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Tolkien's (C)Raven 3L Guide - The Best Mech Hands Down?


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#121 Ursh

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Posted 26 January 2013 - 10:56 PM

View PostRegrets, on 26 January 2013 - 10:50 PM, said:

Cant wait until this mech gets nnnneerrrffff baaattt. It's coming. Enjoy the imba while it lasts.


They're already much easier to kill now that damage actually registers on them. Still annoying, especially for other lights, but not invulnerable anymore.

Seen less of them as the post-patch week progressed. Guess not being able to take on assaults and heavies with impunity has made 3L pilots sad. :)

#122 bonapartist1

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Posted 26 January 2013 - 11:09 PM

Dear Raven 3l pilots: If you're in this thread to find new and more efficient ways to be a cowardly SSRM boating scumbag then I hope the syphilis spreads to your brain.

#123 Regrets

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Posted 26 January 2013 - 11:20 PM

View PostUrsh, on 26 January 2013 - 10:56 PM, said:


They're already much easier to kill now that damage actually registers on them. Still annoying, especially for other lights, but not invulnerable anymore.

Seen less of them as the post-patch week progressed. Guess not being able to take on assaults and heavies with impunity has made 3L pilots sad. :)


Agree, still 2-3x better than a mando tho.

#124 Tolkien

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Posted 26 January 2013 - 11:44 PM

View Postbonapartist1, on 26 January 2013 - 11:09 PM, said:

Dear Raven 3l pilots: If you're in this thread to find new and more efficient ways to be a cowardly SSRM boating scumbag then I hope the syphilis spreads to your brain.


That's why I named the mech the Craven (cowardly, lacking courage, mean spirited).

The intent is to 1) make sure the new players know what the state of the meta is, and 2) make ECM+streaks+fast lights enough of a pain in the butt for the community that it gets balanced. We've had this imbalance since ~8 December when ECM made lag shielded lights demigods. Prior to that the LRMs held these in check.

when I was an LRM boat pre-ecm I had an 0.92 k/d. Now post ECM I have a 2.2+, as it seems ECM has imbalanced the game far more than it was under the reign (rain? ho ho, I see what I did there) of LRMs.

It's not up to the playerbase to only play using "fair" combinations. It's up to the game designers to balance the game. As beta testers we are here to find holes in the design and point them out.

Edited by Tolkien, 27 January 2013 - 12:11 AM.


#125 Regrets

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Posted 26 January 2013 - 11:51 PM

View Postbonapartist1, on 26 January 2013 - 11:09 PM, said:

Dear Raven 3l pilots: If you're in this thread to find new and more efficient ways to be a cowardly SSRM boating scumbag then I hope the syphilis spreads to your brain.


Don't hate the player, hate the game.

#126 Tolkien

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Posted 27 January 2013 - 12:05 AM

View PostRegrets, on 26 January 2013 - 11:51 PM, said:


Don't hate the player, hate the game.



Damn right, but how about "Don't hate the player, hate the meta-game".

#127 BR0WN_H0RN3T

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Posted 27 January 2013 - 12:38 AM

My D-DC laughs at your 3Ls. MWO is has 2 game modes thanks to ECM.
1. Fully-able mode (reserved for the pros)
2. Handicapped mode (aka ECM-mode)

#128 ei8ht

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Posted 27 January 2013 - 03:08 AM

View PostChinaCat, on 25 January 2013 - 03:06 PM, said:


Thanks...one more thing

What is a DHS? And when I try to get Endo Steel it says "no more slots"


View PostBurnsy1, on 26 January 2013 - 02:50 PM, said:


Ok I see... I thought it was taking up a ton that I could use for ams... but I suppose it's not. I'm only using streak.

I just looked at a raven build online where it broke everything down.. Turns out I'm an *****.. i somehow thought that the max tonnage was 30... so yeah.. I did say I was a noob.


As new mechwarriors, please don't start off with a huge crutch. Do yourselves a favour and drive one of the real mechs instead. Most any mech will do, besides the Trollmando and Craven.

