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Mechromancer: Yet Another Mechlab Tool


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#101 Road King

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Posted 22 April 2013 - 10:17 PM

Love it, keep up the good work !

#102 Hubis

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Posted 29 April 2013 - 06:06 AM

View PostMasterBLB, on 19 April 2013 - 10:55 AM, said:

Hmmmm,that a bad news...but I have an idea,would be possible with the library you use to set different text when a button is checked and unchecked?I'd look like:
Structure
Standard (when unchecked)
 
Structure
Endo-steel (when checked)

This change would require to replace both radio buttons with one checkable push button.


So I was thinking about this, and honestly the only reason I have it set up as it is right now is in anticipation of them adding multiple types of upgrades for the same category (armor types, etc). However, given the game's timeline, does that seem likely to people? If not, I could probably compact it and refactor the whole thing to be more usable by just making it a simple toggle, as you suggest.

Quote

Btw,a bug - prefferences about initial loadout are not stored properlyl if I disable browser it'll set to 'stock'


Hmm, preferences are stored in a cookie. Might be a bug in my code, but if you've got cookies disabled that would also keep it from saving. I'll look at it.


View PostWarskull, on 21 April 2013 - 09:05 PM, said:

You really need to introduce some sort of color coding. Smurfy builds are far easier to read... really almost everything on smurfy is easier to read. The only thing I like better on Mechromancer is how you lay out equipment to be selected.


What do you mean by color-coding? I'm happy to address any specific readability problems you've got -- I personally think mine's a bit easier to read than Smurfy's (though busier because I'm trying to be more compact) but that could very easily just be because I'm used to it. External suggestions are very welcome.

#103 MasterBLB

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Posted 05 May 2013 - 04:04 AM

View PostHubis, on 29 April 2013 - 06:06 AM, said:

So I was thinking about this, and honestly the only reason I have it set up as it is right now is in anticipation of them adding multiple types of upgrades for the same category (armor types, etc). However, given the game's timeline, does that seem likely to people? If not, I could probably compact it and refactor the whole thing to be more usable by just making it a simple toggle, as you suggest.

Well,if it'll come to that I think the button can be replaced by a combobox then.The best if it would allow to change values by mouse wheel while being pointed by cursor.
But wait a second - in the past I remember this feature worked well,so what had happened?Check some older builds please.

View PostHubis, on 29 April 2013 - 06:06 AM, said:

Hmm, preferences are stored in a cookie. Might be a bug in my code, but if you've got cookies disabled that would also keep it from saving. I'll look at it.

Well,I checked what I have set for cookies on your page,I have "accept cookies from the visiting page" enabled and have 3 cookies:
name - value
_ga - 1.2.1733217044.1365767232
_xsrf - e62a40ff74c24536a4b194edebe3aebb
preferences - %7B%22armor%22%3A+4%2C+%22loadout%22%3A+%22stock%22%7D (I think this is it)
So I suppose all the required cookies are stored.

View PostHubis, on 29 April 2013 - 06:06 AM, said:

What do you mean by color-coding? I'm happy to address any specific readability problems you've got -- I personally think mine's a bit easier to read than Smurfy's (though busier because I'm trying to be more compact) but that could very easily just be because I'm used to it. External suggestions are very welcome.

I suppose he means grid colors for weapons put onto a mech.Well to explain it the best would be if you run smurfy mechlab,take a mech with all hardpoint types and put a weapon for each type onto it.

Edited by MasterBLB, 05 May 2013 - 04:07 AM.


#104 HoppinRaven

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Posted 28 June 2013 - 08:35 AM

Looks like a solid interface to work with! Nice work!

That said: I am finding myself searching for a mechlab interface with more information, however Smurfy and Mechromancer both spread the info across several pages which is annoying if you wish to see the effects instantly of tweaks and changes as it keeps you loading page after page etc.
I would very much like all the info on a single screen, instant refreshes when tweaks are done and smaller tables to show the effects besides the calculated numbers and approx times.
I realize that not everyone has a big screen and that working it out so that it all fits on one page is not a cake walk, still I am asking. To accomodate more people you could even put in a settings for the page setup so that people with smaller screens can select multipage buildup and such possibles. Yes, again more work. Sorry. Though I really do hope that you can see the potential of such a layout. Would it be possible to do this?

:huh:

#105 Varro Thaddeus

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Posted 28 June 2013 - 06:28 PM

Personally, I actually prefer the information spread across several pages. For me it reduces the clutter that might happen with multiple information in one page. But I do agree with HoppinRaven, maybe a settings to accomodate people.

Anywho, the real reason I'm posting is to say thank you for putting up the Phoenix BattleMechs!! Seiously, I've been using a pen and paper to work out my "planned" builds for these Mechs, and that way is proving to be a major pain!

Btw, I actually prefer your MechLab over Smurfy's :)

#106 Drakari

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Posted 28 June 2013 - 06:32 PM

The BJ-1DC currently costs NaN C-Bills.

