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I Want To Stand Far Behind And Fire Massive Weapons (New Player, Help Please)


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#21 Eisenhorne

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Posted 14 January 2013 - 10:35 AM

BigDaddy,

Ballistics are weapons that produce relatively low heat, and fire a solid projectile. These include Autocannons, and Gauss weapons. They are a bit harder to aim, because you need to lead moving targets to hit them. Still, they are pretty good if your good with them.

LRMS are long ranged missiles, you lock onto the target and fire em.

SRMS are short ranged missiles, you don't lock, you just fire them, and they go out ahead in a shotgun pattern.

Lasers are direct fire energy weapons, that fire as a solid beam. You need to hold the laser on the target for the duration of the beam to do maximum damage. Makes it easier to hit slow targets, harder to hit faster ones.

All variants have pluses and minuses. Decide what kind of weapons you want to use, and we'll be better able to suggest a mech for you.

#22 NRP

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Posted 14 January 2013 - 10:38 AM

Since we're talking about LRM boating, how exactly does TAG work? Do you have to hold it on the target until the missiles hit, or do you hold it on the target just long enough to get a lock? Not sure how I'm supposed to be using it.

#23 StalaggtIKE

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Posted 14 January 2013 - 10:38 AM

View PostBigDaddyGG, on 14 January 2013 - 04:38 AM, said:

Hi all, i just started playing, read the forums a little, and by advice i bought 4SP and have abaut 1.500.000 CB. But today i realised what i want: i want HUGE and HEAVY mech that carries ENORMOUS firepower, but most importantly, that can stand way back and fire rain of huge *** rockets/lasers/whatever. I kinda like the lock-on thing, kinda like mech-fighter plane, fire and forget if possible. I absolutely HATE gamestyle of running around and being agile to survive and shooting water pistol (im older player with reflexes of dead horse + i just hate that :D). I want stationary HUGE mech with BADASS armor and badass weapons. If possible shooting over hilltops/buildings...where enemy isnt even in sight.

I would really appreciate help since i only play for 3 days now. Which mech should i save for? i can also sell 4SP? Also can you give me loadout please?

I really think my "demands" are not all possible, but bring me as cloase as possble to "my dreams". I realise i have to play many rounds with my SP4 now to get more money, which im affraid will be pain, but i want to build my dream mech with your help...

Thanks

I am going to be completely honest with you. The style of play you're looking for is no longer a viable strategy in this game. Firing guided missiles are too easily negated by one tool called ECM. Not only does it protects the user, but it also protects all his buddies close by. This is more so a brawling styled game. However there is hope. I suggest the following: With this build you will hit heavy and feel heavy. This particular build also equips 4 lasers. I actually only carry two lasers and pack on more ammo for the auto cannon. I get a good 3+ kills per game with it. I have bad games and good games like anyone else, but I find that I am in the top 3 on most wins.

Edited by StalaggtIKE, 14 January 2013 - 10:45 AM.


#24 Eisenhorne

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Posted 14 January 2013 - 10:40 AM

View PostNRP, on 14 January 2013 - 10:38 AM, said:

Since we're talking about LRM boating, how exactly does TAG work? Do you have to hold it on the target until the missiles hit, or do you hold it on the target just long enough to get a lock? Not sure how I'm supposed to be using it.



You have to hold the laser on the target for the entire duration of the missile flight. It might be my imagination, but if I tag a target just before the LRM's impact, I can SEE the spread tightening up to hit the mech. So as long as its tagged a good 2-3 seconds before impact, you probably still get the full benefit of the tag. However, if its an ECM mech your lighting up, you need to hold the laser on it the entire time, otherwise the missile lock is broken, and you lose guidance on the missiles in flight.

#25 BigDaddyGG

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Posted 14 January 2013 - 10:47 AM

I want to rain down missiles, lots of them. I want to make big boom. :) But having some laser or short range rockets for close combat in emergency is nice i guess. So i guess this isnt possible anymore then? :( What is the closest thing then?
Im kinda into catapult or stalker, i dont like the looks of atlas. Which model of those two is for my style?

