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The Premade Issue...


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#21 Elfman

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Posted 15 January 2013 - 01:03 AM

Got home from work pugged 3 games as pure no TS etc (always do till I got that ratty 3 hours travelling home from work feeling out of my system)

2 wins 1 loss first two games all on my side where pure pugs all of us using typing score 8-0 8-1 last game dropped with a 4 man on our side randon 8 on other side (could tell as they kept accidently typing in global rather than team chat) lost 7-8 with me last man standing very beat up vs an ECM cicada (yes they do exist)

Reason we lost the last match the 4 man on TS did a rambo (without bothering to communicate what they where doing) via the water where as the randoms on the other side stuck together and used cover

Was a truely great game to be honest both myself and the cicada pilot needed 1 shot to win and he got it :D)

Being on TS and thinking your invincible leads to a lose bothering to communicate and play smart even by typing grants a very god chance of a win.

Spent the rest of the night playing on TS in random pick up pugs and had a worse win rate as we where to busy taking the mic out of each otehr and trying to kill steal from a guy trying to get to a certain number of kills.

Yes there are dedicated 4 mans who min/max there 4 man teams to max out wins and then there are some of us who take what mech we want go on TS to have some fun caring more for a fun match than just pure winning.

lesson is that communicating and not running in till you know what and where leads to a win and running around solo like headless chickens leads to you getting stomped.

#22 Ilwrath

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Posted 15 January 2013 - 01:04 AM

View PostAdrienne Vorton, on 15 January 2013 - 12:52 AM, said:


i don´t think that is true... in fact i believe even more pugs run ECM DDC´s and ravens because they think they have to...

and i believe they are working on the match maker part 3, 3rd person is only "under investigation"


Well I think that anyone running a premade will have at least one ecm mech so a team without ecm = pure pug.

Yeah phase 3 is supposed to be in today patch (it better be) but how hard can that be to make? How many lines of code can that be? Other games have done that system before so they are not doing anything new at all.

Even if they break their game further, at lest the forum will be fun tomorrow.

#23 Lynette Steffeld

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Posted 15 January 2013 - 01:31 AM

So since I play with two others usually...

Even if you see me repeatedly I'm innocent, right?

Yay

#24 F lan Ker

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Posted 15 January 2013 - 01:46 AM

S!

Elfman, we need to leg that kill stealer :wub: As of PUGs not listening or being totally useless is not true. In one match last night wrote several times in Team chat that have patience and hold the line, do not peek, focus fire etc. And it worked. Match was tight but we won! Could almost feel their sense of accomplishment and joy of the win :D Sure there are some that just do not have a clue, been spectating a lot after dying. But sometimes you see someone really having the grasp and using terrain, speed and all that to stay alive rather than run off and die.

What is rather annoying are those few sync dropping teams that keep boasting who they are and smacking like no tomorrow. Maybe they could face KONG or other good teams if they are so darned good ^_^ Sure these sync drops are not common, but still there and on US prime time. Interesting to see how Phase 3 changes the gameplay.

For a change I do PUG drops, premades up to 4 and 8 mans too. Would be bored to heck and back if only doing alleged "pug stomping". Not in MWO to give my self a false sense of being good when I am not. And most importantly not taking this game too seriously, after all it is just a game I play on my freetime after work and chores at the house :(

#25 grayson marik

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Posted 15 January 2013 - 01:54 AM

Personal experience is on both sides of the river different. I play both premade and pug and I think this premade vs PUG bithing is absoluteley pointless!

give us at least this :
http://mwomercs.com/...ost__p__1668480

And we will gladly avoid the PUG queue at all, when dropping with our teams!!

The only rant that makes sense is the one, complaining PGi has jet implemented NOTHING even remotely useful for the big part of the playerbase that does want to do some team drops.

Not everyone considers the PUG with automated MM to be the main and first level experience an MMO should have. You guys see it every match when you meet a 4 players premade or even 4+3 or 4+4 in sync drops.

This happens NOT because we all want to stomp PUG's!

It happens because the game leaves us nothing else than sync dropping to even remotely try something like clan trainings or fights!

