No More Spending C-Bills On Useless Upgrade - Mechbuilder Program
#21
Posted 12 January 2013 - 07:51 AM
#22
Posted 12 January 2013 - 07:58 AM
Elepole, on 12 January 2013 - 07:19 AM, said:
Add the effect of heatsinks in the cumulative heat column (or better, add a column just for cumulative heat + heatsinks)
Add a ammo consumption column too.
I first need to find the formula to calculate the max heat capacity: at how much heat does your mech shutdown. But I agree that putting this information into the weapon firing stuff: so you can see 'I can go full fire until 7 seconds, then the mech shuts down' would be nice information to have. Followed offcourse: When I read 90% heat, what is the rate I can fire my Medium Lasers without shutting down. Lots of work in this area .
For those that want stats. The program has some lists: weapon list shows damage, weight, heat, reloadtime, slots, ranges, heat, dam/sec, dam/ton and dam/(heat sec ton). I can add more if you want, but I thought these are the most important attributes.
The mechlist contains hardpoints (offcourse) and weapons of the default loadout.
About the amount of contrast: I'm pretty decent at writing code, I'm also pretty bad at doing a good graphics design, coloring = graphics design . I'll see if I can improve things a bit, but no promises.
#23
Posted 12 January 2013 - 08:49 AM
Wile Ee Coyote, on 12 January 2013 - 07:58 AM, said:
Well, i would advise to add support for community theme, so the design is made by other people. But i don't know how much code it would take you to do that.
#24
Posted 12 January 2013 - 08:59 AM
#25
Posted 12 January 2013 - 09:09 AM
This is a good program for those of us who have lives and can't spend time memorizing everything in game.
#26
Posted 12 January 2013 - 09:32 AM
ConnorSinclair, on 12 January 2013 - 03:35 AM, said:
Mine kick your *** on a daily basis, not just in game, but in these stupid debates on these ******** forums.
His program is literally an upgraded iteration of the java mechlab we had way back when.
Why bother downloading it when you can literally just click smurfys link regardless of download.
Jesus.
I wrote a mech lab program too, but I'm not being all butt-hurt about it. Take a breath and move on.
#27
Posted 12 January 2013 - 09:36 AM
#29
Posted 12 January 2013 - 09:55 AM
RocketDwarf, on 12 January 2013 - 09:36 AM, said:
Spider mech hardpoint and loadout files where included in the last patch. It is unlikely that they'll change the hardpoints this late but nothing is final until they officially add the mech to the game by putting it in the main item list file.
My abandoned Mechlab and smurfy's online mechlab also extract from the game files, but use the main item list to avoid loading potentially incomplete items. I'm working on map data right now and there are a lot of incomplete maps in the game client (including the upcoming Tourmaline Desert which appears to have twice the area of Caustic Valley).
Edited by ArcDemon, 12 January 2013 - 10:01 AM.
#30
Posted 12 January 2013 - 10:03 AM
ArcDemon, on 12 January 2013 - 09:55 AM, said:
Spider mech hardpoint and loadout files where included in the last patch. It is unlikely that they'll change the hardpoints this late but nothing is final until they officially add the mech to the game by putting it in the main item list file.
My abandoned Mechlab and smurfy's online mechlab also extract from the game files, but use the main item list to avoid loading potentially incomplete items. I'm working on map data right now and there are a lot of incomplete maps in the game client (including the upcoming Tourmaline Desert which appears to have twice the area of Caustic Valley).
Cool stuff, I wonder how much lift I can get from twelve jump jets...... *Insert evil laugh here*
#31
Posted 12 January 2013 - 10:10 AM
#32
Posted 12 January 2013 - 10:18 AM
#33
Posted 12 January 2013 - 10:49 AM
Could we get a Heat Efficiency stat? Either one that matches the numbers in game, or something similar. (The Java program has it's own scale, as does the Smurfy.net site)
Some sort of export function would be cool. Text format.
#34
Posted 12 January 2013 - 10:56 AM
#35
Posted 12 January 2013 - 11:07 AM
Its really cool that you read out the data from the game, like this any minimal changes will be visible immediately. Who knows how often things get adjusted without them being mentioned in patch notes.
The heat value of 1.68 - for a HBK-4H with AC10 and 5 ML with 5 DHS & 200 Engine seems a bit odd (is this the ingame heat value?) I'd prefer to see the ingame value or a percentage number - better even both! :-)
The armor rounding seems to be a bit off somehow instead of the expected 50 tons, it shows 49.94 although it should be 50.
Else wise this program is really nice, GJ.
#36
Posted 12 January 2013 - 11:47 AM
Is it possible you could eventually make an app for android and ios?
#37
Posted 12 January 2013 - 11:52 AM
Wile Ee Coyote, on 12 January 2013 - 07:58 AM, said:
For those that want stats. The program has some lists: weapon list shows damage, weight, heat, reloadtime, slots, ranges, heat, dam/sec, dam/ton and dam/(heat sec ton). I can add more if you want, but I thought these are the most important attributes.
The mechlist contains hardpoints (offcourse) and weapons of the default loadout.
About the amount of contrast: I'm pretty decent at writing code, I'm also pretty bad at doing a good graphics design, coloring = graphics design . I'll see if I can improve things a bit, but no promises.
See my excel sheet. Feel free to rip the formulae off of it if you want, please just give me credit somewhere if you do so.
Edited by lordkrike, 12 January 2013 - 11:57 AM.
#38
Posted 12 January 2013 - 11:55 AM
#39
Posted 12 January 2013 - 11:56 AM
#40
Posted 12 January 2013 - 12:56 PM
lordkrike, on 12 January 2013 - 11:52 AM, said:
See my excel sheet. Feel free to rip the formulae off of it if you want, please just give me credit somewhere if you do so.
I've just tried this and it seems to work well with regard to existing mechs, especially with regard to the pilot efficiencies.
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