

What Broke The Game More: Missiles Or Ecm?
#81
Posted 11 January 2013 - 04:03 AM
#82
Posted 11 January 2013 - 04:16 AM
LRM boats are essentially fire support mechs. Fire support needs to be damaging otherwise it becomes pointless as a tactic. Dangerous and damaging fire support forces people to think in battle in regards to the movement and target priorities. I think it would be interesting if they added the artillery mechs as well eventually that mounted things like Arrow IV's but for those to really be effective we do need bigger maps. Or a more objective focused game mode.
As for pointing out mechs in the BT TT game remember there's boating in that as well. You actually see it really early in the clan invasion with mechs like the Nova Prime and Warhawk Prime. There's others as well. Stone Rhino, Bane, Hunchback IIC, and so on. I think one of the Mad Dog variants actually mounted 6 SSRM 6's.
Or if people insist on keeping it as is then add all the cons of the null signature system they melded into the ECM. It takes 1 additional crit slot in every location but the head. Critical hit to any section of the system or losing a section of your mech breaks it so it no longer works. While the system is turned on it generates additional heat.
#83
Posted 11 January 2013 - 04:55 AM
Frozen City has loads and loads of buildings you can very easily hide behind... that map was always a hate map for any LRM boat due to the sheer amount of cover.
Forest colony has many, many very obvious ridges around the edges, tall jutting rock outcrops in the water and some parts of the edges and the big beached ship in the middle of the water (just dont go in the water if you are on Forrest colony snow... the ship isnt there to provide cover

EDIT: Corrected a few typos
Edited by Rushin Roulette, 11 January 2013 - 04:57 AM.
#84
Posted 11 January 2013 - 05:12 AM
Accused, on 11 January 2013 - 04:03 AM, said:
ECM was thrown in to counteract Streakcats, thus why the dev said when it was released "lookin forward to ruining some streakcats days."
They were just too stupid to make it work properly.
#85
Posted 11 January 2013 - 05:23 AM
The game should also NOT auto show enemys with red symbols, that should be a part of TAG, every ***** can react to a red symbol popping up, what happend to using your eyes to spot enemys.
#86
Posted 11 January 2013 - 05:28 AM
Presently a AC/20 has an impulse of 0.10 (which is the biggest baddest rock your world AC)
Streaks each have an impulse of 0.19 (or 0.38 for both hitting you)
Cat streak boat with 6 SSRM launchers was rocking your world every second or less chain firing a wepaon that rocks you twice as much as a AC/20 per missile (and they fire 2) which does not require aiming.
You get the same issue still with 2 ravens chain firing streaks the sheer ammount of rocking and smoke effects on your screen mean it can be hard to se where they are and where they are going to lag shoot them.
As for LRm's there impulse value is 0.4 which is why back in closeed beta missile boats used to chain fire LRM 5's as a lock down due to the sheer amount of rocking they caused.
They need to tone down all missiles impulse values to less than an AC/20 per salvo
#87
Posted 11 January 2013 - 06:00 AM
Get yourself a STK-5S or the worst Atlas th AS7-K ( which had been before ECM the best)
And WATCH what 2 AMS do to the LRM a Boat shoots..
Just played mine through. a LRM15 salvo is entirly consumed, a Stalker putts 30 Missles into air at once ( 32 tubes but the SRM6 Tubes are broken down in 5th...) when you are sitting in an AS7-K only 16!!! of the Missles reaches you, so 12 from a whole salvo, when there are two other AMS are around NONE all Missles a STALKER can throw are CONSUMED by only 2 Ton Hardware and some tons of AMMO.
Can PPC fire, Gausfire etc... be consumed? No..
So stop whining and putt AMS again on the Mechs
Atm it is a real happy shooting fest as only 1/4 of all Mech or less have mounted AMS...
get yourself a LRM boat and putt Tag on it and it is happy Turkey shot.
Not because LRM are overpowered but people are Brainless and don't putt AMS on and
walk right into the open. I can even Dumbfire some of the Mechs at 500 Meters...
Edited by Elkarlo, 11 January 2013 - 06:06 AM.
#88
Posted 11 January 2013 - 06:01 AM
Edited by Even Dark, 11 January 2013 - 06:02 AM.
#89
Posted 11 January 2013 - 06:17 AM
#90
Posted 11 January 2013 - 06:20 AM
" Designed to interfere with guided weaponry, targeting computers, and communication systems, the Guardian is typically used to shield allied units from such equipment by emitting a broad-band signal meant to confuse radar, infrared, ultraviolet, magscan and sonar sensors.["
It also states that only mechs equipped with BAP should be aware they are being jammed...
