

Chain of Command?
#1
Posted 24 May 2012 - 04:26 PM
I know that rank will be determined in game by accumulating loyalty points or something like that, but do we have any kind of leadership outside of in-game rank? No offense to our future top pilots, but just being good at killing stuff doesn't necesarilly mean effective leadership, something we'll need considering we have Draconis, the Clans, and possibly the Lyrans to deal with. I know that Dihm is a community master, but does that carry any weight outside the forums?
Any info would be appreciated.
#2
Posted 24 May 2012 - 05:02 PM
Simple as that, and lets not make it more complicated by having a hissing match about 'who's more qualified to lead', because honestly that's all these topics lead to (no offense to you Magnus, because it's an honest question).
#3
Posted 24 May 2012 - 05:11 PM
PGI is developing the game in a manner that there will be no player control of the Faction or of the Faction units. The only player control will be within the Mercenary Units. Rank within the Factions, gained by loyalty points, convey no power over other players of lower rank. They are purely a vanity item.
#5
Posted 24 May 2012 - 06:04 PM
Also, with Dihm saying that there's no player control of the faction, does that mean the devs decide who's fighting who or is it just a free-for-all?
Edit: Also, is that why a bunch of groups like the FRR Shieldwall under the merc company section? I mean because there's no way to organize it within the faction?
Other Edit: Also, sorry if I nearly opened up a can of worms. I didn't know that ******* matches for leadership were an issue.

Edited by Magnus Grimm, 24 May 2012 - 06:12 PM.
#6
Posted 24 May 2012 - 08:29 PM
Magnus Grimm, on 24 May 2012 - 06:04 PM, said:
Also, with Dihm saying that there's no player control of the faction, does that mean the devs decide who's fighting who or is it just a free-for-all?
Edit: Also, is that why a bunch of groups like the FRR Shieldwall under the merc company section? I mean because there's no way to organize it within the faction?
Other Edit: Also, sorry if I nearly opened up a can of worms. I didn't know that ******* matches for leadership were an issue.

1) No idea. That's kinda of the exciting bit.


2) Yes, that's exactly why. Established Chain of Command, and we can do whatever we want for the most part. There will be problems and drawbacks of course, but those are some big bonus'.
3) Somewhere on the Davion subforum is a 30+ page flame war of exactly that. Hence at least my quick reaction.

#7
Posted 24 May 2012 - 08:42 PM
http://mwomercs.com/...munity-warfare/
Quote
#8
Posted 24 May 2012 - 08:48 PM
Ramien, on 24 May 2012 - 08:42 PM, said:
http://mwomercs.com/...munity-warfare/
Ha! someone beat me to the punch!
I knew remembered reading somewhere that the devs would eventually (as in a long way down the road) hand off Faction control to the players, that'll be interesting!
Edited by Watchit, 24 May 2012 - 08:49 PM.
#9
Posted 24 May 2012 - 11:49 PM
Without some sort of leadership, it all too often turn into a free-for-all. Even in the online communities I'm a member of that has a clearly defined chain of command tends to see the odd joker who won't listen (not to mention pubbers).
#10
Posted 25 May 2012 - 12:07 AM
kargush, on 24 May 2012 - 11:49 PM, said:
Without some sort of leadership, it all too often turn into a free-for-all. Even in the online communities I'm a member of that has a clearly defined chain of command tends to see the odd joker who won't listen (not to mention pubbers).
I figure we'll get a good few weeks or months of the Clanners arguing about who's the 'true Kerensky' or whichever other bloodname they feel they deserve and nobody else does. Plenty of time to get our act together when that happens.
#11
Posted 25 May 2012 - 03:15 AM
Besides that there is the problem with faction players unable (initially at least) to influence their faction. Only merc groups will be able to have established chains of command.
#12
Posted 25 May 2012 - 03:30 AM
#13
Posted 25 May 2012 - 03:30 AM

#14
Posted 25 May 2012 - 03:32 AM
EDIT: lol gotta love Jayne
Edited by Rattlehead NZ, 25 May 2012 - 03:33 AM.
#15
Posted 25 May 2012 - 05:07 AM
Carl Wrede, on 25 May 2012 - 03:15 AM, said:
Besides that there is the problem with faction players unable (initially at least) to influence their faction. Only merc groups will be able to have established chains of command.
Exactly this. You could TRY to form a CoC within the Faction, but participation in it would all be volentary. There would be absolutely zero way to enforce it. The scale of this game is going to be much much larger than all of those little Planetary Leagues or Multiplayer Battletech. The number of people playing will dwarf them all. PGI isn't going to give a small handful of people power over that many.
How Factions will work in game? Or Mercs for that matter? We have no idea yet, they've been focusing on getting us gameplay info instead of meta-game info.
Edited by Dihm, 25 May 2012 - 05:08 AM.
#16
Posted 25 May 2012 - 07:20 AM
Command will be vested with the Unit Commanders in the field. We can not trust Comstar to pass High-level commands through their HPG network unaltered, not since they showed their true colours during the 4th Succession War. House units will of course be deployed to protect our most productive core planets and Mercenary units will be hired to handle the increased Pirate activity along the Periphery. Once units reach their designated Area of Operation they are in command as their intel will be much more up to date than anything that reaches High Command. Should High Command receive intel that is pertinent to your mission it will be relayed through one of several "pony-express" jumpship relay's that have been put in place for this purpose.
None-classified information and monetary transactions, using the current Comstar C-bill rate, will continue to be relayed through Comstar's HPG network. However, field commanders should assume that any commands received through the ComStar HPG network are either fraudulent or have been tampered with. Should a command be time-sensitive enough to warrant sending intel through the HPG network, verification will be sent via a jumpship courier - where their are discrepancies the courier-provided information should be considered the most valid of the two.
#17
Posted 25 May 2012 - 09:12 AM
Ramien, on 24 May 2012 - 08:42 PM, said:
http://mwomercs.com/...munity-warfare/
Yeah, I was asking because I saw this.
Anyways, I guess that without any real kind of faction control there at least isn't as much worry about being wiped out, devs maintaining game balance and all that. Still, seems that in order to be long-lived and flexible it'd be best to join a loyal merc corp rather than the faction army. I guess I'll start a merc lance or 2 with my friends or see if the Skjaldborg are still recruiting.
Edit: Also, one last quick question. I've been hearing a lot of people complaining about the strictly MW4 and Mech Assault players spreading idiocy into the forums, but I havent seen much in the FRR ones. Are they all ending up in Davion (going by it's size, how it was the "heroic" faction in MW4, and the fact they're apparently arguing leadership while us Vikings are just kinda layin about)?
Edited by Magnus Grimm, 25 May 2012 - 09:16 AM.
#18
Posted 25 May 2012 - 09:45 AM
#19
Posted 25 May 2012 - 09:46 AM
Today is "excessive air-quote" day.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users