Other than that, this is much faster than using the in-game mechlab to plan builds. I wasn't all that sure with the real one, but after completely ruining every other part of the mech I managed to fit dual AC/20s on a Blackjack.

#107 Varro Thaddeus

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Posted 28 June 2013 - 06:37 PM

Oh one more thing; the Thunderbolt doesn't have an Energy Hardpoint in the CT (you've got 1 extra Energy Hardpoint there).

#108 Hubis

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Posted 03 July 2013 - 01:45 PM

Hey! Yeah, sorry for being absent from the forums for a while -- I'd kind of been on a break, and only recently had a chance to start working on this again.

View PostHoppinRaven, on 28 June 2013 - 08:35 AM, said:

Looks like a solid interface to work with! Nice work!

That said: I am finding myself searching for a mechlab interface with more information, however Smurfy and Mechromancer both spread the info across several pages which is annoying if you wish to see the effects instantly of tweaks and changes as it keeps you loading page after page etc.
I would very much like all the info on a single screen, instant refreshes when tweaks are done and smaller tables to show the effects besides the calculated numbers and approx times.
I realize that not everyone has a big screen and that working it out so that it all fits on one page is not a cake walk, still I am asking. To accomodate more people you could even put in a settings for the page setup so that people with smaller screens can select multipage buildup and such possibles. Yes, again more work. Sorry. Though I really do hope that you can see the potential of such a layout. Would it be possible to do this?

:rolleyes:


I'll see if I can find some way to just include multiple tabs on one window if your screen is big enough.

View PostVarro Thaddeus, on 28 June 2013 - 06:28 PM, said:

Personally, I actually prefer the information spread across several pages. For me it reduces the clutter that might happen with multiple information in one page. But I do agree with HoppinRaven, maybe a settings to accomodate people.

Anywho, the real reason I'm posting is to say thank you for putting up the Phoenix BattleMechs!! Seiously, I've been using a pen and paper to work out my "planned" builds for these Mechs, and that way is proving to be a major pain!

Btw, I actually prefer your MechLab over Smurfy's :)


View PostVarro Thaddeus, on 28 June 2013 - 06:37 PM, said:

Oh one more thing; the Thunderbolt doesn't have an Energy Hardpoint in the CT (you've got 1 extra Energy Hardpoint there).


This should be fixed now (along with the min engine sizes).

View PostDrakari, on 28 June 2013 - 06:32 PM, said:

The BJ-1DC currently costs NaN C-Bills.

Other than that, this is much faster than using the in-game mechlab to plan builds. I wasn't all that sure with the real one, but after completely ruining every other part of the mech I managed to fit dual AC/20s on a Blackjack.


D'oh -- yeah, this is just missing data (since the cost isn't stored anywhere in the client). I'll update it.

#109 Elizander

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Posted 25 July 2013 - 11:27 AM

Is it possible to link the Sarah's Jenner page to Mechromancer while it's available? :)

#110 Hubis

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Posted 25 July 2013 - 02:34 PM

That's a great idea, if I can figure out where to put it. I guess just on the landing page will work?

I'll try and do that tomorrow.

#111 Elizander

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Posted 01 November 2013 - 09:33 AM

504 error :huh:

#112 LCRacerX

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Posted 01 November 2013 - 09:37 AM

Yea, I think worldoflowtax.com has been down a couple days now. Mechro was my preferred tool, so have had to jump back onto Smurphy's.

#113 Bluecricket

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Posted 01 November 2013 - 12:33 PM

Yes--WoL is currently experiencing some technical difficulties and there are top birds working to resolve the issue.

Top birds.

#114 Elizander

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Posted 01 November 2013 - 11:05 PM

View PostLCRacerX, on 01 November 2013 - 09:37 AM, said:

Yea, I think worldoflowtax.com has been down a couple days now. Mechro was my preferred tool, so have had to jump back onto Smurphy's.


I can't even use any other web mechlab other than Mechromancer so I'm helpless!

#115 TinMan99

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Posted 04 November 2013 - 04:22 PM

ruh-roh... needs a new host?

#116 Morquedeas

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Posted 06 November 2013 - 03:07 AM

I am dying here with Mechromancer being down for I do not not even know how many days now. I tried to use smurfy's but I just hate it so much. I really hope the issue gets fixed soon.

#117 smokefield

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Posted 08 November 2013 - 12:17 PM

i too find easier to work with mechromancer than smurfy...hopefully will get backonline soon

#118 focuspark

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Posted 08 November 2013 - 05:36 PM

in the mean time, those of you with Windows 8 and/or Windows Phone, can try Skunkworks (see sig below)

#119 Naduk

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Posted 27 November 2013 - 02:33 AM

anyword on if Mechromancer is comming back, i miss it

#120 Bront

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Posted 27 November 2013 - 12:13 PM

View PostNaduk, on 27 November 2013 - 02:33 AM, said:

anyword on if Mechromancer is comming back, i miss it

Not likely, the folks upkeeping it have abandoned MWO.





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