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Why the hate for Clans?


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#161 Quentin Yatoki

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Posted 25 May 2012 - 12:31 AM

View PostRejarial Galatan, on 25 May 2012 - 12:26 AM, said:

actually, no it is not a serious issue at all. What you are conveniently forgetting is the fact that the IS LOST Star League Technology, the Clans DID NOT. We bring that which you lost, we fight with what you do not have. deal with it.


Pardon me, but if every single new player runs to play as a Clanner, or the game puts 12 clan mech against 12 IS Mech, then it's probably going to break the game. I sorry if it bothers you that I would like to be able to enjoy the game.

As for your pointless RP, it has no bearing on the real life realities of how the game will work.

#162 Rejarial Galatan

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Posted 25 May 2012 - 12:31 AM

What I find absolutely beyond funny is the fact everyone who 'hates' the clans and think that they are a 'waste' or something similar, forget, that w/out the clans, this game dwindles in its options <by this game, I mean ANY BTU game> and potential story arcs. ALSO, they seem to forget that, it is clan technology that brings a huge rise to IS weapons and battlemech technology, which incidently creates more jobs and more money for the IS. "BUT... yes, lets remove the clans and make the BTU nothing more than a picture of Modern Earth as it would look 1000 years from now. /sarcasm"

#163 Gun Bear

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Posted 25 May 2012 - 12:32 AM

I don't hate them, I just like shooting them - there is a difference :(.

Actually its more like friendly ribbing when people make fun of the clans, they have better tech, better warriors, and superior numbers but they still lose.

#164 William Canavi

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Posted 25 May 2012 - 12:32 AM

View PostQuentin Yatoki, on 25 May 2012 - 12:31 AM, said:


Pardon me, but if every single new player runs to play as a Clanner, or the game puts 12 clan mech against 12 IS Mech, then it's probably going to break the game. I sorry if it bothers you that I would like to be able to enjoy the game.

As for your pointless RP, it has no bearing on the real life realities of how the game will work.


People can't resist RPing even in threads like this. Just go along with it or ignore it.

As for the game itself, I think if New Players weren't allowed to Start as Clan unless they're creating a new character after having played for a while, it'll do a lot for balance. Maybe.

#165 Evgeny Bear

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Posted 25 May 2012 - 12:34 AM

somehow I just mumble a song and sing silently to myself....


They see me clannin' they hatein'



ohh damn contractions =D

#166 Rejarial Galatan

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Posted 25 May 2012 - 12:36 AM

View PostQuentin Yatoki, on 25 May 2012 - 12:31 AM, said:


Pardon me, but if every single new player runs to play as a Clanner, or the game puts 12 clan mech against 12 IS Mech, then it's probably going to break the game. I sorry if it bothers you that I would like to be able to enjoy the game.

As for your pointless RP, it has no bearing on the real life realities of how the game will work.

<sigh> you are making assumptions based on evidence we do NOT have. They said as the game progresses the matchmaking system will be more fine tuned than what those in Closed beta are seeing right now, or what we will see at open beta or launch. I HIGHLY doubt they would let such a mismatch of 12 clan omni's face off against 12 IS mechs. IF done right, its 6 Clan on 12 IS. seeing as that would actually balance it. Wait for more information, FACTUAL information, and not supposition before you make your assumptions. And again, the RP I am doing, is as valid as a dry conversation, but, gives it life, gives it spice. Until Russ or Bryan or Paul say stop, I shall keep the RP up, as I suppose the others shall as well.

View PostWilliam Canavi, on 25 May 2012 - 12:32 AM, said:


People can't resist RPing even in threads like this. Just go along with it or ignore it.

As for the game itself, I think if New Players weren't allowed to Start as Clan unless they're creating a new character after having played for a while, it'll do a lot for balance. Maybe.

I love good RP/Theater! also, I do not know how the clans will be brought in, but, i would imagine, that anyone could play them. but, its a guess, until the devs say otherwise, we can only guess

#167 Aedensin

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Posted 25 May 2012 - 12:36 AM

View PostRejarial Galatan, on 25 May 2012 - 12:34 AM, said:

<sigh> you are making assumptions based on evidence we do NOT have. They said as the game progresses the matchmaking system will be more fine tuned than what those in Closed beta are seeing right now, or what we will see at open beta or launch. I HIGHLY doubt they would let such a mismatch of 12 clan omni's face off against 12 IS mechs. IF done right, its 6 Clan on 12 IS. seeing as that would actually balance it. Wait for more information, FACTUAL information, and not supposition before you make your assumptions. And again, the RP I am doing, is as valid as a dry conversation, but, gives it life, gives it spice. Until Russ or Bryan or Paul say stop, I shall keep the RP up, as I suppose the others shall as well.