This and this allone is the point which validates any complain!

It is not the evil premades but the lack of a feature almost any multiplayer game since the nineties had!

Edited by grayson marik, 15 January 2013 - 01:57 AM.


#26 Vassago Rain

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Posted 15 January 2013 - 01:56 AM

View Postgrayson marik, on 15 January 2013 - 01:54 AM, said:

Personal experience is on both sides of the river different. I play both premade and pug and I think this premade vs PUG bithing is absoluteley pointless!

give us at least this :
http://mwomercs.com/...ost__p__1668480

And we will gladly avoid the PUG queue at all, when dropping with our teams!!

The only rant that makes sense is the one, complaining PGi has jet implemented NOTHING even remotely useful for the big part of the playerbase that does want to do some team drops.

Not everyone considers the PUG to be the main and first level experience an MMO should have. You guys see it every match when you meet a 4 players premade or even 4+3 or 4+4 in sync drops.

This happens NOT because we all want to stomp PUG's!

It happens because the game leaves us nothing else than sync dropping to even remotely try something like clan trainings or fights!

This and this allone is the point which validates any complain!I
It is not the evil premades but the lack of a feature almost any multiplayer game since the nineties had!


You said this before.
There's an entire 8 man gamemode that's exclusively for you, but you don't go there.

#27 Oderint dum Metuant

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Posted 15 January 2013 - 01:57 AM

View PostVassago Rain, on 15 January 2013 - 01:56 AM, said:


You said this before.
There's an entire 8 man gamemode that's exclusively for you, but you don't go there.


I hear 8 man's are too tough for bad players.

#28 Armorpiercer M82

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Posted 15 January 2013 - 02:01 AM

separate finaly PUGS from ANY premades. geeezz

#29 Zulu Alpha Irish

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Posted 15 January 2013 - 02:07 AM

plan?

#30 Oderint dum Metuant

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Posted 15 January 2013 - 02:07 AM

View PostAssegia, on 15 January 2013 - 02:07 AM, said:

plan?


Win

#31 Warma

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Posted 15 January 2013 - 02:14 AM

View PostD34K, on 15 January 2013 - 12:30 AM, said:

Typical evening of trying to find 8 man premades at Euro primetime...
"Match not found..."


Not my experience. You ocassionally get "Failed to find match", but typically you get matched against a team of 5 D-DCs and 3 Raven 3Ls.

This is a semi-whine, as with unusable streaks and this netcode, it's impossible to fight the ravens effectively. I really don't mind the D-DCs, but stealth lagravens are a bit tough to beat. Something needs to be done with the ECM.

#32 Elfman

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Posted 15 January 2013 - 02:21 AM

Sunday is the best day to 8 man you get much more varied teams and only a few DDC's + 3LL teams

Monday to Wed seems you more often than not get failed to find match

#33 Carmaga

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Posted 15 January 2013 - 02:36 AM

Solution would be implementing built in and easy to use voip to the game without resorting to 3rd party clients. Imagine that you could press "launch" and when you drop in with random people you could automatically communicate with your team. The voip implementation is not a new thing. Most of F2P games have it including PlanetSide2.

Logically thinking there has to be a good reason why MWO developers chose C3 by VIVOX Inc as their voip. Hopefully it will be eventually integrated into the game interface.

#34 Snowhawk

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Posted 15 January 2013 - 02:38 AM

This game still needs a "ingame voice" option.... something who can offer a better communication for the puggers/random-players...

I think the game has become more balanced since they implemented the limit for premade groups (4 player limit). But some premades learnd to compensate this with sync-drops or ecm. A "ecm-cloaked" lance of premades can flank you and is able to decide the whole match....

#35 Lynette Steffeld

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Posted 15 January 2013 - 02:46 AM

View PostSnowhawk, on 15 January 2013 - 02:38 AM, said:

This game still needs a "ingame voice" option.... something who can offer a better communication for the puggers/random-players...


Raised this in thread about commander role. I harp endlessly on skype, but what's the guarantee that people will listen?

