Patch Response Survey
#181
Posted 15 January 2013 - 07:58 PM
#182
Posted 15 January 2013 - 08:21 PM
THIS IS A BIG PATCH!
SOMETHING GOT FIXED!!!
#183
Posted 15 January 2013 - 08:22 PM
http://www.facebook....rOnline?fref=ts
Good or bad, tell them what you think there in a open forum as here they just ignore these threads anyway
#184
Posted 15 January 2013 - 08:26 PM
What we got was a useless, superfluous light mech, some patcher UI tweaks, some modules, a new camo, and some bug fixes. None of this has much of any impact on me as a MWO player.
#185
Posted 15 January 2013 - 08:28 PM
Thuzel, on 15 January 2013 - 07:28 PM, said:
PGI has made a major mistake by not trying hard enough to hire that net coder. This is a time sensitive project, and having that position open for more than a month or two was a really bad move.
And before you argue that they couldn't find anyone to fill it, I'll tell you that's not a valid answer. In a situation like this, there is always a way to find someone. You pay more, or offer better incentives, or do whatever the heck it takes. When your project is really and truly suffering for lack of a resource, you get that resource. End of story.
Failure to do so almost always means project death, sooner or later.
Well, What if most programmers are not interested in trying to fix / create new network code for cryengine ? (ie they all think its going to be hell)
What if said programmers that did want to put up with hell demanded a 2million salary for it? (or just a very high one)
What if said programmer was also the only one that even applied ?
There is only so far PGI can go.
Say you ran a company, and you needed a netcoder just as bad as PGI. You have 1million left in the bank for any new salaries you may need to pay this year. Your investors atm don't want to put in anymore money, and the only guy who wants to work for you is demanding more than you can afford.
Basically, if you hire him, he will fix the game, but the company goes bust and hence has to close down the game anyway. (it doesn't have to be 1 person, it could be a group of 10 coders etc the same thing applies)
Edited by Fooooo, 15 January 2013 - 08:32 PM.
#186
Posted 15 January 2013 - 08:34 PM
I'm not saying I expected a fix for it this patch but I didn't think they would add something to the game that adds the the issue.
And nothing on the matchmaker or phase 3 was also disappointing. Or fixing the FPS bug or yellow screen (that has been a round for a long while now).
Edited by Wraith05, 15 January 2013 - 08:34 PM.
#187
Posted 15 January 2013 - 08:36 PM
They fixed the DC exploit and people have been talking about better heat efficiency...
So for the DC exploit alone I put "somewhat".
However there is still the yellow screen (press shift + F11 but leaves you with no ui), no ui screen and black screen. A couple days ago I got the fps bug.
#188
Posted 15 January 2013 - 08:38 PM
#189
Posted 15 January 2013 - 08:46 PM
#190
Posted 15 January 2013 - 08:47 PM
If so I want to start a fraud case against them.
#191
Posted 15 January 2013 - 08:50 PM
Slaytronic, on 15 January 2013 - 08:47 PM, said:
If so I want to start a fraud case against them.
If thats the case and it eventuates as so, please message me the name of the legal firm handling the case, I would be happy to donate towards the fees incurred., no joke, thanks.
Edited by Pok Gai, 15 January 2013 - 08:51 PM.
#193
Posted 15 January 2013 - 09:05 PM
I will give PGI some slack but the patchnotes are vague and the additions are disappointing; a simple "we're running behind in netcoding due to the CryEngine not full supporting 3rd party modifications."
instead we get modules that do absolutely nothing in gameplay, no communitcation, new crap... a new incoming Hero-Commando (4 laser hardpoints?... maybe ECM? expect it dead in 5 min), and some other stuff they failed to mention (they nerfed Thermal but not Buffed Nightvision).
Paul Inouye, I am dissapoint. But this company has blundered time and time again, so I shouldn't be dissapointed, I should be...
"hey, what's that fancy word for that feeling when your child/friend/other ***** up so constantly that you're past dissapointment and expect the person to **** up again real soon... no agony, no anger, no judgement."
#194
Posted 15 January 2013 - 09:15 PM
Its nothing to get our backs up over, I mean when in the past has PGI had a "big" patch that lived up to the hype?
#195
Posted 15 January 2013 - 09:17 PM
NT Hackman, on 15 January 2013 - 08:58 PM, said:
http://videos.theoni...ty-flv-5597.mp4
#196
Posted 15 January 2013 - 09:19 PM
#197
Posted 15 January 2013 - 09:31 PM
The worst was an alpha strike on a stationary Atlas while I was stationary as well. What I saw was my lasers hitting his backside and doing damage. What the game registered was a TK on a friendly raven. Pretty much soured my whole night.
#198
Posted 15 January 2013 - 09:35 PM
Fix Netcode
Better to outright delay a patch then to add fuel to an angry fire
#199
Posted 15 January 2013 - 09:38 PM
Wanzerm23, on 15 January 2013 - 09:31 PM, said:
The worst was an alpha strike on a stationary Atlas while I was stationary as well. What I saw was my lasers hitting his backside and doing damage. What the game registered was a TK on a friendly raven. Pretty much soured my whole night.
Performance wise it hasnt been too bad for me ( other than I didnt get back the 50% loss in FPS I had from the last patch... so nowhere to go but up anyways ), however... when I saw lag effects, they were BRUTAL. Im talking teleporting mechs... not mechs that stutter or skip in front of me, im talking a mech that was there.... then ended up there... 300 feet away. Oddly enough, it wasn't a light either, it was a HBK or CN the first time I saw it. I witnessed this a couple times tonight.
For the record, I live in the same city as the servers, so I have a 20ms ping all the time. It must have been a player with a REALLY bad ping and the game dealing with it horribly.
#200
Posted 15 January 2013 - 09:40 PM
I do wish they had mentioned what their intentions are with ECM. It is a pretty big issue and they aught to say again what they think about it. I also wished they had mentioned more about changes to the PPC and other weapons. I thought those changes were supposed to come in right after the holidays.
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