Mechromancer: Yet Another Mechlab Tool
#101
Posted 22 April 2013 - 10:17 PM
#102
Posted 29 April 2013 - 06:06 AM
MasterBLB, on 19 April 2013 - 10:55 AM, said:
Structure Standard (when unchecked) Structure Endo-steel (when checked)
This change would require to replace both radio buttons with one checkable push button.
So I was thinking about this, and honestly the only reason I have it set up as it is right now is in anticipation of them adding multiple types of upgrades for the same category (armor types, etc). However, given the game's timeline, does that seem likely to people? If not, I could probably compact it and refactor the whole thing to be more usable by just making it a simple toggle, as you suggest.
Quote
Hmm, preferences are stored in a cookie. Might be a bug in my code, but if you've got cookies disabled that would also keep it from saving. I'll look at it.
Warskull, on 21 April 2013 - 09:05 PM, said:
What do you mean by color-coding? I'm happy to address any specific readability problems you've got -- I personally think mine's a bit easier to read than Smurfy's (though busier because I'm trying to be more compact) but that could very easily just be because I'm used to it. External suggestions are very welcome.
#103
Posted 05 May 2013 - 04:04 AM
Hubis, on 29 April 2013 - 06:06 AM, said:
Well,if it'll come to that I think the button can be replaced by a combobox then.The best if it would allow to change values by mouse wheel while being pointed by cursor.
But wait a second - in the past I remember this feature worked well,so what had happened?Check some older builds please.
Hubis, on 29 April 2013 - 06:06 AM, said:
Well,I checked what I have set for cookies on your page,I have "accept cookies from the visiting page" enabled and have 3 cookies:
name - value
_ga - 1.2.1733217044.1365767232
_xsrf - e62a40ff74c24536a4b194edebe3aebb
preferences - %7B%22armor%22%3A+4%2C+%22loadout%22%3A+%22stock%22%7D (I think this is it)
So I suppose all the required cookies are stored.
Hubis, on 29 April 2013 - 06:06 AM, said:
I suppose he means grid colors for weapons put onto a mech.Well to explain it the best would be if you run smurfy mechlab,take a mech with all hardpoint types and put a weapon for each type onto it.
Edited by MasterBLB, 05 May 2013 - 04:07 AM.
#104
Posted 28 June 2013 - 08:35 AM
That said: I am finding myself searching for a mechlab interface with more information, however Smurfy and Mechromancer both spread the info across several pages which is annoying if you wish to see the effects instantly of tweaks and changes as it keeps you loading page after page etc.
I would very much like all the info on a single screen, instant refreshes when tweaks are done and smaller tables to show the effects besides the calculated numbers and approx times.
I realize that not everyone has a big screen and that working it out so that it all fits on one page is not a cake walk, still I am asking. To accomodate more people you could even put in a settings for the page setup so that people with smaller screens can select multipage buildup and such possibles. Yes, again more work. Sorry. Though I really do hope that you can see the potential of such a layout. Would it be possible to do this?
#105
Posted 28 June 2013 - 06:28 PM
Anywho, the real reason I'm posting is to say thank you for putting up the Phoenix BattleMechs!! Seiously, I've been using a pen and paper to work out my "planned" builds for these Mechs, and that way is proving to be a major pain!
Btw, I actually prefer your MechLab over Smurfy's
#106
Posted 28 June 2013 - 06:32 PM
Other than that, this is much faster than using the in-game mechlab to plan builds. I wasn't all that sure with the real one, but after completely ruining every other part of the mech I managed to fit dual AC/20s on a Blackjack.
#107
Posted 28 June 2013 - 06:37 PM
#108
Posted 03 July 2013 - 01:45 PM
HoppinRaven, on 28 June 2013 - 08:35 AM, said:
That said: I am finding myself searching for a mechlab interface with more information, however Smurfy and Mechromancer both spread the info across several pages which is annoying if you wish to see the effects instantly of tweaks and changes as it keeps you loading page after page etc.
I would very much like all the info on a single screen, instant refreshes when tweaks are done and smaller tables to show the effects besides the calculated numbers and approx times.
I realize that not everyone has a big screen and that working it out so that it all fits on one page is not a cake walk, still I am asking. To accomodate more people you could even put in a settings for the page setup so that people with smaller screens can select multipage buildup and such possibles. Yes, again more work. Sorry. Though I really do hope that you can see the potential of such a layout. Would it be possible to do this?
I'll see if I can find some way to just include multiple tabs on one window if your screen is big enough.
Varro Thaddeus, on 28 June 2013 - 06:28 PM, said:
Anywho, the real reason I'm posting is to say thank you for putting up the Phoenix BattleMechs!! Seiously, I've been using a pen and paper to work out my "planned" builds for these Mechs, and that way is proving to be a major pain!
Btw, I actually prefer your MechLab over Smurfy's
Varro Thaddeus, on 28 June 2013 - 06:37 PM, said:
This should be fixed now (along with the min engine sizes).
Drakari, on 28 June 2013 - 06:32 PM, said:
Other than that, this is much faster than using the in-game mechlab to plan builds. I wasn't all that sure with the real one, but after completely ruining every other part of the mech I managed to fit dual AC/20s on a Blackjack.
D'oh -- yeah, this is just missing data (since the cost isn't stored anywhere in the client). I'll update it.
#109
Posted 25 July 2013 - 11:27 AM
#110
Posted 25 July 2013 - 02:34 PM
I'll try and do that tomorrow.
#111
Posted 01 November 2013 - 09:33 AM
#112
Posted 01 November 2013 - 09:37 AM
#113
Posted 01 November 2013 - 12:33 PM
Top birds.
#115
Posted 04 November 2013 - 04:22 PM
#116
Posted 06 November 2013 - 03:07 AM
#117
Posted 08 November 2013 - 12:17 PM
#118
Posted 08 November 2013 - 05:36 PM
#119
Posted 27 November 2013 - 02:33 AM
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