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Community Wants Immersion. But It Doesn't Want Oculus Rift?


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Poll: Would you want Oculus Rift support in MWO? (166 member(s) have cast votes)

Would you want Oculus Rift support in MWO?

  1. Yes (92 votes [55.42%] - View)

    Percentage of vote: 55.42%

  2. No (74 votes [44.58%] - View)

    Percentage of vote: 44.58%

Vote Guests cannot vote

#21 Roland

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Posted 09 January 2013 - 09:13 AM

The Occulus Rift does not exist.
Supporting hardware which doesn't exist, is silly.

#22 Zaptruder

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Posted 09 January 2013 - 09:28 AM

View PostRoland, on 09 January 2013 - 09:13 AM, said:

The Occulus Rift does not exist.
Supporting hardware which doesn't exist, is silly.


This is a curious comment. Although one that appears to stem from a mind that is less than cohesive with reality...

#23 Roland

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Posted 09 January 2013 - 09:46 AM

Can you go out and buy an Occulus Rift now?

No. It does not exist as a consumer product. It has zero customers.

Integrating a game with hardware which, literally, zero people in the entire world own... is silly.

Why not wait until the thing actually exists, and then deal with potentially integrating with it.. if folks actually but it, and such a market exists.

#24 OGFAMINE

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Posted 09 January 2013 - 09:54 AM

I voted no even though I think the OR support would be sweet. I voted no because I don't think time should be spent working on this when there are many other issues affecting many more users than those interested in VR-goggles.

#25 CDLord HHGD

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Posted 09 January 2013 - 09:58 AM

need an option for indifferent

#26 River Walker

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Posted 09 January 2013 - 10:13 AM

View PostBeliall, on 09 January 2013 - 08:58 AM, said:

WOW dont have to rant on how your other things arnt working ... simple to say Yes I would like to use this at some point or no ... and now to the OP I would like to see support for it because I think its badass even though I probably wont ever have one lol

Its not ranting when the basic gaming hard ware dos not work ,such as it is for the joystick in MWO..
Wanting something that is not even on the market is just silly to ask for in the first place.

#27 CMDR Sunset Shimmer

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Posted 09 January 2013 - 10:23 AM

View PostRiver Walker, on 09 January 2013 - 10:13 AM, said:

Its not ranting when the basic gaming hard ware dos not work ,such as it is for the joystick in MWO..
Wanting something that is not even on the market is just silly to ask for in the first place.

my biggest issue with joystick support is simple.


ONE OF THE MARKETING POINTS FOR THIS GAME WAS FOR THE RAZER ARTEMIS CONTROLLER WHICH IS A BLOODY JOYSTICK!.

Yet we've heard nothing more about this since closed beta, and frankly, joystick support blows in MWO as it sits currently.

I have a Logitech force 3d pro sitting beside me, and further back, a Vertical Tank Controller [the steel battalion controller] just waiting to be configured for thisg ame, yet, there are soo many glairing issues with joystick support [mostly in the form of digital control for certern movements] that I'm better off playing mouse/keyboard.

Yes mouse/keyboard is fine, but damn it I want my joystick.

#28 Agent of Change

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Posted 09 January 2013 - 10:31 AM

OR is a high priced novelty at this point. Is it really really cool, yes. Do we need ta haz ta have it, No.

I would be happy to see support for it it once several things have happened:

1. The game is stable and relatively balanced
2. Community warfare has been implemented
3. More common peripherals have had their support worked out (ex. joy sticks)
4. OR's price point has come down and it is a more accessible item to your average game.

Until those things happen it would be a total waste of dev time, after those things... freaking awesome.

#29 Kristov Kerensky

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Posted 09 January 2013 - 10:36 AM

I voted yes, I would want support for the OR system..at some point.

As Roland pointed out, the OR does NOT exist right now, quite literally, it's a non-existant piece of hardware.

And..before you get TOO excited about the OR system, please do some google searches on VR headsets and PC's...I think you'll be sadly disappointed in what you find. This type of hardware has been 'in development' since the mid-80s and it has yet to go very far beyond extremely expensive tech demo toys that don't work with anything but their own demo software.

#30 Skyscream Sapphire

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Posted 09 January 2013 - 10:58 AM

View PostJade Kitsune, on 09 January 2013 - 08:36 AM, said:

In universe, you're either looking at a screen in your cockpit, or you're looking out a viewport... So to me, the view is hardly an issue.

View PostRiver Walker, on 09 January 2013 - 08:54 AM, said:

This toy you want is over price and underdeveloped to put in to MWO.

View PostRoland, on 09 January 2013 - 09:46 AM, said:

Integrating a game with hardware which, literally, zero people in the entire world own... is silly.

