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So no single player campaign, no coop, no local multi, no 3015.


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#21 Snackinzack

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Posted 03 November 2011 - 07:33 AM

View Postxdaikatanax, on 03 November 2011 - 06:51 AM, said:

I've been waiting a decade for anything MW. Heck, I even got upset the the acronym "MW" was stolen by the Modern Warfare series! That belonged to MechWarrior!

LOL - I still get excited when a Modern Warfare ad comes on TV, then let down because I realize it's not the "MW" I was thinking of. :)

#22 Cordy Ceps

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Posted 03 November 2011 - 07:44 AM

A ftp Mechwarrior is a dream coming true. With the right support this project will shine like a diamond among other action-based shooter ftps. Ever heard about another fresh ftp shooter (hint: its about tanks) ? Its success is overwhelming. I absolutely love it. And i expect MW online to be better, since the dev team is not some small Belarussian software company, that manages to bring updates once in 4 months.

Think about it in a commercial way: Many MW and Battletech fans arent teenagers anymore. Theyre adult, working ppl that can easily afford a premium account or a paid premium mech. I can tell you, i will.
And good monetary wins mean good support, frequent updates, good balance. Wait for it. FTP is the future.

Edited by Cordy Ceps, 03 November 2011 - 07:45 AM.


#23 Lightfoot

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Posted 03 November 2011 - 07:53 AM

I still play MW4 singleplayer, even made a few maps and missions http://the-maproom.com however think a moment.

What's the first thing players do when they go online with a mechwarrior game? They form a league that tries to re-create the Battletech Universe, getting so involved that planets are owned and contested for in a dynamic changing universe. Codes of honor in gameplay are established, Units formed, alliegences made. Now, with MWO we are being given a unified Battletech Universe for "all players" that will change dynamically and where players will join Merc units, earn C-Bills, 'Mechs, Rep, Skills rating. Plus things we always wanted, destructable cities, advanced tactics, more. This is bad?? Oh no, this is excellent! In fact MWO is every online mechwarrior's dream come true. Let's make it the best MechWarrior experience and crush some of the other online games in the process.

I also seem to remember reading that you would go on some solo/team missions where an opposing player team was not involved to gain ranks and such. Can anyone find that comment?

#24 Redtail

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Posted 03 November 2011 - 07:55 AM

The whole Call of DOuchebag: Modern Warfail phenomenon has directed gaming into such a restricted and brainless corridor of development. Think about how many games are made now with contemporary or near-futureplot settings, Amurricans fighting against some nebulous "bad guy" with a Walt Disney-esque evil agenda, a stack of Magpul'd M-4geries in the list of playable weapons, no health gauge, and most of the logic in the plot has been replaced with more explosions.

And because of how well they sell, that's all publishers want to produce anymore.

I was definitely upset when I found out this wouldn't be a stand-alone offline game with a single-player campaign, sure; I've never really been able to fight my way around all of the pop-snipers outside of draw distance and missile-chaining a55hats that plagued MW4 and MW4: Mercs, so my experience with multiplayer has been relatively sore up to this point.

But it occured to me that with the community as tight-knit as it is, the quality of this game *will* depend on what extent to which players are willing to role-play.

You have no idea how much more pleasing it is to get a haughty "Inferior freebirth scum! Go polish the toilet seats like you were born to do!" instead of "lol n00b get tenchi and 16 erml cuz ur uller fails" when I get cored.

While I don't believe that this is likely to happen, if players are willing to embrace some adversity and occasionally pick a losing fight just for the hell of it, it will go a lot farther than the watered-down disposible-daishi culture.

#25 Colaessus

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Posted 03 November 2011 - 08:00 AM

I am happy to get a new graphic upgrade. Playing 10 year old graphics is like driving a horse and buggy to a NASCAR show.

#26 Jaegerwolf

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Posted 03 November 2011 - 08:18 AM

Some things to keep in mind:

1) The developers WANTED to make a single player campaign game, but couldn't find a publisher willing to pony up the cash to make a good game. With a F2P model they can get around this problem.

2) Right now I don't see anything that would keep TPTB from having storyline events every so often to give you the feeling of a cinematic campaign. Only difference would be instead of an AI you're taking out some poor slob from Kansas.

3) I'm expecting to see SOME single player missions for training purposes, but you could also have them added in as extra challenges.

#27 Erhardt

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Posted 03 November 2011 - 08:21 AM

View Postcaramon, on 31 October 2011 - 01:59 PM, said:

HUGE disappointment there, guys.

2 years waiting for just another F2P MMO. Great.

A little harsh. I think EVERYBODY is feeling the pain of not getting a full-blown retail release with all the trimmings (quite probably Piranha most of all). Clearly, we've gone from the prospect of a Prime-Rib to an already chewed-on Slim Jim where the scope of the game is concerned, but if you read the blog it was clearly unavoidable.

I'm not really at all happy with how things are looking right now, either, with the information we have on hand pretty much telling me everything I was most looking forward to in the multiplayer aspect of a new Mechwarrior release is NOT going to happen. But we don't really have a lot to go on just yet either, so hopefully things will start looking up as our questions are answered and other things are clarified.

