This Tuesday, Spideronline Goes To Open Beta!
#61
Posted 14 January 2013 - 08:51 AM
thats wrong.Where is
Stalker. why? BECAUSE STALKER!!!
#62
Posted 14 January 2013 - 08:57 AM
#63
Posted 14 January 2013 - 09:03 AM
hammerreborn, on 14 January 2013 - 08:46 AM, said:
You mean...a Jenner? The fact that you didn't even know that shows how extinct (aside from me and a few other dedicated pilots) that mech has gotten.
Actually I knew, but who still uses Jenners? or the Ravens and Commandos that don't have ECM.....People might grind there way through them because they have to, but very few people stay in a none ECM light now...ECM + streaks = nom nom if you're in a Jenner.
#65
Posted 14 January 2013 - 09:12 AM
EDIT..: I just realied that I just invented...
Hawkenwarrior: Online...
Don't hate on me too bad for that...
Edited by Tyros the Pyromancer, 14 January 2013 - 09:15 AM.
#66
Posted 14 January 2013 - 07:01 PM
JudgeDeathCZ, on 14 January 2013 - 08:51 AM, said:
thats wrong.Where is
Stalker. why? BECAUSE STALKER!!!
But...Spider. WHY? Because Spider? Maybe?
I just don't see how this mech can be effective on the battlefield with some of the load outs they have. A buff to machine guns or a dramatic change in hard points are in order.
I know I'll be attempting to jump the cathedral on river city which will be fun. But I can only imagine how low my scores are going to be...
#67
Posted 14 January 2013 - 07:15 PM
#68
Posted 14 January 2013 - 07:50 PM
- Because I can
- Because I want to
- Because I'm Scrooge F'ing McDuck taking a swim in my money http://gifsoup.com/v...money-swim.html
#69
Posted 14 January 2013 - 07:56 PM
http://mwomercs.com/...apon-balancing/
Quote
[color=#959595]For example, the current Machine Gun does 0.04 damage per bullet. IF the Machine Gun crits, it has the potential of doing 0.04, 0.08 or 0.12 damage to an internal item. Obviously that's not a lot of damage. Hence the new system implemented allows me to add a multiplier to this damage model...[/color]
[color=#959595]What does that mean to you? After I've completed my first pass at multiplier numbers and after it goes through testing, you will notice that the Machine Gun will become a formidable weapon when used against a component that has no armor. Basically it will start to shred items that are mounted on the targeted component...[/color]
Our prayers have been answered! Spiders and other MG builds might be VIABLE!
#70
Posted 14 January 2013 - 08:02 PM
#71
Posted 14 January 2013 - 08:06 PM
#72
Posted 14 January 2013 - 08:39 PM
Uni-Beam!
#73
Posted 14 January 2013 - 08:47 PM
#74
Posted 14 January 2013 - 08:49 PM
FrostPaw, on 14 January 2013 - 09:03 AM, said:
Actually I knew, but who still uses Jenners? or the Ravens and Commandos that don't have ECM.....People might grind there way through them because they have to, but very few people stay in a none ECM light now...ECM + streaks = nom nom if you're in a Jenner.
Sure, for bad Jenners.
#75
Posted 14 January 2013 - 08:54 PM
#76
Posted 14 January 2013 - 08:55 PM
l33tworks, on 14 January 2013 - 08:47 PM, said:
They run on Pacific Time/ Western American Continents time. It's about 9PM here, so expect it in, say...15 hours? Maybe 17?
#77
Posted 14 January 2013 - 10:11 PM
Loving the spider love!
#78
Posted 14 January 2013 - 10:27 PM
My only worry is that I'll drop into a match tomorrow night and see seven light mechs around me- I haven't really built any dedicated scout-hunters. I shall be nibbled to death, repeatedly!
#79
Posted 14 January 2013 - 10:40 PM
People are going to be so mad when they realize the spider is awful.
Edited by QuantumButler, 14 January 2013 - 10:41 PM.
#80
Posted 14 January 2013 - 10:48 PM
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