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Jan. 15Th - Patch Day! Servers Will Be Down At 10Am Pst


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#1 Garth Erlam

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Posted 15 January 2013 - 09:10 AM

<p>They should return around 1pm PST. We'll update this once that has occured.</p>
<p> </p>
<p>Cheers,</p>
<p>The MechWarrior Online Team</p>
<p>EDIT: Patchnotes for your reading pleasure while you wait:</p>
<div><strong>Upcoming Patch - Tuesday Jan. 15th @ 10AM – 1PM PDT</strong></div>
<div><strong>Patch Number: 1.2.177</strong></div>
<div><strong>Change Log</strong></div>
<div>________________________________________</div>
<div> </div>
<div><strong>UPDATE</strong></div>
<div>Greetings MechWarriors!</div>
<div>Say hello to the Spider! The spider doesn't pack a big punch, but man he can run and jump! We have been having a blast play testing the Spider on one of our upcoming maps “Alpine” where we managed to fly higher than anything we have seen before. We hope you enjoy the variety that the Spider brings to the battlefield. It should be noted that some people may notice warping with the Spider when they have high ping. We are rolling out new networking code over the next month to improve your gameplay performance. For More details see <a href="http://mwomercs.com/forums/topic/77907-net-code-roadmap/page__p__1740750#entry1740750">this post</a>.</div>
<div>We have added a few new Modules to boost your Target information that I am sure will be popular, Target Decay Rank 1 and 2, as well as Sensor Range Rank 2. A must for those LRM boats still feeling the pain from ECM.</div>
<div>My personal favourite pattern is in this patch, Woodland pattern for all Mechs! You can really make some interesting looks when you play with the colour choices. If you use Whites and Greys you can make a really cool winter Camo. </div>
<div>Enjoy this patch and we will see you next week.</div>
<div><em>Matt Newman</em></div>
<div> </div>
<div><strong>GENERAL</strong></div>
<div> </div>
<div><strong>NEW BattleMechs</strong></div>
<div> </div>
<div><em>Spider</em> SDR-5D</div>
<ul>
<li>Tonnage: 30</li>
<li>Top Speed: 129.6</li>
<li>Armor: 112</li>
<li>Weapons &amp; Equipment:</li>
<li>Center Torso: 1 Medium Laser</li>
<li>Right Arm: 1 Flamer</li>
<li>Hardpoints:</li>
<li>Left Torso: 1 AMS</li>
<li>Center Torso: 1 Energy</li>
<li>Right Arm: 2 Energy</li>
<li>Jump Jets: 8 (8 Max)</li>
<li>ECM Capable?: Yes</li>
<li>Module Slots: 2</li>
</ul>
<div><em>Spider </em>SDR-5K</div>
<ul>
<li>Tonnage: 30</li>
<li>Top Speed: 129.6</li>
<li>Armor: 112</li>
<li>Weapons &amp; Equipment:</li>
<li> Left Arm: 1 Machine Gun</li>
<li> Center Torso: 1 Medium Laser</li>
<li> Right Arm: 1 Machine Gun</li>
<li>Hardpoints:</li>
<li>Left Arm: 2 Ballistic</li>
<li>Left Torso: 1 AMS</li>
<li>Center Torso: 1 Energy</li>
<li>Right Arm: 2 Ballistic</li>
<li>Jump Jets: 6 (6 Max)</li>
<li>ECM Capable?: No</li>
<li>Module Slots: 2</li>
</ul>
<div><em>Spider</em> SDR-5V</div>
<ul>
<li>Tonnage: 30</li>
<li>Top Speed: 129.6</li>
<li>Armor: 112</li>
<li>Weapons &amp; Equipment:</li>
<li>Center Torso: 2 Medium Laser</li>
<li>Hardpoints:</li>
<li>Left Torso: 1 AMS</li>
<li>Center Torso: 2 Energy</li>
<li>Jump Jets: 8 (12 Max)</li>
<li>ECM Capable?: No</li>
<li>Module Slots: 3</li>
</ul>
<div>NOTE: We have noticed in testing some isolated cases of the Spider rubberbanding. If it appears on the live servers to an extreme level, we will either limit the speeds the Spider is capable of or pull the Spider until a fix for it is in place.</div>
<div>New Modules:</div>
<div> </div>
<div>New Pilot Module: Target Decay. Target Decay increases the time it takes to lose a target once line of sight is lost. Default time is 2 seconds.</div>
<ul>
<li>Rank 1: Increases target decay time to 2.75 seconds. Costs 5000 XP.</li>
<li>Rank 2: Increases target decay time to 3.5 seconds. Costs 7500 XP.</li>
<li>Adding a new rank to the Sensor Range Pilot Module</li>
<li>Rank 2: Increases the boost to sensor range from 15% to 25%. Costs 7500 XP.</li>
</ul>
<div>New Skin Package:</div>
<ul>
<li>Woodland Pattern Added for all Mechs.</li>
</ul>
<div> </div>
<div>Performance:</div>
<ul>
<li>River City has had a performance pass.</li>
</ul>
<div> </div>
<div>Bug Fixes:</div>
<ul>
<li>Tag/Narc XP and CBills Bonus</li>
<li>Assault 2,500 CBills, 25XP</li>
<li>Conquest 1,250 CBills, 25XP</li>
<li>When you pick a faction on the website the image in the front end will match the correct faction.</li>
<li>Numerous front end bug fixes.</li>
<li>Fixed an issue where the match wouldn't end if a user disconnected.</li>
<li>Users that disconnect and die afterwards will now get a death counted towards their stats.</li>
<li>Re-enable ambient temperature in Frozen City and Forest Colony.</li>
<li>Create new mini map for River City, shows the correct out of bounds now.</li>
</ul>
<div>Patcher:</div>
<ul>
<li>New layout</li>
<li>Carousel re-sized, new buttons added, progress messages relocated, new art in places, and RSS feed added.</li>
<li>RSS Feed</li>
<li>The official MWOMercs Live Feed is now embedded into the patcher.</li>
<li>Option to auto-patch</li>
<li>If a new patch is found and this option is enabled, patching will start as soon as the patcher is opened.</li>
<li>Can be enabled in the options menu (accessed via the little &quot;gears&quot; button on the top right, next to the close/minimize buttons).</li>
<li>Combined patch types (no in-game)</li>
<li>In-game patches were performing terribly due to the overhead of the game itself, so patcher and in-game patches have been combined into a single patch type.</li>
<li>General bug fixes</li>
</ul>
<div>We thank you for your patience and we look forward to seeing you on the battlefield!</div>
<div> </div>
<div>- The MechWarrior® Online™ Team</div>