" A Guardian can jam a Beagle Active Probe (or its Clan equivalent), but the probe-equipped unit will be aware of the jamming."
I think everyone is right, ECM is broken and deffinately needs to be buffed.
Edited by 12Bravo, 11 January 2013 - 06:44 AM.
#91
Posted 11 January 2013 - 09:00 AM
12Bravo, on 11 January 2013 - 06:20 AM, said:
" Designed to interfere with guided weaponry, targeting computers, and communication systems, the Guardian is typically used to shield allied units from such equipment by emitting a broad-band signal meant to confuse radar, infrared, ultraviolet, magscan and sonar sensors.["
It also states that only mechs equipped with BAP should be aware they are being jammed...
" A Guardian can jam a Beagle Active Probe (or its Clan equivalent), but the probe-equipped unit will be aware of the jamming."
I think everyone is right, ECM is broken and deffinately needs to be buffed.
#92
Posted 11 January 2013 - 03:03 PM
12Bravo, on 11 January 2013 - 06:20 AM, said:
" Designed to interfere with guided weaponry, targeting computers, and communication systems, the Guardian is typically used to shield allied units from such equipment by emitting a broad-band signal meant to confuse radar, infrared, ultraviolet, magscan and sonar sensors.["
It also states that only mechs equipped with BAP should be aware they are being jammed...
" A Guardian can jam a Beagle Active Probe (or its Clan equivalent), but the probe-equipped unit will be aware of the jamming."
I think everyone is right, ECM is broken and deffinately needs to be buffed.
You get the 'Selective quote of the year' award. As the good Colonel points out, you totally left off the bit about ECM's range being limited to 180 meters.
#93
Posted 11 January 2013 - 03:24 PM
#94
Posted 11 January 2013 - 10:14 PM
#95
Posted 12 January 2013 - 06:03 AM
Gabrion, on 11 January 2013 - 10:14 PM, said:
...and doesn't work inside 180m, which lights have no problem keeping you under.
#96
Posted 12 January 2013 - 07:19 AM
AlexWildeagle, on 10 January 2013 - 06:05 PM, said:
1) Standing behind cover watching a sky full of missiles going back and forth, waiting. Watching heavy mechs trying to move from one cover point to another and disintegrating in less then 30 seconds to streams of missiles. Where eventually the winner is whomever has the most missiles. Where "tactics" are sitting there in an LRM boat waiting for an enemy to poke their head out.
Or
2) LRM boats now have to manuever, tag and narc actually have a point. Direct fire weapons are actually useable as mechs can manuever and flank enemy positions. LRMs have a place, but not as mech melters but as their original purpose which was to remove tons of enemy armor softening them up for your frontline mechs. Where "Tactics" now involve manuevering, flanking and cornering your enemy.
Accused, on 11 January 2013 - 04:03 AM, said:
12Bravo, on 11 January 2013 - 06:20 AM, said:
" Designed to interfere with guided weaponry, targeting computers, and communication systems, the Guardian is typically used to shield allied units from such equipment by emitting a broad-band signal meant to confuse radar, infrared, ultraviolet, magscan and sonar sensors.["
ECM interferes with Narc and Artemis guided weapons, but has no effect on semi-guided LRMs.
ECM can affect basic computers by projecting ghost targets *instead* of its normal disruption function. It has no effect on the piece of equipment called a "targeting computer".
ECM affects C3 systems. Note that the target data sharing we have is not only *not* C3, but we don't even have the basic target data sharing functionality of normal mech computers.
ECM can affect normal sensors, but only when those sensors are used to spot mechs that nobody on your team has line of sight to. If you have LOS to a mech, then their ECM does nothing to disrupt you at all. Since we can't do that anyway, they would need to divert from the tabletop rules for the sensor disruption. The only exception is Beagle, which is only affected by ECM when the Beagle is within 180m. Outside 180m of hostile ECM, Beagle works just fine.
#97
Posted 02 February 2013 - 10:29 AM
I retract my previous statement about streak light vs light not being OP, as a Jenner you cannot avoid them. Against larger mechs you can simply keep distance or stay behind but against all the ecm raven/commando streakers its pointless. Unless ECM is made available to all of the light class or streak damage spread and/or cooldown adjusted the Jenner is simply an inferior mech now.
Edited by KKillian, 02 February 2013 - 10:30 AM.
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