How many games have a matchmaker that works as intended? I still haven't found one.

#168 Krubarax

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Posted 25 May 2012 - 12:37 AM

Well, what I love about the BT universe, is, in contrast to many other game-universes (*cough*40K*cough*) It actually MOVES FORWARD and stuff happens.
Not just because someone felt like selling a gazillion more overpriced miniatures and rulebooks, but because it makes the universe interesting.
And the Clan invasion WAS interessting.
This is, of course, my personal view. and It might be a view devided 50/50 or whatever.
But fact is that many people like the clans (for whatever reason) and some do not.

And I do not fear, like someone mentioned, that EVERYONE WILL JUMP TO CLAN MECHS AND JUST BOAT UP ON MUNCHKIN STUFF AND BREAK THE GAME.
Because:

1. Threads like theese show that there are clearly many, many people who would NEVER concider playing as clanners.
2. I have more faith in the devs than that.

#169 Infine

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Posted 25 May 2012 - 12:37 AM

View PostGB Krubarax, on 25 May 2012 - 12:29 AM, said:

Thoswe warriors created would still be just as high and might.
Just fewer.

Problem?

Yes. Exactly. This is THE problem. They will be high and mighty. There's nothing high and mighty about war. It might be a necessity sometimes, but it's not the pinnacle of mankind like you make it to be. The warrior is there to serve and protect, not to rule and be glorified. The warrior caste is the highest. This is the problem. The glorification of war.

#170 William Canavi

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Posted 25 May 2012 - 12:38 AM

View PostAedensin, on 25 May 2012 - 12:36 AM, said:

How many games have a matchmaker that works as intended? I still haven't found one.


There is that, too, isn't there? *Sigh.* I guess all we can do is hope for a civilized player base that can agree to work things out fairly.

...That sounded a lot less stupid in my head.

#171 Rejarial Galatan

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Posted 25 May 2012 - 12:38 AM

have you no faith in PGI? I also find it amusing that we assume ALL fights will ALWAYS be 12 on 12. I know from experience on BattleField 3 on XBL that 12 on 12 is NEVER a guarantee! I have seen it go from nice and even 12 on 12 to suddenly 2 on 12 because of sudden departures thanks to an ugly map.

#172 William Petersen

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Posted 25 May 2012 - 12:39 AM

View PostRejarial Galatan, on 25 May 2012 - 12:31 AM, said:

What I find absolutely beyond funny is the fact everyone who 'hates' the clans and think that they are a 'waste' or something similar, forget, that w/out the clans, this game dwindles in its options <by this game, I mean ANY BTU game> and potential story arcs. ALSO, they seem to forget that, it is clan technology that brings a huge rise to IS weapons and battlemech technology, which incidently creates more jobs and more money for the IS. "BUT... yes, lets remove the clans and make the BTU nothing more than a picture of Modern Earth as it would look 1000 years from now. /sarcasm"


BTU did just fine in the years before the clans were introduced. If the clans hard returned correctly, instead of being demigods with absurdly superior tech, I imagine the divide between those who like and those who dislike the clans would be much more narrow, more like the schism between a fan of the FedRats and one of the Snakes.

#173 Krubarax

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Posted 25 May 2012 - 12:41 AM

View PostInfine, on 25 May 2012 - 12:37 AM, said:

Yes. Exactly. This is THE problem. They will be high and mighty. There's nothing high and mighty about war. It might be a necessity sometimes, but it's not the pinnacle of mankind like you make it to be. The warrior is there to serve and protect, not to rule and be glorified. The warrior caste is the highest. This is the problem. The glorification of war.