I'm certainly rooting for the game to deliver for us (at least, as well as it can after being reduced to just an online component), and I'm glad Piranha decided to make the best of a bad situation. Even if that best of turns out to not work for me, at least they'll have stuck to it..

#28 Katrik Halsdorf

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Posted 03 November 2011 - 08:24 AM

View PostAegis Kleais™, on 31 October 2011 - 02:45 PM, said:

And if they ARE 8 months away, this means they have to have a significant amount of the game done. At least to the point where they are in a near alpha stage.

Then again, once we better know the scope of the game...


I'd be surprised if it launched when expected. I would hate to see this get rushed. I'd rather play a finished, quality game in 16 months than an unfinished, buggy headache in 8 months.


View PostDividan, on 03 November 2011 - 07:08 AM, said:

Persistant Universe (This I like the most.)
[See Dev Blog 0 for the rest]

Another thing is that even though there is no singleplayer there is the persistant universe, which in my opinion almost makes up for it. Instead of having the singleplayer story told to us, we will be telling the story :) .

Anyways, It'll be fine. There's no reason to be worrying at all, we barely have an information, screenshots, trailer, etc. And by the way Russ tweeted "Prepping a blog post for the #Mechwarrior Online forums. Why F2P is the best direction for Mechwarrior!" So look out for that.


Although they mention a persistent universe, I'm still wary of the outcome. An interactive map with planet selection, faction and planet stats and other info would be nice. I hope it doesn't just turn into sitting in a lobby waiting for a game and flipping through pages of stats. It's one thing if you know where the planet is, but for many newer players, it'll be a better experience, and more immersive overall if you can see the planet on a map and see the changes and patterns as the war progresses.

#29 Alistair Steiner

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Posted 03 November 2011 - 08:28 AM

I agreed with OP... until I read the rest of the Dev Blog. "MechWarrior: Online" immediately had me worried. It started to sound like this F2P game I ran across from an ad on the Sarna-net Wiki. That game was... really bad. But then I kept reading the PC Gamer interview. I kept seeing important terms like "in-cockpit view." You can't have that in a 2.5-D game. But still, I was worried it was some turn-based strategy game. Which is all well and good (that's what the franchise is based on), but not the MechWarrior I grew up with. But more and more, I see "joystick support," "lance," and most importantly, "teamwork." Well, maybe most importantly was "'Mech simulator," something we lost with MechAssault. I started with MechWarrior 3 (yes, I refuse to give credence to any other "MW" out there), bought 4 and Black Knight, and never could get my hands on Mercs, until MekTek came out. Man, that was beautiful. Even though my PC (WIndows 7) hates it, and runs like an overheated Osiris with a gimpy knee actuator if you have more than four 'Mechs on the field (in single-player), I was ecstatic to have something to wash the taste of MechAssault out of my mouth. Yes, I was so desperate that I bought and played both games, trying pitifully to pretend they were good... I mean, they looked good, but that was about it. And then I find out that MechWarrior 3 won't even load on Windows 7...

Thankfully, after playing a 'Mech-less Steam for about a year(we need a Gordon Freeman 'Mech. I mean, we have the Victor), I find the MWLL mod for Crysis. Immediately, I was a little concerned with the lack of a single-player campaign (like OP), but if the game plays like the devs want it to, it will more than make up for it. I had a match just last night where my team actually worked together. Started in a Raven, never died, and by the time I went back to base, I had the pick of the entire roster. I would love to see the "information warfare" work out like the devs want it to. Plus, as was said in a previous post, the persistent universe will have us moving it along, with news updates with stuff happening in-canon. I'm a huge fan of the novels, so this immediately made me excited.

TL;DR: No, it doesn't have a campaign (yet, as the devs said), but it's still MechWarrior, and many of us have been waiting nearly a decade for something to come out. If it works, it may revitalize a series that is just as in-depth as the bigger named sci-fi series out there.

P.S.: I'm a cynical and generally negative (read realistic to others like myself) person, who hates getting his hopes up. I'm trying my best not to get too caught up in the buzz, since it would be one of the biggest disappointments of my gaming career if this fell through. I trust these guys know what they're doing, and want the best for MechWarrior. If you don't like it, then don't play it. But as another poster said, "The price is right," so you can at least give it a try, right?

#30 wanderer

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Posted 03 November 2011 - 08:30 AM

The answer to the OP is this: If it wasn't for this, another Mechwarrior release of any kind would be vaporware.

If this does well, they have the funding for a single-player MW5.

#31 Gaius Cavadus

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Posted 03 November 2011 - 08:35 AM

Setting this in 3048 is a big mistake, IMO. Unless they completely dump the concept of tech levels and the two tech bases balance is going to be retarded.

Plus clan **** was always stupidly OP considering half of it was designed around making the Mad Cat more "badass" (this is why clan LRMs are half the weight of IS LRMs).

A lot of lore retconning needs to be done to make this work. The distinction of weight and size between the two tech bases needs to be eliminated though I'd be fine with equipment unique to each faction (clans and IS).