#2 SI The Joker

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Posted 15 January 2013 - 09:12 AM

Cbills for purchasing the Spider -- Check.

My clean suit for dying all night long in Spiders -- Double check.

Can't wait! ;)


Edited by SI The Joker, 15 January 2013 - 09:53 AM.


#3 MercilessTRADER

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Posted 15 January 2013 - 09:14 AM

Alright, Alright, Alright....

#4 TexAce

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Posted 15 January 2013 - 09:15 AM

Meh, I hate it, when I have to look up what time this is in my timezone.... ;)

#5 Ozric

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Posted 15 January 2013 - 09:16 AM

Thanks for the heads up! ;)

#6 ArmandTulsen

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Posted 15 January 2013 - 09:17 AM

Hope this patch is worth it (and no, I'm not talking about the Spider).

#7 FrupertApricot

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Posted 15 January 2013 - 09:19 AM

patch notes?

ones that are not a lie this time?

#8 Beath Van

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Posted 15 January 2013 - 09:19 AM

No information, please.
We want to be cought unawares.
And those Patchnotes are completey overrated.
So spare 'em.

#9 miscreant

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Posted 15 January 2013 - 09:20 AM

New map? The 4 maps we have are feeling so stale.

#10 Egomane

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Posted 15 January 2013 - 09:20 AM

Pinned for all to see!

#11 FrostPaw

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Posted 15 January 2013 - 09:23 AM

View PostFrupertApricot, on 15 January 2013 - 09:19 AM, said:

patch notes?

ones that are not a lie this time?

;)

#12 Henchman 24

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Posted 15 January 2013 - 09:41 AM

View PostTexAss, on 15 January 2013 - 09:15 AM, said:

Meh, I hate it, when I have to look up what time this is in my timezone.... ;)


AGS Digital Multi Clock gadget for Win 7 if you're running it. Definitely helps with the glance over and know what time he means part.

It comes in handy when friends quote which time they'll be home etc. when they don't do the conversions, I just look over and know what they mean, it's handy.

#13 Armorpiercer M82

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Posted 15 January 2013 - 09:42 AM

View PostTexAss, on 15 January 2013 - 09:15 AM, said:

Meh, I hate it, when I have to look up what time this is in my timezone.... ;)


although most players are from europe, amis dont care.

19-22 hrs in europe.

#14 HammerForge

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Posted 15 January 2013 - 09:52 AM

Thanks for the update Garth....guess I'll hold off playing for an hour or two

#15 VonRunnegen

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Posted 15 January 2013 - 09:53 AM

Hover your mouse over the 'posted today' bit and you'll get a local version.... which combined with its original value gives it away as being in ~7 mins! ;)

Edited by VonRunnegen, 15 January 2013 - 09:53 AM.


#16 IronSword

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Posted 15 January 2013 - 10:02 AM

Alright !!! The servers went down on time. Hope they are back up in time too.

#17 Karl Split

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Posted 15 January 2013 - 10:16 AM

Yay, moar toys!!!! :unsure:


(If the patch works. ;))

#18 Garth Erlam

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Posted 15 January 2013 - 10:44 AM

Updated with patchnotes ;)

#19 Inertiaman

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Posted 15 January 2013 - 10:46 AM

"No new maps, ECM is fine and by the way the spider lags like ****."

:/

#20 Drexorn

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Posted 15 January 2013 - 10:49 AM

Thanks for the info!





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