

I Want To Stand Far Behind And Fire Massive Weapons (New Player, Help Please)
#21
Posted 14 January 2013 - 10:35 AM
Ballistics are weapons that produce relatively low heat, and fire a solid projectile. These include Autocannons, and Gauss weapons. They are a bit harder to aim, because you need to lead moving targets to hit them. Still, they are pretty good if your good with them.
LRMS are long ranged missiles, you lock onto the target and fire em.
SRMS are short ranged missiles, you don't lock, you just fire them, and they go out ahead in a shotgun pattern.
Lasers are direct fire energy weapons, that fire as a solid beam. You need to hold the laser on the target for the duration of the beam to do maximum damage. Makes it easier to hit slow targets, harder to hit faster ones.
All variants have pluses and minuses. Decide what kind of weapons you want to use, and we'll be better able to suggest a mech for you.
#22
Posted 14 January 2013 - 10:38 AM
#23
Posted 14 January 2013 - 10:38 AM
BigDaddyGG, on 14 January 2013 - 04:38 AM, said:

I would really appreciate help since i only play for 3 days now. Which mech should i save for? i can also sell 4SP? Also can you give me loadout please?
I really think my "demands" are not all possible, but bring me as cloase as possble to "my dreams". I realise i have to play many rounds with my SP4 now to get more money, which im affraid will be pain, but i want to build my dream mech with your help...
Thanks
I am going to be completely honest with you. The style of play you're looking for is no longer a viable strategy in this game. Firing guided missiles are too easily negated by one tool called ECM. Not only does it protects the user, but it also protects all his buddies close by. This is more so a brawling styled game. However there is hope. I suggest the following:
- Heavy Hitter - Catapult K2 w/ dual AC20
Edited by StalaggtIKE, 14 January 2013 - 10:45 AM.
#24
Posted 14 January 2013 - 10:40 AM
NRP, on 14 January 2013 - 10:38 AM, said:
You have to hold the laser on the target for the entire duration of the missile flight. It might be my imagination, but if I tag a target just before the LRM's impact, I can SEE the spread tightening up to hit the mech. So as long as its tagged a good 2-3 seconds before impact, you probably still get the full benefit of the tag. However, if its an ECM mech your lighting up, you need to hold the laser on it the entire time, otherwise the missile lock is broken, and you lose guidance on the missiles in flight.
#25
Posted 14 January 2013 - 10:47 AM


Im kinda into catapult or stalker, i dont like the looks of atlas. Which model of those two is for my style?
Oh and i forgot to mention, i dont like lasers, maybe pulse ones. I prefer missiles. But normal laser looks borring and i hate that. Pulse one is nice


#26
Posted 14 January 2013 - 10:50 AM
If you want to keep your hunchback and load it out for long range you could use a build like this: http://mwo.smurfy-ne...b504c5c5f7b3f1c
But as others have said you are describing an Assault mech. Stalker 5M is great because it can be loaded for long range energy weapons, missile weapons, or both. It is pretty expensive to buy and equip though.
Also please keep in mind that having a "[color=#959595]stationary HUGE mech with BADASS armor" [/color]does not mean you are more survivable. Mechs with lots of armor but limited maneuverability are prime targets and can be killed almost as fast as your Hunchback.
Catapult C4 may fit your needs better. You will be able to load it out for long range missile or energy, have at least some mobility, and it about 3 mill cheaper than the Stalker.
#27
Posted 14 January 2013 - 11:01 AM
BigDaddyGG, on 14 January 2013 - 10:47 AM, said:


Im kinda into catapult or stalker, i dont like the looks of atlas. Which model of those two is for my style?
Oh and i forgot to mention, i dont like lasers, maybe pulse ones. I prefer missiles. But normal laser looks borring and i hate that. Pulse one is nice


I feel where you are coming from. After a hard day at work, I feel the same way. I enjoy the explosions; just remember you have to be within eyesight to fully enjoy them.

#28
Posted 14 January 2013 - 11:05 AM
-k
#29
Posted 14 January 2013 - 11:14 AM
If you want to go straight LRMs, here are a couple of builds that I'd recommend.
Stalker:
No real backup weapons for maximum number of LRM shots. TAG for accuracy, an MPL to have SOMETHING to hit with a little closer. http://mwo.smurfy-ne...f037394377206b3
Catapult:
Again, no real backup; Tag for accuracy, Mlas for something else. The LRM20s fire way slower than the 5s, but the staggered timing should result in an almost constant rain of missiles. Dropped a couple jets for ammo and armor. http://mwo.smurfy-ne...cbdc4affefd2c4e
Hope that helps; these are basic builds, not ones tweaked to where I'd play them, for all the haters out there.

Edited by Hammerfinn, 14 January 2013 - 11:16 AM.
#30
Posted 14 January 2013 - 02:43 PM

#31
Posted 14 January 2013 - 02:56 PM
Try an Atlas-DDC. You can mount LRMs, a big cannon or two in the chest, large lasers or PPCs in the arms, all while staying under the protective cover of your own ECM system. Yes, the Atlas DDC is overplayed, but there is a reason for that.
#32
Posted 14 January 2013 - 10:14 PM
That said, I still do best running around in a Raven - it may be a light, but I'll often end up doing the most damage for my team.
Edited by Fitzbattleaxe, 14 January 2013 - 10:14 PM.
#33
Posted 15 January 2013 - 09:04 AM

-k
#34
Posted 17 January 2013 - 01:42 AM
1. Can you please tell me which version of stalker should i get? 5M i guess? And for catapult C4 right?
2. Also, stalker can load more LRMs than catapult? So stalker has 4xLRM20's and catapult 2xLRM20's? After playing a little more, and learning the game, i can see that close combat is a must sometimes. So besides being able to have a lot of LRM's, i guess stalker can put some medium lasers extra on the side which is kinda better?
#35
Posted 17 January 2013 - 09:34 AM
If you really want to LRM boat, the Stalker 3H is your mech because it can launch 40 missiles in a single salvo (it has 20 tubes in each arm). Although the Catapults might be able to do that too. I still think the Stalker is a better mech though.
Edited by NRP, 17 January 2013 - 09:37 AM.
#36
Posted 17 January 2013 - 10:17 AM
#37
Posted 17 January 2013 - 10:29 AM
Edited by BigDaddyGG, 17 January 2013 - 10:32 AM.
#38
Posted 17 January 2013 - 10:32 AM
#39
Posted 17 January 2013 - 10:45 AM
Also, which out of those, stalker, catapult, awesome, is best for heavy LRM build, but also (like as a bonus) able to pack a few lasers or SRM's or SSRM's to defend if things get close?
#40
Posted 17 January 2013 - 10:46 AM
Every single weapon it carries is made for long range and heavy hitting. He's slow and heavily armored. What else could you need?
You're going to need well above 10 million cbills for this mech, but hey... He's exactly as you describe.

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