These people (and probably everyone that voted no in the poll) have no idea what stereoscopic 3D is. Please go pick up or find a friend with an Nvidia 3D Vision setup and play a game that is made for it for a while (Batman AA or AC and Just Cause 2 come immediately to mind, but there are many more) with the depth all turned all the way up. A flat monitor or even multiple are not close. A prerendered 3D movie with horribly flat depth (to prevent eyestrain to the broadest audience not used to stereo images as well as having to account for vastly varying screen sizes) is not close. Then come back to this thread and comment on whether or not stereo 3D should be supported.

Then go pick up or borrow a TrackIR and a top notch flight or racing Sim (Live for Speed, the Microsoft Flight Simulators, Wings of Prey, and ArmA 2 all have excellent support) or a free tracking option like Sayyid mentions. Then come back to this thread to discuss whether MWO should support head tracking.

By the way, whatever the status of Oculus Rift, all of these technologies already exist commercially today with a large user base. I voted yes in this poll not specifically for Oculus Rift, but because fixing the game to support it would make it trivial to also support these other existing immersion building technologies.

From a commercial/marketing point of view, it would also get NEW people interested in MWO. TrackIR and Nvidia 3D Vision users both are always looking for that next game that works perfectly with the technology. And there is really nothing more immersive than a game that combines them flawlessly (well, except a game that combines them flawlessly with proper wheel/joystick support. Let's add full joystick support to MWO in the same patch)! I genuinely hope you all get to try these technologies out some day.

#31 Red squirrel

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Posted 09 January 2013 - 10:58 AM

Oculus Rift !!!

#32 Kylere

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Posted 09 January 2013 - 10:59 AM

I have to wonder how much people are being paid to promote this product. I have seen a hundred of these toys since the 80's and all fail miserably. If you really want this so much, just buy one and write the bloody code, do not expect them to waste time to support one niche device that will be gone in 20 months at best.

If you want support for this kind of hardware, go push ID boy to do it, I am not pushing PGI to waste time making Carmack richer or supporting what is a FPS gadget. Please go play the respawn, think you are a warrior games with 3rd person so you can squat your rear on the bodies of those you kill.

Come back when it is advanced beyond a $300 prototype.

#33 Acehilator

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Posted 09 January 2013 - 11:08 AM

OR will still be too heavy and uncomfortable to wear for longer periods of time. No way I am gaming with this thing on for 4+ hours a night lol.

#34 Aurien Titus

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Posted 09 January 2013 - 11:09 AM

Or how about the fact that the Oculus Rift isn't a retail product. It's for people looking to help solve VR issues and developers wanting to work on it. It's not a consumer product. It's a work in progress.

Edit: Once again John Carmack talking about it

Edited by Aurien Titus, 09 January 2013 - 11:11 AM.


#35 Roland

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Posted 09 January 2013 - 11:11 AM

View PostSkyscream Sapphire, on 09 January 2013 - 10:58 AM, said:

These people (and probably everyone that voted no in the poll) have no idea what stereoscopic 3D is.

Err.. yes I do.

And it has nothing to do with the fact that the Occulus Rift has, literally, ZERO users.

Supporting hardware with zero users is a fool's errand. Every other potential development task has a higher priority than things which would benefit imaginary customers of a product which doesn't even have a release date.

You understand this, right? The product does not exist, at all.

The fact that various technological elements which are supposedly incorporated into the Occulus Rift exist, really doesn't matter at all. As others have pointed out, all kinds of head tracking VR systems have existed for DECADES already. And yet there is still not broad consumer market yet.

#36 Khobai

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Posted 09 January 2013 - 11:52 AM

I would rather they fix netcode. This is superfluous and low on the list of priorities.

#37 Blair

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Posted 09 January 2013 - 12:08 PM

I certainly support the idea of Occulus, or any other VR headset support, with two caveats: 1) The development of such should not take away from development of the core elements of the game still being developed (netcode, balance, Community Warfare, etc) and 2) It should only give the user the 'free look' capability in game. So, they can look around their cockpit, but not use the headset for torso twist. This would put the player truly in the seat of their MechWarrior, but without giving them what, in my opinion, would be an unfair advantage.

#38 Thorqemada

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Posted 09 January 2013 - 12:08 PM

Virtual Reality 3D would be great but the headset would have to be like sunglasses weight.
Maybe in ten years...

#39 Johnny Morgan

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Posted 09 January 2013 - 12:10 PM

would love it, but there is lots of time to get it added once the device is out and working.

#40 Odins Fist

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Posted 09 January 2013 - 12:17 PM

View PostZaptruder, on 09 January 2013 - 07:51 AM, said:

"Community Wants Immersion. But It Doesn't Want Oculus Rift"

.
Looks like they do....





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