Their days are over as can be seen since the last patch, they're now quite easy to tear apart. And with state rewind incoming (and collisions re-enabled in the distant future) they will be even easier to blow up. You will no longer have lagshield, teleporting and inter-dimensional hitboxes to protect you.

Start off right, get the basics of building, mechpiloting and combat to second nature, and your aiming and driving skills honed.

#129 Regrets

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Posted 27 January 2013 - 05:42 AM

I'm running STK 3LL+SSRM10 yesterday on ice. Two diff ravens just zerg up on us in the buildings above theta (our scouts go to theta obv). I'm on point with a cent or something, and the first one runs up straight behind me, STOPS, and starts shooting me in the back with his ML or MPL or whatever. I'm turning next to this building trying to get this guy off me. Both of them run to the clearing at some point. We are being pelted by LRM fire while two 3Ls running in between 5 heavies.

I can't hit these guys with my streaks which was annoying, so 5 heavy to assaults are turning in circles for 15 seconds doing the benny hill dance with our lasers and these two 3L. Yeah we killed them, but it was annoying and probably we get owned versus decent players. I'm sure a lot of noobs who really aren't that bad have too high graphics settings and have no chance to hit this. Life ain't easy for us with 60° twist either.

Try that in a Mando 1D and see what happens to you... Maybe you last 5 seconds?

Edited by Regrets, 27 January 2013 - 05:44 AM.


#130 Cerberus XIII

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Posted 27 January 2013 - 05:56 AM

Posted Image

Why...

#131 Regrets

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Posted 27 January 2013 - 06:39 AM

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#132 Burnsy1

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Posted 27 January 2013 - 04:25 PM

View Postei8ht, on 27 January 2013 - 03:08 AM, said:




As new mechwarriors, please don't start off with a huge crutch. Do yourselves a favour and drive one of the real mechs instead. Most any mech will do, besides the Trollmando and Craven.

Their days are over as can be seen since the last patch, they're now quite easy to tear apart. And with state rewind incoming (and collisions re-enabled in the distant future) they will be even easier to blow up. You will no longer have lagshield, teleporting and inter-dimensional hitboxes to protect you.

Start off right, get the basics of building, mechpiloting and combat to second nature, and your aiming and driving skills honed.



This is actually my second mech, my first was a Cat. I'm a newb but an old school vet-noob... I used to play way back in the mecharrior-mw2 days. When folks were doing a /roll in aol chat to figure out who was going to pay for the long distance call to the other guy over their modem in order to play "multiplayer."

oh those were the days....

#133 Stringburka

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Posted 27 January 2013 - 05:20 PM

I... don't get how this works. granted I've been away for some time, since before there were upgrades, but how do these slots fit in? Is the OP's post from a previous patch where the system worked differently?

My slots are out and I only have 3xDHS, the streaks & ammo and 2 medlasses, and the ECM... How am I supposed to get another laser on this? And more heat sinks? I don't get it.

I'm only at 26.5 tons (granted I haven't upgraded the engine yet) but have no slots left. Is it the fault of ferro fibrous or endosteel or dhs or something that i shouldn't have gotten?

thanks

Edited by Stringburka, 27 January 2013 - 05:21 PM.


#134 Tolkien

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Posted 27 January 2013 - 11:52 PM

View PostStringburka, on 27 January 2013 - 05:20 PM, said:

I... don't get how this works. granted I've been away for some time, since before there were upgrades, but how do these slots fit in? Is the OP's post from a previous patch where the system worked differently?

My slots are out and I only have 3xDHS, the streaks & ammo and 2 medlasses, and the ECM... How am I supposed to get another laser on this? And more heat sinks? I don't get it.