Oh and i forgot to mention, i dont like lasers, maybe pulse ones. I prefer missiles. But normal laser looks borring and i hate that. Pulse one is nice :) I know, i know, but i cant help it, it has to look good to keep me playing...:)

#26 80Bit

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Posted 14 January 2013 - 10:50 AM

BigDaddyGG,

If you want to keep your hunchback and load it out for long range you could use a build like this: http://mwo.smurfy-ne...b504c5c5f7b3f1c


But as others have said you are describing an Assault mech. Stalker 5M is great because it can be loaded for long range energy weapons, missile weapons, or both. It is pretty expensive to buy and equip though.


Also please keep in mind that having a "[color=#959595]stationary HUGE mech with BADASS armor" [/color]does not mean you are more survivable. Mechs with lots of armor but limited maneuverability are prime targets and can be killed almost as fast as your Hunchback.

Catapult C4 may fit your needs better. You will be able to load it out for long range missile or energy, have at least some mobility, and it about 3 mill cheaper than the Stalker.

#27 StalaggtIKE

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Posted 14 January 2013 - 11:01 AM

View PostBigDaddyGG, on 14 January 2013 - 10:47 AM, said:

I want to rain down missiles, lots of them. I want to make big boom. :) But having some laser or short range rockets for close combat in emergency is nice i guess. So i guess this isnt possible anymore then? :( What is the closest thing then?
Im kinda into catapult or stalker, i dont like the looks of atlas. Which model of those two is for my style?

Oh and i forgot to mention, i dont like lasers, maybe pulse ones. I prefer missiles. But normal laser looks borring and i hate that. Pulse one is nice :) I know, i know, but i cant help it, it has to look good to keep me playing... :)

I feel where you are coming from. After a hard day at work, I feel the same way. I enjoy the explosions; just remember you have to be within eyesight to fully enjoy them. :( You may enjoy the Stalker, it is one of the current trail mechs. Give it a try! By default it carries a hefty payload, more so than any other mech. The problem being it gets hot often. It also has a bad torso twisting. However if you feel you can handle it, then I suggest it over the the Catapult. First off purchase the 5M variant. It has the best torso twist and wont leave you up the creek without a paddle if someone gets close to you. You can pack a lot of missiles in it, but I recommend you don't neglect the lasers for close range skirmishes. It's going to happen. Also, remember ECM will cause you grief for your guided missiles. I suggest packing a TAG laser in the nose. What that will do is allow you to point a laser at your target. Your missiles will follow what ever you can keep that laser on.

#28 Kdogg788

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Posted 14 January 2013 - 11:05 AM

When I first read the original post, I thought it was one of the most epic Trollings I've ever seen on here after the QQ parody posted a while back. If the OP is serious, it is a little sad, and you cannot expect to actually play that way. You had 2 or 3 days to do it when Artemis is new. Now adapt.

-k

#29 Hammerfinn

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Posted 14 January 2013 - 11:14 AM

Ballistics weapons are basically big machine guns and cannons. They are distinct from lasers and missiles, in that each shot does all of its listed damage to the point struck by the bullet. The problem with them is that, unlike lasers, their bullets take time to travel to the target and are therefore more difficult to aim, since you have to lead the target.

If you want to go straight LRMs, here are a couple of builds that I'd recommend.

Stalker:
No real backup weapons for maximum number of LRM shots. TAG for accuracy, an MPL to have SOMETHING to hit with a little closer. http://mwo.smurfy-ne...f037394377206b3

Catapult:
Again, no real backup; Tag for accuracy, Mlas for something else. The LRM20s fire way slower than the 5s, but the staggered timing should result in an almost constant rain of missiles. Dropped a couple jets for ammo and armor. http://mwo.smurfy-ne...cbdc4affefd2c4e

Hope that helps; these are basic builds, not ones tweaked to where I'd play them, for all the haters out there. :)

Edited by Hammerfinn, 14 January 2013 - 11:16 AM.