But the days of Medium Lasers, ER Medium Lasers, and Clan ER Medium Lasers are over. That **** was stupid from day one.

#32 tennisen

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Posted 03 November 2011 - 08:39 AM

I think the OP is a bit quick to juge.

I myself have a strong anti-F2P bias but I'm ready to give any game a chance. Especially one set in a world I love. This said I will be active on the boards giving my opinion and hoping to influence the devs so that the finished product is as close to what I would like as it can but I think we have to take a step back and let the devs tell us and show us what they have and what they plan before we pass too strong a jugement. And even if we dont always love what we hear or see dont we owe the dev a chance to let us try the product first before we say it will be a disapointment? Were actually lucky many games come out with little to no involvment of the fans. Yet here we are far from a finish product with a good bit of open info from the source! we should use this to be creatively critical not outright bashing.

Just my toughts on this!

Edited by tennisen, 03 November 2011 - 08:43 AM.


#33 Hagan

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Posted 03 November 2011 - 08:54 AM

I'd just like to insert a 'Yet' to the end of this topics title.
If you read the Devblog0 then you know what they where up against. If this game gets the brand out there and gets some interest in the Mechwarrior universe again, then we may well see more Mechwarrior games built from this games success.

#34 Phytochrome

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Posted 03 November 2011 - 09:08 AM

Lack of single-player is a shame, but there's always the future for that. MWO will quite possibly be a gateway drug introducing a lot of people to the Battletech universe (or re-introducing, in some cases).

#35 PLEXI

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Posted 03 November 2011 - 09:18 AM

I'm disappointed, but also very excited about the possibilities with Mechwarrior Online

#36 Lori Black Widow Carlyle

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Posted 03 November 2011 - 09:35 AM

What I read from Dev Blog 0 is

It would be designed for the Xbox 360 and PC. The game would take place on the planet Deshler, in the year 3015. Single player would revolve around Adrian Kohl and his exploits during an invasion by Kuritan forces. A gritty series of missions, designed to draw people deep into the rich vibrant and treacherous world of BattleTech. Multiplayer was a blend of features from previous MechWarrior games and modern FPS experiences. The package as a whole was the first step in making MechWarior cool again.

Then...

The most positive thing that can be said about the relationship between Piranha and IGP is that both companies wanted to make the same game and Piranha was free to execute upon our vision.

Did I miss something?

#37 ApheX

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Posted 03 November 2011 - 09:37 AM

While i'm not happy about the lack of a single player in this game, I'm ecstatic that after 10 years a new MW game is being developed.

As a few other members have said on this topic, If this goes well, we can possibly expect a full single player MW5 in the future.

But for now, I think we should all be happy with what we have been given. A Shiny, updated and full on multiplayer mechgasim!

Break out the towels lads, your gonna need them.

#38 Natasha Kerensky

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Posted 03 November 2011 - 09:40 AM

View PostRIFT, on 03 November 2011 - 06:54 AM, said:

Think of this as World of Tanks but with Mechs :) Hopefully better tho...WoT is Pay to win :D


This is mainly what i'm afraid of.
Plus this will be nowhere as cool as a Mechwarrior 5 game like the original movie they released.

#39 Grimm Wulf

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Posted 03 November 2011 - 09:43 AM

View PostLori Black Widow Carlyle, on 03 November 2011 - 09:35 AM, said:

Did I miss something?

That the first part, the 3015 etc part, was what they wanted to initialy do... but could not due to the big publishers not wanting to put the money needed on it, basicly not beliving in the project.

So they had to reevaluate, and now we are in 3049 instead... and a online game with no singleplayer campaign, instead of what would essentually have been MW5 with a singleplayer campaign with multiplayer added as well if they had got to do their initial idea.

#40 wanderer

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Posted 03 November 2011 - 09:45 AM

View Postcavadus, on 03 November 2011 - 08:35 AM, said:

Setting this in 3048 is a big mistake, IMO. Unless they completely dump the concept of tech levels and the two tech bases balance is going to be retarded.

Plus clan **** was always stupidly OP considering half of it was designed around making the Mad Cat more "badass" (this is why clan LRMs are half the weight of IS LRMs).

A lot of lore retconning needs to be done to make this work. The distinction of weight and size between the two tech bases needs to be eliminated though I'd be fine with equipment unique to each faction (clans and IS).

But the days of Medium Lasers, ER Medium Lasers, and Clan ER Medium Lasers are over. That **** was stupid from day one.


Funny thing is, over time in the boardgame, the two tech trees do end up working out well, just differently. The big disparity is early on, when it's 2750-era newly recovered League tech for the Inner Sphere vs. the people who kept and developed that same technology for ages. By 3070 or so, things are rapidly coming together, to the point where the Inner Sphere is starting to produce Clan-level weaponry themselves. It's just incredibly expensive.

I'm hoping the Clans actually stay NPCs in this one. That way you may see the occasional bit of salvage, but you don't have armies of Timber Wolves stomping all over the battlefield, pwning the noobs.





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