013 - 01:06 AM

"You have been kicked due to inactivity"

Seems fair enough to me. Make it like 30 seconds or first contact?

#51 XWorldEaterX

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Posted 10 January 2013 - 01:10 AM

View PostZoughtbaj, on 10 January 2013 - 01:04 AM, said:

Instead of completely focusing on the negative, howsabout some positive ideas that ONLY benefit the players?

I got one. Let people rejoin if they get disconnected if their mech is still alive. I have to take my dogs out and sometimes that means I have to disconnect, but then I'm back in like, a few minutes. If my Mech is still alive, I would gladly join and try to do what I can.

That would be the only condition that I would ever consider creating such a punishment as locking the mechbay (which would probably affect more normal players than you think), and even then, that's pushing it. It's like DRM. It punishes the normal people much more then the creative little foxes that are simply going to find a way AROUND the punishment.

Seriously, it's going to be nearly impossible to create some sort of "if he does this, lock him," because normal players will always be affected by it to, thus decreasing player count.

And you know it's not going to stop them whatsoever, right? So what if farmers can no longer play as they farm? Now they'll just let the game farm for a while while they play some stereotyped game, come back after a few hours/ a day and play a few matches, rinse, repeat.

Think about what I just said. That would mean that Farmers and bots wouldn't actually decrease. So the fix, which didn't actually fix anything, is now hurting normal players.

It's good to try to come up with these ideas, but if we get fixed on some of them, we stop looking at all the possibilities.


Man, what i would do for a reconnect button. I have had a few games where I get the minecraft screen, no hud, fps bug and very rarely my screen will just stay black. I restart my client and all is fine again, I would rejoin right away if I could.

Edited by XWorldEaterX, 10 January 2013 - 01:11 AM.


#52 darkfall13

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Posted 10 January 2013 - 01:17 AM

Had my first experience today, we were fighting tooth and nail and we would kill an enemy but lose one. Then right near the end I'm spectating a mech that's in the fight and due to ECM I don't see the 2nd to last remaining friendly nearby, but considering how close the fighting was I figured we were all in. Only to have my spectator target pop and when it shifts over to our last man it's a bot... He's just standing at our base looking down and up, turning right once in a while. Really destroyed the investment of feeling that we could pull victory from the jaws of defeat.

Edited by darkfall13, 10 January 2013 - 01:34 AM.


#53 Fat Samurai

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Posted 10 January 2013 - 06:00 AM

View Postelbloom, on 10 January 2013 - 12:00 AM, said:

my k/d is around 3.3


Ok, you're not an AFKr. That is actually a really good ratio, almost 1 full point above mine. What do you usually drive?


View PostSteel Warlock, on 10 January 2013 - 01:06 AM, said:

"You have been kicked due to inactivity"

Seems fair enough to me. Make it like 30 seconds or first contact?

This seems fair. Remove rewards after battle in this case. But please do not lock the Mechbay.

#54 Sayyid

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Posted 10 January 2013 - 06:05 AM

I know how to fix this.


Make the game more than a WoT with mechs.

#55 elbloom

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Posted 14 January 2013 - 10:10 AM

There is this guy, i saw him 3 times now in a week, just saw him again - he is afkfarming.
(i note some names..... in case I´m seeing them later sometime in their shiny griefers armor)

He is disconnecting right at the start of the match and showing as "disconnected" in the startup screen.

At the end of the round he IS AWARDED 300XP !!! And i swear he is awarded the CBILLS TOO, he is doing this for a fkn week now and i threw 100k++ to this tard in terms of salvage for our team winning the game for HIM. on top of the 25k*3 for winning the games, WAAHHHH !

My patience is wearing thinner and thinner.... and then there are those guys forever arguing that this does not work anymore coz the devs said so.....

NEWSFLASH IT STILL WORKS ! try it out !!!!!! I´ll rant this damn forum still this Bull stops.

#56 Zartakras

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Posted 14 January 2013 - 10:27 AM

I've encountered several of them multiple times this weekend and reported them.

In my opinion, if you do no damage (or anything related to mission objectives), you should not be awarded anything.

#57 Egomane

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Posted 14 January 2013 - 10:40 AM

View Postelbloom, on 14 January 2013 - 10:10 AM, said:

NEWSFLASH IT STILL WORKS ! try it out !!!!!! I´ll rant this damn forum still this Bull stops.

NEWSFLASH: Do not try it! (both: the exploit and the ranting)

Niko Snow said:

Away From Keyboard Abuse
If a player has joined a match, they must have launched the game with intent to play. Players who are not moving, or are otherwise not participating in the spirit of the game, fall under this category. While we all understand the call of nature: Repeated abuse of this behaviour, similarly to 'Mech Suicide and Team Killing, results in an unfair advantage for the enemy teams, and is thus not considered acceptable use. Please keep in mind that idling on your cap point without armour or moving does not constitute a form of tactical "Base Defense".


As per the definition in the Exploit/Griefing thread, this behaviour is not allowed. If you notice players who appear to be doing so, please report them to support@mwomercs.com.

Thread closed!





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