Normally, I'd think no big deal, I just need to close in to get ssrm lock (I piloted an SSRM variant Jenner) but nope, the enemy scouts were entirely impervious to my missiles. I can't even dumbfire SSRM's in this game for some reason. Upon returning to the mechlab, I see ECM can only be equipped by specific mechs. Why? It's just like heat sinks or BAP or any other piece of equipment. The missile system balance is entirely off again, and the classic fun light-vs-light duels of ssrm's and small/medium lasers are now gone. In fact, Jenners are largely absent and my c-bills spent on that chassis is pretty much useless (including the 300XL engine which I can't equip on a Raven, despite being the same tonnage. Kind of strange to me.)
So, a few changes obviously need to be made.
1- ECM cannot block all missile locks. It must lower detection by standard radar, negate the see-through-terrain abilities of BAP, and perhaps expand lock-on time a small amount or break the lock sooner over terrain (and scramble targeting computers if those are put in later on). Also should lower effectiveness of TAG and Artemis, but not NARC.
2- ECM needs to be equippable on all possible mechs. It's just like any other piece of equipment. This will add more variance to the current all-same-configuration issues (everyone using Raven 3L, atlas and cicada variants with ECM.. I forogt which ones have it available).
3- Streak SRM's should be able to fire without missile lock, they would simple act like standard SRM's with spread and all. This will add some more skill to using them (can't just hold down the fire button), as well as increasing their effectiveness in skilled hands (hit and run type stuff), but still being difficult to hit ECM equipped mechs dumb-fire and of course cost more weight making the user inclined to favor the lock-on technique. Also, why are there still no SSRM-4 or SSRM-6 launchers? It's level 2 tech we should have in 3050. Can't be that hard to add in.
4- While ECM will negate the special effects of BAP, a mech using BAP vs a mech using ECM should be basically the same as if neither were using any equipment (i.e. both using standard radar.. equal)
Addendum: I know netcode issues are still prevelent, but with the cryengine updates there is now no reason I can't equip an engine of any size on my various mechs. I'm all about the speed, and it's unfair to me and many other players to prevent us from playing our style. Plus, I miss the excitement of MW3 and older titles where you didn't really know what speed an enemy was capable of, you had to figure it out. The engine limits make all Jenners, all of whatever class, the exact same top speed. That's no fun, I want to wonder if the Jenner I'm dodging through buildings to escape from is going to be slower and more heat efficient or faster than even my 300 and going to catch me around the next turn. This issue should be revisited and is one of the main reasons I took a break for so long.
Edited by lonewolfsx, 10 January 2013 - 07:15 AM.