Peekaboom, on 13 March 2013 - 06:28 AM, said:
(1) The missile hardpoints need to indicate how many firing ports there are. For instance, the TBT-7M has 15 missile ports on the left torso and right arm spots, but only 1 missle port on the right torso. This is really critical info for people using the tool Putting an LRM-20 on the right side is going to be bad.
Already mentioned to Hubis,and pending to implement from what I know.
Peekaboom, on 13 March 2013 - 06:28 AM, said:
(2) Switching to artemis should automatically swap out your loaded missle weapons and change the ammo type to artemis. As it is now, it just purges all your weapons/ammo and then you need to re-load it all.
Sounds easy,but it isn't.There are many situations to consider for that,the most important one is "what to do when there is not enough slots to add artemis?".Similar consideration is required for tonnage,but Hubis's tool is implemented well as it allows to exceed maximum tonnage but marks that in red - so it should not matter so much.
I think Hubis is well aware this feature would be nice,but it isn't easy to implement properly.
Peekaboom, on 13 March 2013 - 06:28 AM, said:
(3) Expand drag+drop functionality. It's cool that you can drag from the list, but you should be able to drag around already loaded stuff.
Mentioned already.
Peekaboom, on 13 March 2013 - 06:28 AM, said:
(4) Remove the "Remove" button and instead put an "X" on each item. Highlighting something, and then having to click remove adds un-needed clickery.
No.There is already better solution for that,just double click on a stuff to uneqip it.However,some manual where it is mentioned would be welcome
Peekaboom, on 13 March 2013 - 06:28 AM, said:
(5) Add a way to type in your armor values instead of having to click +/- 100's of times.
And again,due to lack of the manual you don't know you can click on the armor value which will open excellent dialog for fast armor amount setting.
Peekaboom, on 13 March 2013 - 06:28 AM, said:
(6) The "Max Armor" tool appears to be broken. If you click max, nothing changes, and then when click to adjust a specific value, all the armor is stripped off. Then you really do need to click 100's of times to add it all back.
No manual as well
If fact this feature tries to maximize armor without exceeding max tonnage - so sometimes it looks like the function didn't do anything.
@Hubis,please consider maxing armor without looking on the current tonnage.