That's ALWAYS the issue. Let's not even go into Text or Voice.

Will they listen?

I'm usually very polite when I request for things from PUGs, but my experiences vary from Sunny to FusterCluck Hail of rocks.

It's really very... random. And also subjective.

#36 5th Fedcom Rat

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Posted 15 January 2013 - 03:00 AM

View PostElfman, on 15 January 2013 - 01:03 AM, said:

lesson is that communicating and not running in till you know what and where leads to a win and running around solo like headless chickens leads to you getting stomped.


Except when the chickens move as a 4 bird pack. With Streaks. And ECM. Like a number of premade groups like to do. Then the chickens do the stomping. Regardless of whether they have much skill or situational awareness. The streaks do their dirty bird work for them.

.

Edited by 5th Fedcom Rat, 15 January 2013 - 03:02 AM.


#37 grayson marik

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Posted 15 January 2013 - 03:22 AM

View PostVassago Rain, on 15 January 2013 - 01:56 AM, said:


You said this before.
There's an entire 8 man gamemode that's exclusively for you, but you don't go there.


Well nope, if I would be able to invite an opponent team, I could also avoid the usual 3 Raven 3L + 5 Atlas D-DC cheesing teams.

The point right now is you either run into cheesers with the same config over and over again, or you find yourself in the "no match found" line.
Furthermore for smaller teams my suggestion would enable them to avoid the pug queue entirely!
But i suspect you did not read my linked suggestion and just took the opportunity for an other little flame, that will change nothing...

#38 Vassago Rain

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Posted 15 January 2013 - 03:24 AM

View Postgrayson marik, on 15 January 2013 - 03:22 AM, said:


Well nope, if I would be able to invite an opponent team, I could also avoid the usual 3 Raven 3L + 5 Atlas D-DC cheesing teams.

The point right now is you either run into cheesers with the same config over and over again, or you find yourself in the "no match found" line.
Furthermore for smaller teams my suggestion would enable them to avoid the pug queue entirely!
But i suspect you did not read my linked suggestion and just took the opportunity for an other little flame, that will change nothing...


Yeah, no.

You don't. When we do, we destroy them utterly, like the goons a few days ago. So much for ECM ravens being the most uber thing ever, right?

A blo blo blo, double-Ds and ravens all over me! Blo blo!

#39 Oderint dum Metuant

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Posted 15 January 2013 - 03:25 AM

View Postgrayson marik, on 15 January 2013 - 03:22 AM, said:


Well nope, if I would be able to invite an opponent team, I could also avoid the usual 3 Raven 3L + 5 Atlas D-DC cheesing teams.

The point right now is you either run into cheesers with the same config over and over again, or you find yourself in the "no match found" line.
Furthermore for smaller teams my suggestion would enable them to avoid the pug queue entirely!
But i suspect you did not read my linked suggestion and just took the opportunity for an other little flame, that will change nothing...


The DDC,3L thing really is in the minority, whenever we 8 man, you maybe see 1/2 of those teams, the rest are usually well mixed and the other night we even came across several teams LRM boating.
Other than that, i really don't understand the mental block teams have when coming up against ECM equipped mechs, as a team on a voice com server you should have no problem unless you yourself are trying to streak boat things.

If you can't beat Raven/DDC teams the fundamental issue is your team.

Edited by DV McKenna, 15 January 2013 - 03:26 AM.


#40 Taizan

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Posted 15 January 2013 - 03:34 AM

View Postgrayson marik, on 15 January 2013 - 03:22 AM, said:

The point right now is you either run into cheesers with the same config over and over again, or you find yourself in the "no match found" line.

Whenever we get 8 man together, we try to go into 8vs8 queue with whatever mechs are available. Often there are full ECM teams but often you also get "normal" teams that just play together, some of them may even be 8man drops from the community TS (too bad we don't have clan tags or sth. like that). When are not enough for 8mans, we usually split up the teams dropping separately or 4 people play and 2 do solo drops and we try to rotate.

The whole system still is clumsy and is the root cause of these issues, hopefully we will be seeing improvements with the final MM step.





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