[Guide] The Ultimate Awesome Guide
#201
Posted 15 December 2013 - 05:24 PM
This mech is so bad that not even a damn lone Commando respects it. The PB is just an epic fail.
I guess I'm a little pissed because I was about to try that very LRM build out of boredom. Now I'm not going to bother.
#202
Posted 15 December 2013 - 07:11 PM
#203
Posted 16 December 2013 - 01:43 AM
Helmstif, on 15 December 2013 - 07:11 PM, said:
You and me both. I'm running 2 ppc 4 medium lasers with a std engine to zombie. Sure it's not as fast as a jester or have jumpjets or dual ams or cool as well or near as mobile and can't peak hills but it's armor is slightly higher and I can pull a 2.22 kdr with it. Should be sexy with the smaller ppc's.
#204
Posted 22 December 2013 - 01:52 PM
(though the CT armor is actually 80 / 20, I am just too lazy to change it in Smurfy's. )
Been meaning to do this build for a while, partly to improve PPC skill. Until Joysticks work, I tend to want simple designs working off 2 weapon groups, 3 at most. Well, this is one, runs hotter than I am used to but still since using it, I am doing as well or better than other builds. I have not even finished getting all 8 Basic Efficiencies yet.
Prefer range for linked or chain PPC fire with Advanced Zoom sometimes, LPLs are for keeping up heavy hitting close in especially if something gets within 90 meters.
Variations involve replacing LPLs with a different LL type and deciding what to do with 4 tons. Note, LPLs are both in the LEFT TORSO, initially I had one on each side but noted a few games enemies blew my Right Torso out removing both PPCs and 1 LPL. With both in the LT, I still keep half my firepower in times when the RT is blown away.
Add in the change to Awesome hitboxes and I believe my time piloting Locusts (Yes I think driving those fragile buggers has improved my play), this is a beast.
#205
Posted 22 December 2013 - 02:31 PM
Merchant, on 22 December 2013 - 01:52 PM, said:
(though the CT armor is actually 80 / 20, I am just too lazy to change it in Smurfy's. )
http://mwo.smurfy-ne...96c58ad13b3418e
#206
Posted 22 December 2013 - 06:15 PM
Helmstif, on 22 December 2013 - 02:31 PM, said:
'Tis true. But I love my BAP + Advanced Sensor, no room for the first in yours sadly even if I gave up the ML + 0.5 armor on the LA, short by 1 slot, curses! Not much change in heat or DPS if you swap for ERLLs in yours.
EDIT - Hmmm, maybe dump a DHS + ML, then BAP and to fill a half ton might as well CASE the ammo. But I still have to move both LLs to the LT for what I said above.
Edited by Merchant, 22 December 2013 - 07:02 PM.
#207
Posted 22 December 2013 - 08:17 PM
Merchant, on 22 December 2013 - 01:52 PM, said:
(though the CT armor is actually 80 / 20, I am just too lazy to change it in Smurfy's. )
Been meaning to do this build for a while, partly to improve PPC skill. Until Joysticks work, I tend to want simple designs working off 2 weapon groups, 3 at most. Well, this is one, runs hotter than I am used to but still since using it, I am doing as well or better than other builds. I have not even finished getting all 8 Basic Efficiencies yet.
Prefer range for linked or chain PPC fire with Advanced Zoom sometimes, LPLs are for keeping up heavy hitting close in especially if something gets within 90 meters.
Variations involve replacing LPLs with a different LL type and deciding what to do with 4 tons. Note, LPLs are both in the LEFT TORSO, initially I had one on each side but noted a few games enemies blew my Right Torso out removing both PPCs and 1 LPL. With both in the LT, I still keep half my firepower in times when the RT is blown away.
Add in the change to Awesome hitboxes and I believe my time piloting Locusts (Yes I think driving those fragile buggers has improved my play), this is a beast.
Personally I would swap the PPC and LPLaz's placement.