I find it pretty high and mighty to risk your life to protect the civilians, the people and the peace, yes.
A defence force, by name, would not glorify war. but keeping the peace.
And handing out big boots in the rear end to pirates and other ebil-doers

#174 Riptor

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Posted 25 May 2012 - 12:42 AM

Quote

<sigh> you are making assumptions based on evidence we do NOT have. They said as the game progresses the matchmaking system will be more fine tuned than what those in Closed beta are seeing right now, or what we will see at open beta or launch. I HIGHLY doubt they would let such a mismatch of 12 clan omni's face off against 12 IS mechs. IF done right, its 6 Clan on 12 IS. seeing as that would actually balance it. Wait for more information, FACTUAL information, and not supposition before you make your assumptions. And again, the RP I am doing, is as valid as a dry conversation, but, gives it life, gives it spice. Until Russ or Bryan or Paul say stop, I shall keep the RP up, as I suppose the others shall as well.


And yet the clans cry for their OP mechs and weapons because somehow its their right because they are "supposed" to be that way?

What about if the technology advantage will be reduced to nothingness for game balance sake? That is a possibility too.

What some people fail to realize is that there is no way you can translate the sheer amount of power the clans have in TT to a realtime first person online shooter game that is highly highly competitive.

Just.. doesnt.. work.

Zellbriggen works in their favour... bidding for every single drop is to cumbersome and takes to much time and doesnt take into account that if the clans are factions there will be lone wolfs fighting for them who are not part of a unit.

Also if the clans are factions there will be no leaders that are players. No single player will be calling the shots in the clans and thus no one is going to control just what kind of players they will get.

And even if you need to have played on an IS account for a while to create a clan player this will only delay the decay of the clan factions.. not stop it.

The clans make really really great villains from their cultural standpoint since they themselves dont believe they are wrong and think they are just and honorable when in truth they arent better then those they fight.

But in pure game mechanics there simply isnt a non game breaking way to give them all the advantages they had in tech-lore and on the tabletop.

#175 William Canavi

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Posted 25 May 2012 - 12:43 AM

View PostRejarial Galatan, on 25 May 2012 - 12:38 AM, said:

have you no faith in PGI? I also find it amusing that we assume ALL fights will ALWAYS be 12 on 12. I know from experience on BattleField 3 on XBL that 12 on 12 is NEVER a guarantee! I have seen it go from nice and even 12 on 12 to suddenly 2 on 12 because of sudden departures thanks to an ugly map.


I have plenty of faith in PGI. Whom I don't have faith in is the majority of the player base. :(

#176 Aethon

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Posted 25 May 2012 - 12:43 AM

You know, this thread highlights some of the greatest things about Battletech:

Everyone has skeletons in the closet, no one is perfect, and everything is painted in shades of grey, as in real life.

Pretty cool how the pillars of Battletech manifest themselves through its fans. :(

Edited by Aethon, 25 May 2012 - 12:43 AM.


#177 Quentin Yatoki

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Posted 25 May 2012 - 12:43 AM

View PostGB Krubarax, on 25 May 2012 - 12:41 AM, said:


I find it pretty high and mighty to risk your life to protect the civilians, the people and the peace, yes.
A defence force, by name, would not glorify war. but keeping the peace.
And handing out big boots in the rear end to pirates and other ebil-doers


You are obiviously not referring to the Clans then.

#178 Krubarax

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Posted 25 May 2012 - 12:45 AM

Zellbrigen is broken as soon as someone else hits you, than your designated target.
How the (pardon me but) HELL is that a problem for anyone who dislikes zellbrigen?

Just shoot one machinegun round at the feet of one of your LANCEMATES and it is broken.

Problem? NO

And back in MW4, I knew a lot of Merc units, running only IS tech, that could give tha Clan units a good run for their money,
I would say it was pretty balanced.

I have faith in the Devs.
Whatever they do, they will do it right.

#179 Rejarial Galatan

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Posted 25 May 2012 - 12:45 AM

in the end it is THIS simple: Paul and his Developers at PGI will decide this, will decide everything, we will be lucky its not all pink when its done. We love ya paul! But seriously though, Paul and the rest of the Developer staff WILL decide it all. They are making the game, they are coding it, they know what they want. TT does NOT translate well into a true simulator as this is purportedly called. SOME TT rules break when you try to take them real time. Gonna hafta deal with it.

#180 Krubarax

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Posted 25 May 2012 - 12:46 AM

View PostQuentin Yatoki, on 25 May 2012 - 12:43 AM, said:


You are obiviously not referring to the Clans then.


Correct.
You might have taken my post out of context, but I was referign to the "would be re-created star league", if the clans had won.





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