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Is there anything set in place to prevent Team Killers/Griefers?


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#41 Oy of MidWorld

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Posted 25 May 2012 - 08:51 AM

TK'ing happens, accidentally in any good game. In reality it happens too... But in a game you can away say "sorry". It works in other games too. If someone doesn't even bother to apologize, he gets downrepped, otherwise, he can be forgiven.

#42 JP Josh

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Posted 25 May 2012 - 08:54 AM

View PostBuddah, on 25 May 2012 - 08:41 AM, said:


We may be seeing a lot of this early on with all the people learning etc, but from what I've seen so far it would be difficult to "accidently" aim you LRM 20's at someone and hit them.

ill be piloting a catipult and from the video unless if your in your face close then none of my missles should hit you.

#43 ArcaneIce

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Posted 25 May 2012 - 08:59 AM

I better not take any fire to the back of my Atlas from my teammates :D

#44 NeoDac

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Posted 25 May 2012 - 09:00 AM

View PostArcaneIce, on 25 May 2012 - 08:59 AM, said:

I better not take any fire to the back of my Atlas from my teammates :D

if you do at least you'll have lasers back there to make them pay with

#45 Magnus Grimm

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Posted 25 May 2012 - 10:56 AM

I think the simplest solution would be a c-bill penalty. A little will be lost for some unlucky friendly fire but it's no big deal, intentional tks could just have a serious penalty for limb disables and even harsher ones for kills.

#46 Pook600

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Posted 25 May 2012 - 11:01 AM

View PostTronchaser, on 25 May 2012 - 05:46 AM, said:

Let me introduce this little group called Goonswarm... I'm sure they'll make an appearance.

God I hope not....

Bunch of lifeless idiots.

#47 Klelith

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Posted 25 May 2012 - 11:12 AM

View PostChris Reiter, on 25 May 2012 - 07:58 AM, said:

Turn off friendly fire. No really, its works.

1. Dude fires shell/missile/laser
2. Weapon hits team mate
3. Shell does no damage, weapon reloads. Missile does no damage, weapon reloads. Laser does no damage, weapon charges. You are stuck with the heat and reload
4. ???
5. PROFIT! Nothing happens, but should some d-bag try to shoot an ally or you accidenlty hit someone...nothing happens but you are stuck with the annoying recharge and heat that occurs.


If you just turn off FF you lose the aspect of crossfire. With FF on you really have to think twice about firing at an enemy who has a friendly behind them, or firing into a group of mechs brawling at close range.

#48 Gremlich Johns

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Posted 25 May 2012 - 11:21 AM

How to avoid TKers? Only play on a team of people you know, like in a faction. Playing in Pubs can be a cr @ pshoot

#49 Xendojo

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Posted 25 May 2012 - 11:21 AM

I would be greatly disappointed if FF was not implemented. Just seems like a silly idea to not include it. I would be just as disappointed if there was not a system to handle TK'rs/Griefers who take advantage of FF to satisfy selfish ego needs.

#50 Vexgrave Lars

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Posted 25 May 2012 - 11:22 AM

Easy, shoot them first to let them know you mean business...

#51 Wintersprite

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Posted 25 May 2012 - 11:25 AM

View PostTronchaser, on 25 May 2012 - 05:46 AM, said:

Let me introduce this little group called Goonswarm... I'm sure they'll make an appearance.


I think I saw a player named "the mittani" around here yesterday reading a topic. Might be just someone reserving the name but it could be the EvE's Goonswarm leader too!

Anyways since we really can't do anything about the possible TK'ers how about reducing the repair costs if you were TK'd? Yeah, abuse is possible but if it was limited to the first minute or so would make purposeful griefing harder and let you at least try to be useful. Of course it could be combined with a compensation from the TK and adding the player to the repeat offenders watchlist. If you lose the match but not any c-bills the griefing gets much less effective.

#52 Grease Monkey

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Posted 25 May 2012 - 12:04 PM

Thought I'd throw this out there because I think it would work well. How about double heat for friendly fire? Double heat from an accidental single weapon hit in the middle of a fire fight wouldnt be bad and it would be enough for you to learn to check fire better. The other side of this is even better though, a TKer is more likely imo to be alpha striking to get the TK, based on the videos I've seen double heat from an alpha would be instant shut down. An overheated and shutdown mech should be a magnet for enemy fire and would lead to their end pretty quickly. If your alpha was an accident, that sucks, you should ALWAYS take an instant before firing that much weaponry to ensure it won't result in ff.

#53 UncleKulikov

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Posted 25 May 2012 - 12:08 PM

View PostKlelith, on 25 May 2012 - 11:12 AM, said:


If you just turn off FF you lose the aspect of crossfire. With FF on you really have to think twice about firing at an enemy who has a friendly behind them, or firing into a group of mechs brawling at close range.

If PGI can't control griefing, I would rather some tactical depth be removed to make the game more fun.

#54 Deathz Jester

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Posted 25 May 2012 - 12:29 PM

Paul appears in the middle of the night in their room, with a sock full of soap bars. and beats them to a bloody pulp.

#55 Pook600

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Posted 25 May 2012 - 12:33 PM

Actually, I like the idea of a reputation system. Some would be idiots with it, most likely a minority. Make it similiar to xbox Lives. That way you never are grouped with them again and it limits the amount of play time they get as they get reduced rep. Maybe to the point of at a certain thershold, thye ONLY get to play with others of a similiarly poor reputation.

Stick the scum with the scum.

#56 PANZERBUNNY

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Posted 25 May 2012 - 12:35 PM

Add a "forgive team mate or don't forgive team mate" and apply a c-bill penalty if they aren't forgiven.

That's the only TK process that sould happen or no process at all.

ie. It happens in PUGS more often than lance mates you train with. It's either part of life or go out of your way to run with people who aren't triggy happy apes.

#57 BlakeAteIt

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Posted 25 May 2012 - 02:04 PM

View PostToothman, on 25 May 2012 - 08:14 AM, said:

Ran them out of SWG. We can run them out of here if need be.



This might not be the best approach with that crowd. May have better luck ignoring them till they find something else to do / go back to EVE...

#58 Skylarr

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Posted 25 May 2012 - 02:40 PM

View PostOy of MidWorld, on 25 May 2012 - 08:51 AM, said:

TK'ing happens, accidentally in any good game. In reality it happens too... But in a game you can away say "sorry". It works in other games too. If someone doesn't even bother to apologize, he gets downrepped, otherwise, he can be forgiven.


It happened to my in WoT. I had a Tier 6 Arty. A heavy ran right into me causing light damage to me. I was in vent with fellow guild members. I complained. someone suggested giving him a love tap in his back side. SO I did. OOOPPS. I killed him. I had both side cursing me out.

#59 Ozium

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Posted 25 May 2012 - 03:07 PM

or maybe just have the damage from FF reflected back onto the person firing it not the person who got hit...

nice no grief easy to code way to handle it :)

#60 FlakAttack

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Posted 25 May 2012 - 03:41 PM

View PostBuddah, on 25 May 2012 - 08:41 AM, said:


We may be seeing a lot of this early on with all the people learning etc, but from what I've seen so far it would be difficult to "accidently" aim you LRM 20's at someone and hit them.

A good point. I didn't specify: said arty was tier 6, and by that point, I think you can be expected to know how to play the game. It takes a few hundred matches to get there. Had he been tier 2 or 3, I would have been a great deal more forgiving and told him not to fire when friendlies are so close, assuming they didn't know better.





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