Torso PPC allow for snap fire and twisting away to protect the center torso.
The arm provide better tracking, which is what you need to nail those pesky lights that try to dance around you. A couple blast of dual LPL or 2 standard LLaz is usually enough to send them running, then you blowup their backside with PPCs as they run away.
This is my AWS-8Q that have been serving me well.
#208
Posted 23 December 2013 - 12:26 AM
xengk, on 22 December 2013 - 08:17 PM, said:
Hmm....good point, but on the other hand, arm-mounted PPC allows you to point shots more rapidly, and mounting LLas on torso won't leave you defenseless if your RA goes off.
#209
Posted 23 December 2013 - 07:42 AM
I have had a couple of times a Spider-5K of all things starts circling me and no method I try (turing while standingstill, moving forward or backward) gets them in view long enough.
I watched a game where it seems the only advice that works is putting your back to a terrain feature. Even then, nailing them is tough.
Best defense is a teammate.
#210
Posted 23 December 2013 - 09:11 PM
Helmstif, on 23 December 2013 - 12:26 AM, said:
Hmm....good point, but on the other hand, arm-mounted PPC allows you to point shots more rapidly, and mounting LLas on torso won't leave you defenseless if your RA goes off.
True, arm have wider firing arc and faster track speed, for me I use it to hit fast moving medium and lights at <300m.
My PPCs are primary for punching slow heavy and assault at >300m, also for peek shooting behind cover.
Depends on how you build and play your 8Q.
I value my right side more than the left, as it holds 4 weapons and my AMS. 2 PPC are not every good late game weapon compare to 2 LLaz.
If I loose my right torso first, I will be in the back of the line chain firing my PPCs. Hopefully being an annoyance enough to the enemy to bait them into charging our death ball, or pin them down with the constant sizzling sound of PPC.
Merchant, on 23 December 2013 - 07:42 AM, said:
I have had a couple of times a Spider-5K of all things starts circling me and no method I try (turing while standingstill, moving forward or backward) gets them in view long enough.
I watched a game where it seems the only advice that works is putting your back to a terrain feature. Even then, nailing them is tough.
Best defense is a teammate.
Im not sure Im doing this right, but this is how I learn to deal with circling lights.
Reverse in the same direction they are going but twist the torso to opposite of his direction. This way I can keep them within my firing arc. Unless they are using "Koniving's Figure 8", which I have no effective way of dealing with.
Than there are also those extremely skilled commando that I cannot shake off, who keeps hammering my back with SRMs.
Yes, a teammate is always a better defense.
That is why it is always a good idea to pick a battle buddy immediately after drop.
#211
Posted 26 December 2013 - 10:29 PM
NRP, on 15 December 2013 - 05:24 PM, said:
This mech is so bad that not even a damn lone Commando respects it. The PB is just an epic fail.
I guess I'm a little pissed because I was about to try that very LRM build out of boredom. Now I'm not going to bother.
Problem with PB is the impossibility to use reverse AT All because PGI in its infinite wisdom decided to fall head first on a rock before making the PB, paint came out alright though. Since reverse is so useful it becomes second natures to use it at certain moment and you will still do it on your PB and completly become a sitting duck for half an hour. ofcourse only running 100% forward in an awesome is suicide too since you turn like how wide you are, a barn. I like the other awesome but the PB trully is terrible unless you make its into somewhat of a missile boat and dont ever get in a fight.
#212
Posted 08 May 2014 - 08:36 PM
Now if only they would give this variant a Quirk where it can Alpha 3PPC with no GH as it should have.
#213
Posted 14 May 2014 - 07:55 AM
#214
Posted 15 May 2014 - 05:36 AM
Roachbugg, on 14 May 2014 - 07:55 AM, said:
Interesting. I have not run an Awesome close range since the days before GH, I used to run something that would cause problems now. When I get close these days, seem to die slower due to loss of side torso more than CT.
