

So no single player campaign, no coop, no local multi, no 3015.
#41
Posted 03 November 2011 - 09:45 AM
#42
Posted 03 November 2011 - 09:54 AM
- i think the op is a little harsh, I've been a mech fanatic since Mw2:Mercs AND have played World of Tanks since closed beta last year. World of Tanks is an awesome skirmish game, and not pay-to-win, most money tanks have weak points you can find and exploit. I am excited for this to be F2P. My gripe is a story/game play one. I do agree, that setting this in 3049 is a turn off for me, cause now I will have to wade through legions of clan kiddies and their egregiously overpowered mechs. 3015 would have been an awesome blend of mechs, mad max, and poltiics...clan invasion will be something more like battlefield only one side is given future tech for the sole purpose of bad writing/balancing.
points to anyone that knows the character behind my name
#43
Posted 03 November 2011 - 10:09 AM
this all said if they decide to make take the game in a direction away from what was great about mw4, I'll still try it, but It would have to have some other great merit to sell me on it, the mech sim feel is what I'm here for
#44
Posted 03 November 2011 - 10:16 AM
However, I'm ecstatic about a new MW game and I have total confidence in what PGI is doing --- They seem to be doing something like what many of us were dreaming about years ago. They are well aware of BT, MW, the lore, and our history. Let's not underestimate them.
As for SP, Who really knows?.... Perhaps they will surprise us?
#45
Posted 03 November 2011 - 11:41 AM
Grimm Wulf, on 03 November 2011 - 09:43 AM, said:
So they had to reevaluate, and now we are in 3049 instead... and a online game with no singleplayer campaign, instead of what would essentually have been MW5 with a singleplayer campaign with multiplayer added as well if they had got to do their initial idea.
Could you kindly quote a developer or publisher regarding the 2nd part starting with "no single player campaign"?
[EDIT]...or something regarding canceled co-op mode...
Edited by Lori Black Widow Carlyle, 03 November 2011 - 11:46 AM.
#46
Posted 03 November 2011 - 11:53 AM
Aaron DeChavilier, on 03 November 2011 - 09:54 AM, said:
- i think the op is a little harsh, ...
He's not being harsh, more like talking like an ignorant fool.
I was very disappointed when I read no single player campaign but after I read the PC Gamer interviews and the Dev Blog 0, I totally understand and sympathise with the situation PGI was in. And I truly support them in this endeavour.
Edited by rollermint, 03 November 2011 - 11:53 AM.
#47
Posted 03 November 2011 - 11:59 AM
We spent some design cycles adapting our previous concepts and quickly realized a synergy between F2P and the BattleTech universe.
@OP: Don't be overhasty with conclusions about how the game will look like on release.
#49
Posted 03 November 2011 - 12:28 PM
#50
Posted 03 November 2011 - 01:05 PM
#51
Posted 03 November 2011 - 01:57 PM
Start lobbying for expansion packs. It's a feature of these persistent games.
#52
Posted 03 November 2011 - 02:06 PM
MWO will hopefully be, WoT style with Mechassault arcadishness with Mechwarrior Customization.
Log on, pick mech & fitting then join and it lobbies you into the next match.
Like WoT each team will need light, medium and heavies/assault mechs.
#53
Posted 03 November 2011 - 02:44 PM
Amro_One, on 03 November 2011 - 02:06 PM, said:
Except in WoT you don't need light or medium tanks. That's why there are no light or medium tanks in clan wars. It's all T10 heavies with a spattering of T9 heavies for when you're T10s have been destroyed and are on cooldown.
There are no objectives in WoT besides killing the other team or getting a simple flag cap by sitting in the enemy's spawn area for a few minutes.
Unless MWO has huge maps with multiple objectives and actually allows uneven team sizes (i.e. two 45 ton mediums in place of a single 90 ton assault on the enemy team) lights, mediums, and even most heavies will be nothing but a burden on the assault mechs.
#54
Posted 03 November 2011 - 02:50 PM

Edited by Eidolon, 03 November 2011 - 02:51 PM.
#55
Posted 03 November 2011 - 02:53 PM
#56
Posted 03 November 2011 - 03:05 PM
#57
Posted 03 November 2011 - 03:09 PM
Jaegerwolf, on 03 November 2011 - 03:05 PM, said:
It's in the FAQ at the top of the page.
"Q. What year is MechWarrior® Online™ taking place?
A. MechWarrior® Online™ is running an offset timeline of the BattleTech® Universe. As of this writing it is 2011 and the year is 3048 within the game. In 2012, when the game is launched, it will be 3049."
#58
Posted 03 November 2011 - 06:29 PM
#59
Posted 03 November 2011 - 06:41 PM
#60
Posted 03 November 2011 - 06:52 PM
I will say I'm nervous about the F2P aspect of the game, because that title carries a stigma with it. Although, my excitement right now for this game outweighs any other feeling I have about it. Hopefully we're not kept in the dark with the development.
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