#30 Lucky Noob

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Posted 14 January 2013 - 02:43 PM

I know that you want ecact this one :D



#31 Wrenchfarm

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Posted 14 January 2013 - 02:56 PM

Sounds like the Catapult, Stalker, or Atlas would be right up your alley.

Try an Atlas-DDC. You can mount LRMs, a big cannon or two in the chest, large lasers or PPCs in the arms, all while staying under the protective cover of your own ECM system. Yes, the Atlas DDC is overplayed, but there is a reason for that.

#32 Fitzbattleaxe

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Posted 14 January 2013 - 10:14 PM

For a Catapult build, I sometimes go out with 2 LRM15s for fire-support, and then 2 medium lasers and 2 SSRM2s in case things get closer. It is true that ECM can render a design like that completely worthless, but I find that in most matches, there are a few people who stray too far their ECM cover, and you can do a fair amount of damage.

That said, I still do best running around in a Raven - it may be a light, but I'll often end up doing the most damage for my team.

Edited by Fitzbattleaxe, 14 January 2013 - 10:14 PM.


#33 Kdogg788

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Posted 15 January 2013 - 09:04 AM

I still think the OP is an epic troll post. ;) You have to admit though, once they add collisions and knockdowns back into the game, as well as tighten up the netcode and Raven hit boxes, it will really separate the men from the boys and lights will go back to being scouts and not brawlers. Ravens should not be dealing the majority of the kills in a match. In a game last night, a guy on our side who is a good light pilot scored 6 kills in a Raven, most of them on assault mechs.

-k

#34 BigDaddyGG

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Posted 17 January 2013 - 01:42 AM

Thank you all. Two more questions:

1. Can you please tell me which version of stalker should i get? 5M i guess? And for catapult C4 right?

2. Also, stalker can load more LRMs than catapult? So stalker has 4xLRM20's and catapult 2xLRM20's? After playing a little more, and learning the game, i can see that close combat is a must sometimes. So besides being able to have a lot of LRM's, i guess stalker can put some medium lasers extra on the side which is kinda better?

#35 NRP

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Posted 17 January 2013 - 09:34 AM

Stalkers are slower, but pack more weapon hard points and armor.  Catapults are faster, but have more limited hard points and armor.

If you really want to LRM boat, the Stalker 3H is your mech because it can launch 40 missiles in a single salvo (it has 20 tubes in each arm). Although the Catapults might be able to do that too. I still think the Stalker is a better mech though.

Edited by NRP, 17 January 2013 - 09:37 AM.


#36 Orgasmo

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Posted 17 January 2013 - 10:17 AM

Atlas K with DHS could do it, if you stand 100 meters behind the main battleline. Use it to provide long range direct fire support with your ER large laser and gauss rifle. If you are a missile type of guy, then get a Stalker or Cataphult.

#37 BigDaddyGG

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Posted 17 January 2013 - 10:29 AM

What abaut awesome? Should i forget it? Which variant of awesome is best for me? And also, why 3H and not 5M stalker?

Edited by BigDaddyGG, 17 January 2013 - 10:32 AM.


#38 Flapdrol

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Posted 17 January 2013 - 10:32 AM

there's 1 awesome you can turn into a decent lrm boat but the stalkers do pretty much everything better.

#39 BigDaddyGG

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Posted 17 January 2013 - 10:45 AM

Which one is it?

Also, which out of those, stalker, catapult, awesome, is best for heavy LRM build, but also (like as a bonus) able to pack a few lasers or SRM's or SSRM's to defend if things get close?

#40 ProtoformX

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Posted 17 January 2013 - 10:46 AM

This is the mech you're looking for. Atlas AS7-D-DC with a Gauss Rifle(or 2x UAC/5 also has great range and more damage than gauss), 2x large laser, and several LRMs (it has 3 missile hard points), and ECM to help you and your team avoid enemy missile lock.

Every single weapon it carries is made for long range and heavy hitting. He's slow and heavily armored. What else could you need?

You're going to need well above 10 million cbills for this mech, but hey... He's exactly as you describe. :rolleyes:





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