#215
Posted 17 May 2014 - 09:17 AM
Roachbugg, on 14 May 2014 - 07:55 AM, said:
The 8V is widely considered an "odd" Awesome, but I think it has some of the best options.
My 2 favorites: Both run a Standard 300, DHS, Endo, and AMS
One has 3 Large lasers and 3 SRM6's, while the other uses 2 PPC's, 3 SRM6's and a medium laser (in the head, generally) Both pack wicked firepower, and the former is better against lights or in a brawl, while the second can lay down pinpoint damage from a range before they get too close. Enjoy!
#216
Posted 20 May 2014 - 01:27 AM
AWS-8V - longest range, most heat, lowest dps (ER-PPC)
AWS-8V - medium range, less heat, a little weak below 90 m (PPC)
AWS-8V - shortest range, less heat, best dps (LPLas)
#218
Posted 23 May 2014 - 09:07 AM
DragonPup, on 23 May 2014 - 06:17 AM, said:
AWS-8T
Thoughts?
Kinda like my favorite 8T. Differences:
- Mine ran cooler.
- If your RA goes, you lose both big lasers, that is why you split them between arms.
- I did not feel like spending for it but I could have dropped 2DHS for Artemis.
- Mine has more speed.
Try modding mine to your preferences if you desire.
I also modded mine a couple of times, once to 4LL, the other to 2LL & 2LPL/PPC. Energy beasts.
As for the 8V, the only loadout I ever liked was this one before GH came in. Could still use it with Chain Fire, I just preffered the Alpha being half that of Hex-LL Stalkers with 1LRM backup.
Both used a method I call Distance Brawling I know I explained in earlier pages of this topic.
#219
Posted 26 May 2014 - 01:18 AM
Merchant, on 23 May 2014 - 09:07 AM, said:
- Mine ran cooler.
- If your RA goes, you lose both big lasers, that is why you split them between arms.
- I did not feel like spending for it but I could have dropped 2DHS for Artemis.
- Mine has more speed.
Try modding mine to your preferences if you desire.
I also modded mine a couple of times, once to 4LL, the other to 2LL & 2LPL/PPC. Energy beasts.
As for the 8V, the only loadout I ever liked was this one before GH came in. Could still use it with Chain Fire, I just preffered the Alpha being half that of Hex-LL Stalkers with 1LRM backup.
Both used a method I call Distance Brawling I know I explained in earlier pages of this topic.
Your 8V loadout looks very nice. I will give it a try. The ghost heat with 3 LLas fired together is not that bad. The heat added is about that of a single SLas.
#220
Posted 28 May 2014 - 05:41 PM
Merchant, on 23 May 2014 - 09:07 AM, said:
- Mine ran cooler.
- If your RA goes, you lose both big lasers, that is why you split them between arms.
- I did not feel like spending for it but I could have dropped 2DHS for Artemis.
- Mine has more speed.
Try modding mine to your preferences if you desire.
I also modded mine a couple of times, once to 4LL, the other to 2LL & 2LPL/PPC. Energy beasts.
As for the 8V, the only loadout I ever liked was this one before GH came in. Could still use it with Chain Fire, I just preffered the Alpha being half that of Hex-LL Stalkers with 1LRM backup.
Both used a method I call Distance Brawling I know I explained in earlier pages of this topic.
That 8V loadout (3 large lasers, 1 LRM 15 + A, DHS, Endo, Standard 300, AMS, Tag in the head) is a good one. I was playing around with it today and got 5 kills and over 600 damage in a match! The only variation I did was putting ammo in the legs and giving up a heatsink for more LRM ammo. I put the arm laser on 1 trigger, the 2 torso lasers on another, and the LRM's on a 3rd. Since I'm not using the LRM's if something gets too close, it's not too much to worry about.
Edited by oldradagast, 28 May 2014 - 05:43 PM.
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