![](https://static.mwomercs.com/forums//public/style_images/master/icon_users.png)
![](https://static.mwomercs.com/img/house/lonewolf.png)
I think I figured out why F2P bothers me, personally.
#1
Posted 04 November 2011 - 04:54 PM
My worry is MWO will be ****-poor quality and I won't play for very long. They'll never get any money from me that way.
But if the game is fun, engaging and most of all POLISHED then I'll feel comfortable enough buying things.
MWO already has a step up, as its a franchise and a style of game I enjoy. But I still have that worry that it won't be well executed. Which is not PG's fault, as much as the fault of (usually) a much lower budget.
#2
Posted 04 November 2011 - 04:56 PM
#4
Posted 04 November 2011 - 05:02 PM
Tyra, on 04 November 2011 - 04:59 PM, said:
Its depressing how many times I've seen that and then seen that proven wrong. =/
I agree, but we need to stay optimistic. And to be really honest here, it's the fact that the main developers knew and loved battletech before they took the job that gives me the most hope. It's hard to mess up something you love because you try so hard to make sure it's the best it can be.
Tread water until we know more, it'll come.
#5
Posted 04 November 2011 - 05:04 PM
Tsen Shang, on 04 November 2011 - 05:02 PM, said:
I agree, but we need to stay optimistic. And to be really honest here, it's the fact that the main developers knew and loved battletech before they took the job that gives me the most hope. It's hard to mess up something you love because you try so hard to make sure it's the best it can be.
Tread water until we know more, it'll come.
That is the biggest thing giving me hope. When developers are genuinely excited and already fans it helps a lot in making a game good. Especially if they can retain that enthusiasm and inject it into the game's code.
#7
Posted 04 November 2011 - 08:48 PM
#8
Posted 04 November 2011 - 08:53 PM
Tip: It's the least terrible mmo there is.
Edited by Razor Kotovsky, 04 November 2011 - 08:54 PM.
#9
Posted 04 November 2011 - 08:56 PM
#10
Posted 04 November 2011 - 09:16 PM
simon1812, on 04 November 2011 - 08:56 PM, said:
#11
Posted 04 November 2011 - 09:41 PM
Razor Kotovsky, on 04 November 2011 - 09:16 PM, said:
-It isnt a rule everybody follows, but what are u implying? the dev will work better if motivated by money? or is it that you think games switch to F2P because they hate money? what I read is that some games out there (Age of Conan for example) increased their earning after switching to the F2P system, some do switch because they are dying and thats all they can think of, some others just happen to be good games regardless of whether they r F2P or P2P, otherwise they wouldn't be around. in the end it is about the game, if you enjoy the game you will play it, thats it, if the dev want to make a good game they will make it so regardless of the way they will charge players for playing it.
#12
Posted 04 November 2011 - 09:46 PM
There is not a single f2p game that went beyond "endless grind if you play for free, endgame stuff if you pay for it but there's not much else you can do with it" philosophy.
Maybe it's just me with my stupidly high standarts though.
If WoT goes along the road they are on now it will end just like AoC and GW.
They just had the headstart by initially employing f2p.
Edited by Razor Kotovsky, 04 November 2011 - 09:50 PM.
#13
Posted 04 November 2011 - 10:18 PM
#14
Posted 05 November 2011 - 03:07 AM
Tsen Shang, on 04 November 2011 - 05:02 PM, said:
I agree, but we need to stay optimistic. And to be really honest here, it's the fact that the main developers knew and loved battletech before they took the job that gives me the most hope. It's hard to mess up something you love because you try so hard to make sure it's the best it can be.
Tread water until we know more, it'll come.
For me its the fact that the dev's understood that REAL battletech/mechwarrior lovers want a game that is true to the experience. They want the same thing. No arcade games and feeling like mechassault, they want what its like to truly pilot a mech in battle, what brought each and every one of us into the Mechwarrior universe from the early games. As stated in the old interviews, they understand there is a difference, so I am hopeful.
#15
Posted 05 November 2011 - 03:13 AM
#16
Posted 05 November 2011 - 03:26 AM
#17
Posted 05 November 2011 - 03:44 AM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users