Serapth, on 10 January 2013 - 12:23 PM, said:
You can't drop something like ECM into the game, ask for feedback, get an absolute mountain, then ignore the community completely... that's pretty freaking appalling.
Not to mention the wonderful job they did communicating yesterdays patch... just drop the servers
I know they are a young company, but that should make them more agile with their communications, not less so. To say nothing of professionalism.
ECM is a mixed bag unfortunately, the unifying theme is it needs to be balanced or at the very least talked about in depth and fast for PGI to avoid a total breakdown of community confidence, yes this is still open beta and that grants a certain gray area however with such monumental issues typically there is a crunch to fix any major issues within a week or two.
That brings me back to my previous point, ECM is just one of many factors playing a part here:
first there is the netcode, which has become progressively better over time but it still leaves alot to be desired, associated with the netcode is the lagshield given to faster mechs especially lights which is most respects makes them nearly invincible to non-tracking weapons (ie: lasers, srm's, ac's, etc);
second there are Streaks which are still to our knowledge in the midst of rebalancing with no concrete plan as to how it will be done to prevent 'boating', and with respect there are alot of currently ineffective weapons that require rebalancing (ie: machine guns, flamers, etc);
third is the matchmaker which unfortunately has proven over time to be unreliable in any form of balance with 90% of matches being a complete steamroll for one reason or another;
fourth you have the deployment of a major patch immediately before the holiday break which largely left the community with many new issues and concerns that were not able to be addressed or answered resulting in nearly a month of backlog for PGI to sort through after their return;
fifth and this relates to the previous point, the apparent communication issues, this will plague any company at some point however the key is how they address and deal with their communications strategies, too much of an 'open forum' and the community can become too influential in the development process, too little and the community can be largely shock by the implementation of features and mechanics;
lastly you have ECM itself which has a whole host of issues pertaining to it, the best example of which was / is Tolkien's post within the Ask the Dev's section.
And there are probably alot of other issues that play a part, however I just selected a few that came immediately to my mind.
So its not to say that ECM alone has 'ruined' MWO or turned the community on its end, really the state of the game is very multidimensional, it just seems ECM has been the turning point where alot of players said enough is enough we need things discussed and fixed now not later, similar to the LRM changes which sparked outrage in the later half of 2012. Unfortunately we have yet to see anything come of the current posts in terms of tangible information be it a patch or a blog.
All this under consideration as I stated previously MWO is still in beta, and that is what a beta typically does, sort through the issues with major game systems, its not always pretty but it is the 'nature of the beast' so to speak.
After participating in many betas and even a few alphas I'll try to pass on some advice for players being frustrated by alot of issues. Take a break, even if just for a few days, playing and getting more and more aggravated with a problem will just result in hatred for a game which is suppose to be fun, maybe you'll never play MWO again after you take a break, but it is better to leave and decide not to come back rather than become so overly upset that you 'rage quit'.