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I think I figured out why F2P bothers me, personally.


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#1 Tyra

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Posted 04 November 2011 - 04:54 PM

Its not that I can't, or won't plop down money for that shiny new paint job, its just that I've rarely encountered a F2P game that I'll play long enough to justify spending any money on it. And I really, really want to spend money on a Mechwarrior game.

My worry is MWO will be ****-poor quality and I won't play for very long. They'll never get any money from me that way.

But if the game is fun, engaging and most of all POLISHED then I'll feel comfortable enough buying things.

MWO already has a step up, as its a franchise and a style of game I enjoy. But I still have that worry that it won't be well executed. Which is not PG's fault, as much as the fault of (usually) a much lower budget.

#2 Wolfclaw

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Posted 04 November 2011 - 04:56 PM

It will be fine....MW is in good hands, they wont let us down.

#3 Tyra

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Posted 04 November 2011 - 04:59 PM

View PostWolfclaw, on 04 November 2011 - 04:56 PM, said:

It will be fine....MW is in good hands, they wont let us down.


Its depressing how many times I've seen that and then seen that proven wrong. =/

#4 Tsen Shang

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Posted 04 November 2011 - 05:02 PM

View PostTyra, on 04 November 2011 - 04:59 PM, said:


Its depressing how many times I've seen that and then seen that proven wrong. =/



I agree, but we need to stay optimistic. And to be really honest here, it's the fact that the main developers knew and loved battletech before they took the job that gives me the most hope. It's hard to mess up something you love because you try so hard to make sure it's the best it can be.

Tread water until we know more, it'll come.

#5 Tyra

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Posted 04 November 2011 - 05:04 PM

View PostTsen Shang, on 04 November 2011 - 05:02 PM, said:



I agree, but we need to stay optimistic. And to be really honest here, it's the fact that the main developers knew and loved battletech before they took the job that gives me the most hope. It's hard to mess up something you love because you try so hard to make sure it's the best it can be.

Tread water until we know more, it'll come.


That is the biggest thing giving me hope. When developers are genuinely excited and already fans it helps a lot in making a game good. Especially if they can retain that enthusiasm and inject it into the game's code.

#6 Draco Argentum

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Posted 04 November 2011 - 05:27 PM

View PostTyra, on 04 November 2011 - 04:54 PM, said:

My worry is MWO will be ****-poor quality and I won't play for very long. They'll never get any money from me that way.


If its a bad game they don't deserve any of your money.

#7 Creel

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Posted 04 November 2011 - 08:48 PM

i have faith. the guys at piranha aren't just trying to make a decent game. They've spent years chasing the idea of a MW game, and struggled to find a way to make it happen. They don't want to make a good game, they want to make MechWarrior.

#8 Razor Kotovsky

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Posted 04 November 2011 - 08:53 PM

Eve Online was ghetto-coded in a sheep shack by a bunch of enthusiasts. Look how that turned out~

Tip: It's the least terrible mmo there is.

Edited by Razor Kotovsky, 04 November 2011 - 08:54 PM.


#9 simon1812

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Posted 04 November 2011 - 08:56 PM

... F2P or P2P,whats the difference? there are a lot of F2P games out there and they suck! and if those same game were switch to P2P instead they would still suck. if it bothers you so much feel free to write the dev a monthly check while playing the game.

#10 Razor Kotovsky

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Posted 04 November 2011 - 09:16 PM

View Postsimon1812, on 04 November 2011 - 08:56 PM, said:

... F2P or P2P,whats the difference? there are a lot of F2P games out there and they suck! and if those same game were switch to P2P instead they would still suck. if it bothers you so much feel free to write the dev a monthly check while playing the game.
Alot of subscription based games turned to f2p to bolster their dying communities. this is a desperation move and f2p is an established stereotype for grindy korean junk at best (****** browser games at worst).

#11 simon1812

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Posted 04 November 2011 - 09:41 PM

View PostRazor Kotovsky, on 04 November 2011 - 09:16 PM, said:

Alot of subscription based games turned to f2p to bolster their dying communities. this is a desperation move and f2p is an established stereotype for grindy korean junk at best (****** browser games at worst).


-It isnt a rule everybody follows, but what are u implying? the dev will work better if motivated by money? or is it that you think games switch to F2P because they hate money? what I read is that some games out there (Age of Conan for example) increased their earning after switching to the F2P system, some do switch because they are dying and thats all they can think of, some others just happen to be good games regardless of whether they r F2P or P2P, otherwise they wouldn't be around. in the end it is about the game, if you enjoy the game you will play it, thats it, if the dev want to make a good game they will make it so regardless of the way they will charge players for playing it.

#12 Razor Kotovsky

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Posted 04 November 2011 - 09:46 PM

What is this i don't even.

There is not a single f2p game that went beyond "endless grind if you play for free, endgame stuff if you pay for it but there's not much else you can do with it" philosophy.
Maybe it's just me with my stupidly high standarts though.

If WoT goes along the road they are on now it will end just like AoC and GW.
They just had the headstart by initially employing f2p.

Edited by Razor Kotovsky, 04 November 2011 - 09:50 PM.


#13 rollermint

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Posted 04 November 2011 - 10:18 PM

Personally even uf they produce a game on the gfx and polish lvl of mw2 mercs, ill still eat it up as long as the gameplay is intact. Lol

#14 terminator

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Posted 05 November 2011 - 03:07 AM

View PostTsen Shang, on 04 November 2011 - 05:02 PM, said:



I agree, but we need to stay optimistic. And to be really honest here, it's the fact that the main developers knew and loved battletech before they took the job that gives me the most hope. It's hard to mess up something you love because you try so hard to make sure it's the best it can be.

Tread water until we know more, it'll come.

For me its the fact that the dev's understood that REAL battletech/mechwarrior lovers want a game that is true to the experience. They want the same thing. No arcade games and feeling like mechassault, they want what its like to truly pilot a mech in battle, what brought each and every one of us into the Mechwarrior universe from the early games. As stated in the old interviews, they understand there is a difference, so I am hopeful.

#15 Adridos

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Posted 05 November 2011 - 03:13 AM

I wish them best luck. It looks that they are probably a bit of MW fans themselves. After reading what they went through to have a chnce of making the game I really cant expect them to be doing this just out of economic purposes.

#16 Barbaric Soul

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Posted 05 November 2011 - 03:26 AM

Why on earth would you want the Dev team to charge us $60 usd (the average price of a new video game) for a online multiplayer only game, then charge us a monthly rate to be able to play the game we bought? That doesn't make sense to me. I guess you have plenty of money to spend. I have never, nor will I ever, buy a game that I have to pay a monthly subscription for to be allowed to play

#17 terminator

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Posted 05 November 2011 - 03:44 AM

I don't mind buying a "mmo" game with a monthly subscription, as long as it comes with some perks for that fee. I bought league of legends while it was in beta and i got beta access and prob more than half of the champs. It was less than buying a full game and I got "items" to use right away. I could have just played the game with what i had and unlocked champs the long way, also.





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