Posted 16 January 2013 - 05:17 AM
I have been playing close-in brawlers and gunboat mechs not long since MWO hit open beta. In that time, I have seen the introduction of the Yen lo Wang, Cataphract, the advent of ECM, and the Dragon Hero and Stalker patches.
There are two main things that I have noticed since the ECM patch. The first, was that I was noticing more and more of the same people in game; whilst I have seen less and less unfamiliar names. This can have two causes -
1: There are less and less new players
2: There are less people queuing.
Neither bodes well for the continued health of the MWO community.
The second was that I initially saw a promising few that took to the Battlegrid and command console, to set waypoints, and mark targets in ingame chat. After ECM this essentially disappeared. I have a theory as to why -
1: ECM shrouds marked targets, so pinging an enemy being in a grid location was unreliable
2: Everyone is running brawlers with a high pilot load and running to middle to duke it out - so there is no reason, nor time for, tactics.
Added to this are the dev responses claiming that ECM was working as intended, and the relatively slow response PGI has had in addressing the lack of ingame VOIP, borked netocde, borked matchmaking pitting 4man premades against a full PUG team, and the newbie hostile learning curve.
I think that in the devs view, ECM is in fact canon-correct, and working like they want it to. The trouble begins when you factor in the following:
1: Borked netcode such that everyone is essentially shooting at sensor shadows, especially of lights
2: Borked implementation of TAG and NARC, completely invalidating their usefulness in the presence of ECM lights
3: The presence of battlemechs carrying ECM that did not do so in canon. The Atlas DDC was actually a command console-bearing mech, NOT an ECM platform, for example.
Remember the different pillars of design the devs were originally touting their game to feature? Information warfare, Role warfare, Community warfare?
ECM is destroying the information warfare aspect of MWO that has been touted since its beginning - why scout at all when you can't relay C3i info due to an ECM blanket?
It is destroying co-operation within the community such that PUGs are easily stomped.
It is destroying Role warfare because now ECM Streaklights are the flavour of the month, being nigh-untouchable threats to all weight classes.
If ECM is in fact working as intended, then why is it so against the grain of their design pillars?
If patch after patch fails to address issues ingrained since closed beta, why should the community continue to have goodwill for PGI's cause?
The way I see it, PGI is now at a critical period. They can claim to be "extensively testing" every new feature before it comes out, but when the state of the game has devolved to the way it has, I'm not so sure it can be sustained for much longer.