I'm only at 26.5 tons (granted I haven't upgraded the engine yet) but have no slots left. Is it the fault of ferro fibrous or endosteel or dhs or something that i shouldn't have gotten?

thanks


Hi there - I think you have misunderstood the number of heatsinks. Engines come with several of them installed inside by default. For example the XL295 in the design comes with 10 internal heatsinks, with a slot that you can drop another heatsink into for zero extra space taken up for a total of 11 engine heatsinks. This means that only 1 heatsink needs to be outside of the engine in the Craven 3L build.

The build is still valid in this patch, just check every location and make sure all you have is:
ECM in the torso or leg
2xSSRM2
2xSSRM2 ammo (1 ton in the head, 1 ton in the foot)
3xMLAS
1xdouble heatsink in a torso (with the ECM if the ECM is in a torso)
1xdouble heatsink in the engine
1xXL295 engine

P.S. Speed is your ally so you might not want to use the mech until you can get the bigger engine in it. I've been playing some since the patch and these things are still great, you just have to move fast and pilot carefully :)

Edited by Tolkien, 27 January 2013 - 11:56 PM.


#135 Kmieciu

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Posted 28 January 2013 - 12:11 AM

I prefer the XL280 Raven with AMS.
http://mwo.smurfy-ne...738c2d1c5cb252b

#136 Stringburka

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Posted 28 January 2013 - 04:31 AM

I found that due to the hit and run tactics, I have a hard time getting the third mlas to bear. Dropping it and a heat sink allowed me to get AMS, a ton of ammo and maxing out armor. Really seems to help those times your ECM is inferior, and allows me to scout alone better.

#137 Ravennus

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Posted 28 January 2013 - 05:13 AM

My 3L build.... RVN-3L "Wulfram"

AMS is wasted on the Raven 3L. Your ECM protects you from most LRMs, AMS doesn't protect against SSRMs, and even if you get tagged or countered you are fast enough to get to cover easily.

TAG is great. Not only for helping LRM boats on your team, but increasing the lock-on speed and decreasing the decay of your SSRMs. You also get some nice cbill and xp bonuses when using it now.

With 2 Medium Pulse Lasers, I find I regularly do more damage than 3 regular MLAS.
You often hit and run, especially now, and the shorter beam duration allows you to better concentrate fire on the target then move away. Also, the pulse lasers crit better.

With DHS, the default 10 in-engine heatsinks are more than enough for 2 MPLAS and 2 SSRMs.
I hardly ever have to watch my heat, even on Caustic.

Max armor except for the cockpit, which is reduced to 12. In hundreds of matches, I've never been killed from a cockpit shot.


This is what works for me, anyway. Just some more to think about! :)


EDIT: An alternative if you don't like pulse lasers is to replace them with normal medium lasers, then add another ton of SSRM ammo to the head and another DHS to the engine.
This also helps if you have trouble managing heat and ammo, obviously.

Edited by Ravennus, 28 January 2013 - 05:18 AM.


#138 Stringburka

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Posted 28 January 2013 - 06:55 AM

Is that build for PUGs or team play? I play pugs so far, and tag seems a bit wasteful there as I don't know party composition. Is it still worth it? Do you have a suggestion for what to replace with otherwise?

#139 I Just Ate Your Grapes Bro

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Posted 28 January 2013 - 07:12 AM

Liked til I saw the request to do so. All good information, all seems accurate but I am not a fan of the whole asking for likes business...


Hopefully if enough people jump on the Raven-3L bandwagon, they'll get it fixed some day. Currently this game is NO fun to play, just get in your 3L and hope your pug brought more ECM than the enemy, yet somehow you'll almost always be the only one while 3-5 of the enemy team will be carrying them.

However I'm not holding my breath... I miss Mechwarrior Online.

#140 Stringburka

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Posted 28 January 2013 - 07:38 AM

Regardless of how the game is balanced some build is going to be regarded as "broken". Against a group relying on ballistics and lasers, having ECM superiority won't matter that much. Having 5 people carry ECM and winding up against a couple of MG spiders, AC20-cats, laserboaters etc means you've just wasted 7 tons on a marginal benefit.





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